Instant compatibility check with FPS benchmarks and optimization tips
Control
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 48 | 54 | 76 |
| 1440p QHD | 61 | 71 | 80 | 112 |
| 1080p Full HD | 81 | 93 | 105 | 148 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Control on Your System
# Measured FPS Breakdown
The benchmark data for Control with the Intel Core i5-13400F and AMD Radeon RX 7700 combination spans three resolutions and four quality presets. At 1920x1080, the system delivers consistently high frame rates across all settings. Low preset averages 148 FPS, Medium averages 105 FPS with a minimum of 89 FPS and maximum of 121 FPS, High averages 93 FPS, and Ultra averages 81 FPS. The 1080p results show no scenario where the frame rate dips below the 60 FPS playability threshold, even at the most demanding preset.
Moving to 2560x1440, the performance remains strong but begins to show the expected scaling pressure. Low preset delivers 112 FPS average, Medium drops to 80 FPS with a range of 68 to 92 FPS, High settles at 71 FPS, and Ultra maintains 61 FPS average. The Medium preset at 1440p provides the only complete min/max data in this resolution, indicating a 24 FPS spread between minimum and maximum frames. Every preset at 1440p clears the 60 FPS threshold, though Ultra sits only 1 FPS above it.
At 3840x2160, the picture changes substantially. Low preset achieves 76 FPS average, Medium drops to 54 FPS with a 46 FPS minimum and 62 FPS maximum, High falls to 48 FPS, and Ultra bottoms out at 41 FPS. Only the Low preset at 4K maintains playable performance above 60 FPS. The Medium preset at 4K shows a 16 FPS swing between its minimum and maximum, suggesting noticeable frame pacing variability at this resolution. The gap between Low and Ultra at 4K is 35 FPS, a dramatic reduction compared to the 67 FPS spread at 1080p between those same presets.
Resolution scaling follows a consistent pattern. Moving from 1080p to 1440p at Ultra costs 20 FPS (81 to 61), while moving from 1440p to 4K at Ultra costs another 20 FPS (61 to 41). At Low preset, the scaling is gentler: 148 to 112 to 76 FPS across the three resolutions. The data indicates that preset selection has a larger impact at higher resolutions. At 1080p, the difference between Low and Ultra is 67 FPS; at 1440p it is 51 FPS; at 4K it is 35 FPS. This narrowing spread suggests that resolution becomes the dominant constraint as pixel count increases, reducing the relative impact of quality settings.
Similar Performance Alternatives
The nearest rivals for the Intel Core i5-13400F provide context for CPU-level performance. The AMD Ryzen 9 6900HS posts an average benchmark score of 25284, essentially identical to the i5-13400F's 25292, with a deltaPct of 0. The Intel Core 5 120 scores 25362, which is 0.3 percent higher. The AMD Ryzen 5 5600X3D also reaches 25365, matching the Core 5 120's 0.3 percent advantage. The AMD Ryzen 7 6800H trails slightly at 25201, a 0.4 percent deficit. These four rivals bracket the i5-13400F within a narrow 161-point range, indicating that any of these CPUs would deliver nearly interchangeable frame rates in CPU-bound scenarios within Control.
On the GPU side, the AMD Radeon RX 7700's nearest rivals show similar clustering. The AMD Radeon R9 370X scores 15862, just 0.1 percent above the RX 7700's 15852 average. The AMD Radeon RX 9060 reaches 16014, representing a 1 percent advantage. The AMD Radeon Pro W5500 scores 15679, sitting 1.1 percent below. The NVIDIA GeForce RTX 3060 Ti leads this group at 16129, a 1.7 percent edge. For Control specifically, the RX 7700 and RTX 3060 Ti would produce nearly identical frame rates, with the RTX 3060 Ti holding a marginal lead in synthetic benchmarks that may translate to 1-2 FPS differences in real gameplay.
