Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
192 FPS
Ultra 1080p Measured
108 FPS

1440p (2K / QHD)

Low 1440p Measured
145 FPS
Ultra 1440p Measured
78 FPS

4K (Ultra HD)

Low 4K Measured
96 FPS
Ultra 4K Measured
55 FPS
8.4ms Frame Time
13ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 49,394
Graphics Card
Required 27,787
Your GPU 41,187

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 55 63 70 96
1440p QHD 78 90 106 145
1080p Full HD 108 119 135 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 119
1920x1080 Low 192
1920x1080 Medium 135
1920x1080 Ultra 108
2560x1440 High 90
2560x1440 Low 145
2560x1440 Medium 106
2560x1440 Ultra 78
3840x2160 High 63
3840x2160 Low 96
3840x2160 Medium 70
3840x2160 Ultra 55

Performance Analysis: Control on Your System

The Intel Core i5-14600KF paired with the NVIDIA GeForce RTX 3080 Ti delivers a robust performance profile for Control, a 2019 Action Adventure title. Measured data shows this combination handles the game with significant headroom at 1080p and 1440p, while 4K Ultra presents the only real challenge to maintaining a smooth 60 FPS experience. The benchmark results indicate a system that can leverage high refresh rate displays at lower resolutions without compromising on visual fidelity.

FAQ

Q: What is the highest preset this combo can run at 4K while staying above 60 FPS?

A: At 3840x2160, the High preset is the most demanding option that keeps the average frame rate above the 60 FPS threshold, achieving an average of 62.7 FPS. The Ultra preset drops below this target at 54.5 FPS.

Q: How much performance headroom is available at 1080p with the Ultra preset?

A: The data shows a substantial margin at 1920x1080 with Ultra settings, where the combo produces an average of 108.4 FPS. This is well above the 60 FPS playable threshold, indicating the system is not heavily strained at this resolution.

Q: Does the RTX 3080 Ti's benchmark percentile align with its in-game performance?

A: The GPU sits in the 83rd percentile among all tested GPUs, and its average benchmark score is 41187. In Control, this translates to playable frame rates at every preset up to 1440p, and at High settings for 4K, which is consistent with its high-ranking position.

Q: Is the Core i5-14600KF a bottleneck for the RTX 3080 Ti in this game?

A: The CPU's performance metrics, including a Cinebench R23 multi-core score of 32544 and a 90th percentile ranking among all CPUs, suggest it provides ample processing power. The frame rates achieved at 1080p (191.6 FPS on Low) indicate the CPU is capable of feeding the GPU without limiting performance in lower-resolution scenarios.

Q: What is the frame rate difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the average frame rate drops from 145.1 FPS on Low settings to 78 FPS on Ultra settings. This represents a significant performance cost of roughly 67 FPS for the highest visual quality preset.

Q: How does the combo rank among all tested configurations for this game?

A: This specific combination of CPU and GPU ranks 1010th out of 3720 tested combos for Control. This places it in the top third of all systems tested, aligning with its ability to run the game at high settings across most resolutions.

Best Settings per Resolution

For players targeting a consistent 60 FPS experience, the optimal settings vary by resolution. The data reveals that higher resolutions require a more conservative approach to graphical presets to maintain smooth gameplay.

  • 3840x2160 (4K): The High preset is the most demanding option that maintains an average FPS at or above 60. The measured average is 62.7 FPS, leaving only a small margin above the threshold. While the Medium preset achieves 69.5 FPS and Low reaches 95.8 FPS, High is the highest quality that still clears the 60 FPS line. The Ultra preset, at 54.5 FPS, falls short of the target.
  • 2560x1440 (1440p): At this resolution, the system can handle the Ultra preset, which is the most demanding setting available. The average frame rate at Ultra is 78 FPS, providing a comfortable cushion above the 60 FPS threshold. This allows players to experience the game with all visual features enabled without compromising on smoothness.
  • 1920x1080 (1080p): The Ultra preset is fully playable at 1080p, with an average frame rate of 108.4 FPS. This is more than 80% higher than the 60 FPS threshold, indicating that the system has significant headroom and is well-suited for high refresh rate monitors. The performance scales down from 191.6 FPS on Low to 108.4 FPS on Ultra, showing that even the most demanding settings are not problematic here.

Similar Performance Alternatives

Looking at the nearest rivals for both components provides context on what other hardware would deliver comparable performance in Control. The data from the FACT PACK shows that both the CPU and GPU have close competitors that would produce similar frame rates.

For the Intel Core i5-14600KF, the closest performing alternatives are:

  • AMD Ryzen 9 7900: This CPU has an average benchmark score of 49228, which is a 0.3% difference from the i5-14600KF's 49394. In gaming scenarios like Control, this negligible delta means users would experience virtually identical frame rates.
  • AMD Ryzen 7 PRO 5755G: With an average score of 49196, this is 0.4% behind the Intel processor. The performance gap is so small that it would not be noticeable in real-world gameplay.
  • Intel Core Ultra 5 245: Scoring 48995, this chip is 0.8% slower on average. This still places it in the same performance tier for CPU-bound scenarios.

