Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

53%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
108 FPS
Ultra 1080p Measured
59 FPS

1440p (2K / QHD)

Low 1440p Measured
82 FPS
Ultra 1440p Measured
45 FPS

4K (Ultra HD)

Low 4K Measured
55 FPS
Ultra 4K Measured
30 FPS
14.7ms Frame Time
22ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 17,177
Graphics Card
Required 27,787
Your GPU 19,036

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 35 39 55
1440p QHD 45 52 58 82
1080p Full HD 59 68 77 108

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 68
1920x1080 Low 108
1920x1080 Medium 77
1920x1080 Ultra 59
2560x1440 High 52
2560x1440 Low 82
2560x1440 Medium 58
2560x1440 Ultra 45
3840x2160 High 35
3840x2160 Low 55
3840x2160 Medium 39
3840x2160 Ultra 30

Performance Analysis: Control on Your System

The Intel Core i5-11400F paired with the AMD Radeon RX 6600 presents a clear picture for Control: it is a 1080p and 1440p machine, but not a 4K one. The recorded data shows a steep performance cliff as resolution climbs, with the GPU becoming the dominant constraint. Below is a detailed breakdown of how this combination behaves across the tested settings and resolutions.

Measured FPS Breakdown

1920x1080 (1080p)

At the most common gaming resolution, the combo delivers smooth performance across most presets.

  • Low: The average frame rate is 108 FPS. This is the highest average recorded for this pairing at any resolution or setting, indicating a large headroom above the 60 FPS playable threshold.
  • Medium: The average drops to 77 FPS, with a minimum of 65 FPS and a maximum of 88 FPS. The minimum stays above the 60 FPS line, suggesting consistent frame pacing even during demanding scenes.
  • High: The average is 68 FPS. While lower than Medium, it still clears the 60 FPS threshold by a comfortable margin. The data does not include separate min/max values for this preset.
  • Ultra: The average falls to 59 FPS, which is just below the 60 FPS playable mark. This is a borderline result; the average is so close that occasional dips below 60 FPS would be expected.

2560x1440 (1440p)

Moving to 1440p cuts performance significantly, but the combo remains viable at lower presets.

  • Low: The average is 82 FPS, which is still well above the 60 FPS threshold. This is the only 1440p preset that provides a comfortable margin.
  • Medium: The average is 58 FPS, with a minimum of 49 FPS and a maximum of 67 FPS. The average just misses the 60 FPS line, and the minimum shows that stutter-prone sections can dip into the 40s.
  • High: The average is 52 FPS. This preset fails the 60 FPS test and would require a frame rate cap or adaptive sync to feel smooth.
  • Ultra: The average drops to 45 FPS. The visual quality gain over High is not worth the 7 FPS loss, as the experience becomes noticeably less fluid.

3840x2160 (4K)

At 4K, the RX 6600 is overmatched. No preset reaches the 60 FPS threshold.

  • Low: The average is 55 FPS, the best 4K result. It is close to 60 FPS but still misses it.
  • Medium: The average is 39 FPS, with a minimum of 33 FPS and a maximum of 45 FPS. The minimum shows severe drops, likely during combat or particle-heavy effects.
  • High: The average is 35 FPS. This is playable only if you accept a cinematic, sub-60 experience.
  • Ultra: The average is 30 FPS, which is the classic console-style frame rate but not acceptable for a 60 FPS target on a high-refresh monitor.

The scaling pattern is consistent: each step from Low to Medium to High to Ultra costs roughly 15-20% of the average FPS, and each resolution jump from 1080p to 1440p to 4K costs about 30-40% of the average FPS.

FAQ

Q: Can this system run Control at 60 FPS on a 1080p monitor?

A: Yes. The recorded data shows that the Low (108 FPS), Medium (77 FPS), and High (68 FPS) presets all average above the 60 FPS threshold. Ultra averages 59 FPS, which is a marginal miss.

Q: What is the best 1440p preset for this combo?

A: The only 1440p preset that maintains an average above 60 FPS is Low, which delivers 82 FPS. Medium averages 58 FPS, putting it just below the playable threshold.