The CPU percentile ranking of 77 against all CPUs and GPU percentile of 58 against all GPUs place this combination in the upper-middle tier of hardware. The CPU's nearest rivals are predominantly mobile and desktop parts from both AMD and Intel, while the GPU's nearest rivals include older and newer generation cards. For a game like Control, which is known for its physics-heavy combat and destructible environments, the CPU headroom provided by the i5-13400F's 10 cores and 16 threads should prevent processor bottlenecks at lower resolutions where frame rates exceed 100 FPS.
FAQ
Q: Can this PC run Control at 60 FPS on Ultra settings?
A: At 1920x1080, Ultra preset averages 81 FPS, clearing the 60 FPS threshold. At 2560x1440, Ultra averages 61 FPS, just barely above the threshold. At 3840x2160, Ultra averages 41 FPS, which is below the 60 FPS playability standard.
Q: What is the best playable preset at 4K resolution?
A: The only playable setting at 3840x2160 is Low preset, which achieves 76 FPS average. Medium preset drops to 54 FPS, High to 48 FPS, and Ultra to 41 FPS, all below the 60 FPS threshold.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core i5-13400F scores 25292 in average benchmarks. The AMD Ryzen 9 6900HS matches at 25284, the Intel Core 5 120 scores 25362 (0.3 percent higher), the AMD Ryzen 5 5600X3D scores 25365 (0.3 percent higher), and the AMD Ryzen 7 6800H scores 25201 (0.4 percent lower). All rivals fall within a 0.4 percent band.
Q: What GPU performance tier does the RX 7700 occupy?
A: The RX 7700 scores 15852 average, ranking in the 58th percentile of all GPUs. Its nearest rival, the NVIDIA GeForce RTX 3060 Ti, scores 16129, which is 1.7 percent higher. The AMD Radeon RX 9060 is 1 percent higher, while the Radeon Pro W5500 is 1.1 percent lower.
Q: Does the game run better at 1440p Medium or 1080p Ultra?
A: 1080p Ultra averages 81 FPS, while 1440p Medium averages 80 FPS. These are nearly identical, with 1080p Ultra holding a 1 FPS advantage. The 1440p Medium preset shows a min/max range of 68 to 92 FPS, while 1080p Ultra has no recorded min/max data.
Q: What frame rate can be expected at 1440p High settings?
A: The 2560x1440 High preset averages 71 FPS. This is 10 FPS below the Medium preset's 80 FPS average and 10 FPS above the Ultra preset's 61 FPS average, showing consistent scaling between quality tiers at this resolution.
The Verdict
The verdict data clearly defines this system's capabilities for Control. At 1920x1080, all four presets are playable, with Ultra achieving 81 FPS average. This resolution provides comfortable headroom above the 60 FPS threshold, making it the safest choice for maximum visual quality. At 2560x1440, all four presets also remain playable, though Ultra at 61 FPS leaves only 1 FPS of margin. Players seeking consistent performance at 1440p would find Medium at 80 FPS or High at 71 FPS more stable choices. At 3840x2160, only the Low preset clears 60 FPS with 76 FPS average. Medium, High, and Ultra all fall below the threshold at 54, 48, and 41 FPS respectively.
The system can run Control at 60 FPS or above at 1080p and 1440p across every preset option. At 4K, the system requires Low settings to maintain playability. The 4K Medium preset at 54 FPS sits just 6 FPS below the threshold, and its recorded minimum of 46 FPS suggests noticeable stutter during demanding scenes. The 4K Ultra preset at 41 FPS represents a 19 FPS deficit from the playability threshold, making it unsuitable for smooth gameplay. Overall, this combination delivers playable performance at all resolutions tested, but only with appropriate preset adjustments at 4K.
How This Combo Ranks
This specific CPU-GPU combination ranks 1756 out of 3720 tested combos for Control. This places the system in the 47th percentile of all combinations in the benchmark database, meaning roughly 53 percent of tested configurations perform better. The ranking reflects the balanced nature of this pairing: the i5-13400F's strong multi-threaded performance (77th CPU percentile) pairs with the RX 7700's mid-range GPU capabilities (58th GPU percentile). The CPU's higher relative standing suggests that the GPU is the limiting factor in most Control scenarios, particularly at higher resolutions where pixel throughput dominates.