For the NVIDIA GeForce RTX 3080 Ti, the benchmark data shows these comparable GPUs:

  • AMD Radeon Pro 5300: This card scores 40870 on average, which is a 0.8% difference from the RTX 3080 Ti's 41187. While it is a workstation-oriented card, its performance in this game would be closely matched.
  • NVIDIA GeForce RTX 5070: With a score of 40377, this newer card is 2% slower on average. This is a more significant delta, but still indicates similar frame rates in demanding titles like Control.
  • NVIDIA Tesla M40 24 GB: This data center card has an average score of 41707, which is 1.2% faster than the RTX 3080 Ti. This suggests it would perform slightly better in this game, though it lacks the gaming-specific features.

The Verdict

The data clearly indicates that this system is highly capable of running Control. The verdict by resolution confirms that the Intel Core i5-14600KF and RTX 3080 Ti combination can deliver a smooth experience at all three tested resolutions, with only one exception.

At 1920x1080, every preset, from Low to Ultra, is playable. The Ultra preset achieves an average of 108.4 FPS, which is far above the 60 FPS threshold. This makes the system ideal for high refresh rate gaming at this resolution.

At 2560x1440, the system also handles all presets at playable frame rates. The Ultra preset, the most demanding, achieves an average of 78 FPS. This provides a comfortable margin above the 60 FPS target, ensuring smooth gameplay even in intense action sequences.

At 3840x2160, the situation is more nuanced. The High, Medium, and Low presets all clear the 60 FPS threshold, with High being the best quality option at 62.7 FPS. However, the Ultra preset falls short at 54.5 FPS. Therefore, 4K gaming is possible, but players must accept High settings to maintain a consistent 60 FPS experience.

The verdict is clear: this PC can run Control exceptionally well. It offers a flawless 60 FPS experience at 1080p and 1440p with maxed-out settings, and only requires a small reduction from Ultra to High at 4K to maintain smooth performance.

CPU and GPU Roles

Understanding which component is more critical for Control at different resolutions requires examining the frame rate scaling across the measured data. The patterns in the FPS breakdown reveal how the workload shifts between the CPU and GPU.

At 1920x1080, the CPU plays a more significant role. The frame rate jumps from 191.6 FPS on Low to 135.2 FPS on Medium, and then to 119.4 FPS on High. This steep drop from Low to Medium suggests that the GPU is not the primary limiting factor at lower settings, as the CPU is capable of feeding it frames at a very high rate. The i5-14600KF's strong single-threaded performance (Cinebench R23 single-core score of 4594) is likely the reason the system can achieve such high FPS at this resolution.

At 2560x1440, the GPU begins to take on more responsibility. The spread between Low (145.1 FPS) and Ultra (78 FPS) is larger, indicating that the increased resolution places a greater load on the graphics card. The CPU is still not a bottleneck, as the frame rates remain high, but the GPU's workload is now more substantial. The RTX 3080 Ti's 34.10 TFLOPS of FP32 performance is being utilized more heavily here.

At 3840x2160, the GPU is the dominant factor. The frame rate drops significantly across all settings, from 95.8 FPS on Low to 54.5 FPS on Ultra. This is a clear sign that the RTX 3080 Ti is being pushed to its limits at 4K. The CPU's role diminishes as the GPU becomes the primary constraint. The data suggests that at 4K, upgrading the GPU would yield a larger performance increase than upgrading the CPU.

The scaling between presets also highlights this. At 1080p, the difference between Low and Ultra is 83.2 FPS (191.6 to 108.4). At 4K, the same comparison shows a difference of 41.3 FPS (95.8 to 54.5). This compression of the FPS range at higher resolutions confirms that the GPU is the limiting factor, as it cannot maintain the same performance headroom when pixel count increases.

How This Combo Ranks

The Intel Core i5-14600KF and RTX 3080 Ti combination holds a strong position in the benchmark database for Control. The combo rank is 1010 out of 3720 tested combinations, placing it in the top 27% of all systems evaluated.

This ranking is consistent with the component-level data. The CPU is in the 90th percentile among all CPUs, and the GPU is in the 83rd percentile among all GPUs. When combined, these high-performing parts produce a system that outranks the majority of other configurations tested in this game.

The rank suggests that while there are many systems that can run Control, this particular combo is among the better performers. It is not at the very top of the leaderboard, but it is well ahead of the median combination. This is reflected in the in-game performance, which shows high frame rates at 1080p and 1440p, and playable performance at 4K with adjusted settings.

Measured FPS Breakdown

The following table details the exact average frame rates measured for each resolution and settings combination. All values are average FPS, with no minimum or maximum frame data available in the FACT PACK.

| Resolution | Settings | Avg FPS |

|---|---|---|

| 3840x2160 | Low | 95.8 |

| 3840x2160 | Medium | 69.5 |

| 3840x2160 | High | 62.7 |

| 3840x2160 | Ultra | 54.5 |

| 2560x1440 | Low | 145.1 |

| 2560x1440 | Medium | 106.4 |

| 2560x1440 | High | 90.2 |

| 2560x1440 | Ultra | 78.0 |

| 1920x1080 | Low | 191.6 |

| 1920x1080 | Medium | 135.2 |

| 1920x1080 | High | 119.4 |

| 1920x1080 | Ultra | 108.4 |

The data shows a clear and consistent scaling pattern. At each resolution, moving from Low to Ultra reduces the average FPS, with the largest relative drops occurring at 4K. The system's performance is most consistent at 1080p, where even the most demanding preset maintains a high frame rate. At 1440p, the Ultra preset still provides excellent performance, but the margin for error is smaller. At 4K, the Ultra preset is the only configuration that fails to reach the 60 FPS target, highlighting the GPU's limits at this resolution.