Q: Is 4K gaming viable with the RX 6600 and i5-11400F?

A: No. The highest 4K average is 55 FPS on Low settings. Medium, High, and Ultra all fall below 40 FPS, with Ultra at 30 FPS. None of the 4K presets meet the 60 FPS requirement.

Q: How much performance is lost when moving from 1080p to 1440p at High settings?

A: At High settings, the average FPS drops from 68 at 1080p to 52 at 1440p, a 16 FPS reduction. This represents roughly a 24% decrease in average frame rate.

Q: Which preset has the largest gap between minimum and maximum FPS?

A: The Medium preset shows the widest variance at every resolution. At 1080p, it ranges from 65 to 88 FPS (a 23 FPS spread). At 1440p, it ranges from 49 to 67 FPS (an 18 FPS spread). At 4K, it ranges from 33 to 45 FPS (a 12 FPS spread).

Q: Does the Ultra preset ever hit 60 FPS at any resolution?

A: No. The Ultra preset averages 59 FPS at 1080p, 45 FPS at 1440p, and 30 FPS at 4K. The 1080p result is the only one close to the threshold, but it still misses it.

Similar Performance Alternatives

Based on the database’s nearest rival scores, the i5-11400F and RX 6600 have close performance neighbors that would likely produce similar frame rates in Control.

For the Intel Core i5-11400F, the closest rivals by average benchmark score are:

  • Intel Core i5-12450H: This mobile chip scores 17239, which is 0.4% higher than the i5-11400F’s 17177. In practical terms, the difference is negligible, so a system with this CPU would be expected to match the FPS figures shown here.
  • AMD Ryzen 3 PRO 8300G: With a score of 17278, this is 0.6% faster. Again, the delta is within noise, so Control performance would be effectively identical.
  • AMD EPYC 7H12: This server chip scores 17120, which is 0.3% lower. Despite being a very different product class, the aggregate benchmark score aligns closely, suggesting similar single-thread and multi-thread behavior in games.
  • Intel Core Ultra 7 164U: Scoring 17074, this is 0.6% lower. The performance envelope is close enough that frame rates would be indistinguishable.

For the AMD Radeon RX 6600, the nearest rivals by average benchmark score are:

  • NVIDIA Quadro K6000: This older professional GPU scores 19030, essentially identical to the RX 6600’s 19036 (0% delta). While the Quadro lacks modern features like ray tracing, its raw rasterization performance in Control would be very similar.
  • NVIDIA GeForce RTX 4050 Mobile: Scoring 19049, this laptop GPU is 0.1% faster. The desktop RX 6600 and this mobile RTX 4050 would trade blows, with the 4050 possibly having an edge in ray-traced scenes, but the measured FPS would be close.
  • NVIDIA Tesla K20m: With a score of 19089, this is 0.3% higher. This is another professional card, and its gaming performance would be similar, though driver optimizations for Control may differ.
  • NVIDIA RTX 2000 Ada Generation: Scoring 18954, this is 0.4% lower. This workstation card would produce nearly identical frame rates.

In practice, swapping the i5-11400F for any of its rivals would not change the playability verdict. The CPU is not the bottleneck in this game at these settings. Similarly, the RX 6600’s rivals would all land within a few FPS of the recorded numbers, meaning the same resolution and preset recommendations apply.

How This Combo Ranks

The database places this specific combination at rank 2904 out of 3720 tested combos for Control. This means the i5-11400F + RX 6600 is in the 22nd percentile of all systems tested, or put another way, roughly 78% of tested combos perform better in this game. This is not a high-end ranking, but it is important to contextualize that the list includes many far more expensive configurations. The rank reflects that this is a mid-range setup that can handle the game at 1080p and 1440p with reduced settings, but it is not built for maxed-out 4K.

The rank is driven primarily by the GPU’s limitations at higher resolutions. The CPU’s percentile ranking is 71 among all CPUs, which indicates it is reasonably capable. The GPU’s percentile is 63 among all GPUs, which is slightly lower. The combo rank of 2904 suggests that the pairing performs as expected: the GPU holds the system back more than the CPU in this specific title.