The rank of 1756 out of 3720 indicates that this system sits near the middle of the tested field. For a game released in 2019, this combination provides solid performance, but newer hardware combinations naturally occupy higher positions. The data shows that the system's performance is more constrained by the GPU than the CPU, especially at 1440p and 4K where the RX 7700's 58th percentile ranking becomes more relevant. At 1080p, the CPU's 77th percentile ranking helps maintain high frame rates, but the GPU still determines the upper limits of preset selection.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 81 FPS. This is the highest quality setting available in the benchmark data, and it maintains a 21 FPS margin above the playability threshold. Players can enable every visual feature at 1080p without concern for frame rate drops.
At 2560x1440, Ultra preset again qualifies as the best playable setting, averaging 61 FPS. However, this leaves only 1 FPS of headroom above the 60 FPS threshold. The High preset at 71 FPS provides a more comfortable margin, but Ultra remains technically playable per the benchmark criteria. For players prioritizing frame rate stability, High at 71 FPS offers a better balance, while Ultra suits those who accept minimal headroom.
At 3840x2160, the best playable setting is Low, which averages 76 FPS. Medium preset at 54 FPS falls below the threshold, so Low represents the maximum quality that maintains playability. The 22 FPS gap between Low and Medium at 4K suggests that the Medium preset's additional visual effects impose a significant performance cost at this resolution.
CPU and GPU Roles
The benchmark data reveals how the CPU and GPU divide responsibilities in Control across different resolutions. At 1920x1080, frame rates range from 81 FPS at Ultra to 148 FPS at Low. The i5-13400F's strong single-thread and multi-thread scores (960 single-thread in 3dmark, 22604 in Cinebench R23 multi-core) provide sufficient processing power to feed the RX 7700 at these high frame rates. The GPU's 58th percentile ranking becomes the limiting factor at 1080p Ultra, where the 81 FPS result reflects the RX 7700's raw pixel throughput rather than CPU constraints.
At 2560x1440, the CPU's role diminishes as resolution increases. Frame rates drop to a range of 61 to 112 FPS, with the Ultra preset at 61 FPS showing the GPU's growing bottleneck. The i5-13400F's 3dmark 16-thread score of 7314 and max-thread score of 7307 indicate ample parallel processing capability for Control's physics simulation, but at 1440p the GPU's shading units (2560) and texture mapping units (160) determine the frame rate ceiling.
At 3840x2160, the GPU dominates performance entirely. The 41 FPS Ultra result and 48 FPS High result show that the RX 7700's 96 ROPs and 624.1 GB/s memory bandwidth cannot sustain high-quality rendering at 4K. The CPU's role becomes minimal, as the frame rates at 4K are well below the threshold where processor limitations would emerge. The scaling from 1080p to 4K at Ultra settings (81 to 41 FPS) represents a 49 percent reduction in frame rate, which is consistent with the 4x pixel count increase. This confirms that the RX 7700 is the primary constraint at higher resolutions, while the i5-13400F provides sufficient headroom to avoid becoming the bottleneck at any tested setting.
The preset scaling at each resolution further illustrates this division. At 1080p, the difference between Low and Ultra is 67 FPS (148 to 81), a 45 percent reduction. At 1440p, the spread narrows to 51 FPS (112 to 61), a 46 percent reduction. At 4K, the spread compresses to 35 FPS (76 to 41), a 46 percent reduction. The consistent percentage reduction across resolutions suggests that preset quality settings impose a proportional load on the GPU, while resolution scaling adds a fixed pixel-count penalty. The CPU's contribution remains relatively constant, as evidenced by the similar percentage drops at each resolution. For players seeking to optimize performance, the data suggests adjusting resolution first at 4K, then preset quality, while at 1080p and 1440p, preset quality offers more flexibility before resolution becomes the limiting factor.