The Verdict

The data is unambiguous about whether this PC can run Control. The verdict by resolution is as follows:

  • 3840x2160 (4K): Not playable. No preset achieves an average of 60 FPS. The best case is Low at 55 FPS, which is still below the threshold. The recorded data shows that even the lowest settings cannot save this resolution.
  • 2560x1440 (1440p): Playable only at Low settings. The Low preset averages 82 FPS, which provides a solid experience. Medium (58 FPS), High (52 FPS), and Ultra (45 FPS) all fall short of the 60 FPS requirement.
  • 1920x1080 (1080p): Playable at Low (108 FPS), Medium (77 FPS), and High (68 FPS). Ultra (59 FPS) is a marginal miss, averaging just 1 FPS below the threshold.

For a smooth 60 FPS experience, this system is best used at 1080p with High settings, which delivers 68 FPS on average. At 1440p, users must compromise to Low settings to maintain the same target. 4K is out of reach entirely.

Best Settings per Resolution

The most demanding preset that stays at or above 60 FPS at each resolution is as follows:

  • 1920x1080: High settings, averaging 68 FPS. This is the optimal balance of visual quality and performance. Ultra is not viable because it averages 59 FPS, just below the threshold.
  • 2560x1440: Low settings, averaging 82 FPS. This is the only 1440p preset that clears the 60 FPS line. The jump to Medium drops the average to 58 FPS, which fails the requirement.
  • 3840x2160: No preset is viable. The closest is Low at 55 FPS, but it misses the 60 FPS target. Users who insist on 4K would need to accept a sub-60 experience or lower the resolution.

The data shows that the step from Low to Medium at 1440p is particularly punishing, costing 24 FPS on average. In contrast, the step from Medium to High at 1080p only costs 9 FPS, making High the clear recommendation for 1080p users.

CPU and GPU Roles

The benchmark results indicate that the GPU is the primary bottleneck in Control, especially as resolution increases. Evidence for this comes from the FPS scaling patterns.

At 1080p, the CPU has more influence on the maximum achievable frame rate. The Low preset hits 108 FPS, which is a high number that suggests the CPU can feed the GPU enough data. However, the difference between Low (108 FPS) and Ultra (59 FPS) is 49 FPS, which is a massive range. This wide spread indicates that the GPU’s rendering load is the main variable, but the CPU is capable of supporting high frame rates when the GPU is not overloaded. The i5-11400F’s 6 cores and 12 threads, with a boost clock of 4.40 GHz, are sufficient for this title at 1080p.

At 1440p, the GPU load increases, and the CPU’s role diminishes. The average FPS at Low (82 FPS) is still high, but the gap between presets narrows. The drop from Low to Medium is 24 FPS, which is a steeper decline than at 1080p (31 FPS drop from Low to Medium). This suggests that the GPU is starting to hit its limits, and the CPU has more headroom than the GPU. The fact that Medium (58 FPS) and High (52 FPS) are only 6 FPS apart further supports this: the GPU is the limiting factor, and raising settings has diminishing returns.

At 4K, the GPU is overwhelmingly dominant. The difference between Low (55 FPS) and Ultra (30 FPS) is 25 FPS, but all values are low. The CPU is effectively irrelevant at this resolution because the GPU cannot render frames fast enough to utilize the CPU’s capabilities. The 4K results show that the RX 6600’s 8 GB of GDDR6 memory and 128-bit bus are insufficient for this game’s demands at high resolution.

The scaling between resolutions reinforces this analysis. At Low settings, the average FPS drops from 108 (1080p) to 82 (1440p) to 55 (4K). That is a 26 FPS loss from 1080p to 1440p, and a 27 FPS loss from 1440p to 4K. The consistent drops indicate that the GPU’s pixel throughput is the limiting factor. The CPU’s benchmark scores, such as a Cinebench R23 multi-core score of 14340, are strong enough that it would not bottleneck even at 1080p Low. Therefore, for this game, users should focus on GPU-bound settings (like texture quality and resolution) rather than CPU-bound settings (like draw distance or physics), as the latter have less impact on the overall frame rate.