Instant compatibility check with FPS benchmarks and optimization tips
Control
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 21 | 23 | 30 |
| 1440p QHD | 23 | 28 | 29 | 45 |
| 1080p Full HD | 34 | 39 | 44 | 55 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Control on Your System
The Intel Core i5-11400F paired with the AMD Radeon RX 570 is a combination built around a 6-core, 12-thread Rocket Lake processor and a Polaris 20 GPU with 4 GB of GDDR5 memory. For Control, a game released in 2019, the recorded measurements show a system that can run the title, but only under specific conditions. Across all tested resolutions and presets, the highest average frame rate recorded is 55.3 FPS, which falls short of the 60 FPS playable threshold defined in the database. This means the combo does not achieve a fully smooth experience at any setting, yet it comes close enough at 1080p Low to be considered borderline for playable frame rates. The data indicates a clear pattern: the GPU is the limiting factor, as frame rates drop sharply with increasing resolution and graphical fidelity.
FAQ
Q: What is the highest average frame rate this combo achieves in Control?
A: The highest recorded average is 55.3 FPS, achieved at 1920x1080 resolution with Low settings. This is the only measurement that approaches the 60 FPS threshold, but it does not reach it.
Q: Can this system run Control at 4K resolution?
A: No. At 3840x2160, the average frame rates range from 15.5 FPS on Ultra to 29.7 FPS on Low. All four settings at this resolution fall far below the 60 FPS playable threshold, and the database lists no playable settings for 4K.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Core i5-11400F has an average benchmark score of 17177, which places it within 0.6% of the Intel Core Ultra 7 164U (17074) and 0.3% of the AMD EPYC 7H12 (17120). It sits slightly behind the Intel Core i5-12450H (17239) by 0.4% and the AMD Ryzen 3 PRO 8300G (17278) by 0.6%. The CPU’s percentile ranking is 71, meaning it outperforms 71% of all CPUs in the database.
Q: What is the GPU’s performance position relative to other cards?
A: The RX 570 has an average benchmark score of 28766, which places it in the 74th percentile of all GPUs. Its nearest rival is the AMD Radeon R9 M295X (28580), which is 0.7% slower. The AMD Radeon RX 6800M (28874) is 0.4% faster, and the AMD Radeon RX 470 (28996) is 0.8% faster. The NVIDIA Quadro RTX 8000 (28421) is 1.2% slower.
Q: What is the best settings preset at 1080p for this combo?
A: The best settings preset at 1920x1080 is Low, which produces an average of 55.3 FPS. Medium produces 44.2 FPS, High produces 38.9 FPS, and Ultra produces 33.9 FPS. None of these meet the 60 FPS threshold, so the database lists no playable settings for 1080p.
Q: How does this combo rank among all tested combinations for Control?
A: The combo ranks 3499 out of 3720 tested combinations in the database. This places it in the lower portion of the ranking, indicating that it performs worse than the majority of other CPU and GPU pairings for this specific game.
CPU and GPU Roles
The measured frame rates across resolutions and presets reveal that the GPU is the dominant constraint for Control. The CPU, with a 71st percentile ranking and a Cinebench R23 multicore score of 14340, provides sufficient processing power for this title. The GPU, however, with its 4 GB of VRAM and a 224.0 GB/s memory bandwidth, struggles as resolution increases. At 1920x1080, the difference between Low and Ultra is 21.4 FPS (55.3 minus 33.9), showing that the GPU’s rendering load scales heavily with graphical settings. Moving from 1080p to 1440p, the average frame rate at Low drops from 55.3 FPS to 45.1 FPS, a 18.4% decrease. From 1440p to 4K at Low, the average drops from 45.1 FPS to 29.7 FPS, a 34.1% decrease. This pattern confirms that the GPU’s fill rate and memory bandwidth are the primary bottlenecks.
The CPU’s role is less pronounced. At 1080p Low, the frame rate of 55.3 FPS suggests that the CPU is not holding back the GPU significantly, as the GPU is already near its limit. At 4K Ultra, the frame rate falls to 15.5 FPS, which is far below any CPU limit. The data shows no scenario where the CPU becomes the limiting factor; even at the lowest resolution and preset, the frame rate does not exceed 60 FPS, indicating that the GPU is always the constraint. The CPU’s boost clock of 4.40 GHz and 12 threads are adequate for Control’s demands, but the GPU cannot translate that into higher frame rates.
The scaling between presets at each resolution also points to GPU dominance. At 1080p, reducing from Ultra to Low improves the average by 21.4 FPS. At 1440p, the same reduction improves the average by 22.6 FPS (45.1 minus 22.5). At 4K, the improvement is 14.2 FPS (29.7 minus 15.5). These consistent increases across resolutions, even as the absolute frame rates drop, indicate that the GPU’s shading units and texture units are the limiting resource. The CPU’s performance in synthetic tests, such as a Passmark single-thread score of 2981, is more than sufficient for a game that primarily stresses the graphics pipeline.
Similar Performance Alternatives
For the CPU, the nearest rivals in average benchmark score are close enough that they would behave nearly identically in Control. The AMD EPYC 7H12 (17120) is only 0.3% slower, meaning a system with that processor and the same RX 570 would produce frame rates within a fraction of a frame. The Intel Core i5-12450H (17239) is 0.4% faster, which would translate to a negligible difference of less than 1 FPS in most scenarios. The AMD Ryzen 3 PRO 8300G (17278) is 0.6% faster, and the Intel Core Ultra 7 164U (17074) is 0.6% slower. None of these CPUs would change the fundamental outcome: the GPU remains the bottleneck, and the frame rates would stay within the same range of 15.5 to 55.3 FPS depending on settings.
For the GPU, the nearest rivals are also very close. The AMD Radeon RX 6800M (28874) is 0.4% faster, which would produce an average frame rate at 1080p Low of approximately 55.5 FPS, still below 60. The AMD Radeon RX 470 (28996) is 0.8% faster, potentially reaching 55.7 FPS at the same setting. The AMD Radeon R9 M295X (28580) is 0.7% slower, and the NVIDIA Quadro RTX 8000 (28421) is 1.2% slower. These differences are within the margin of measurement error and would not alter the playability verdict. A user with any of these GPU alternatives would see the same inability to hit 60 FPS at any resolution or preset.
The practical implication is that swapping the CPU or GPU for one of these near-identical performers would not change the experience. The combo would still rank near position 3499 out of 3720, and the best achievable frame rate would remain just under 60 FPS at 1080p Low. The data shows that the RX 570’s performance class, not the specific model, determines the outcome for Control.
How This Combo Ranks
The combo rank of 3499 out of 3720 places this pairing in the 6th percentile of all tested combinations for Control. This is a low ranking, reflecting that the majority of other CPU and GPU pairings achieve higher frame rates in this game. The CPU’s 71st percentile ranking might suggest above-average processing power, but the GPU’s 74th percentile ranking is misleading because the RX 570’s average benchmark score is heavily weighted by other applications. In Control specifically, the GPU’s 4 GB VRAM and limited pixel rate of 39.81 GPixel/s become severe constraints.
The rank indicates that this combo is not well-suited for Control at high settings or high resolutions. Out of 3720 combinations, it outperforms only 221 other pairings. This is consistent with the measured frame rates: at 1080p, even the lowest preset does not reach 60 FPS, and at higher resolutions, the frame rates are below 30 FPS except for 1440p Low at 45.1 FPS. The rank does not improve at any resolution because the playable threshold of 60 FPS is never met.
The data also shows that the combo’s rank is not affected by the CPU’s synthetic performance. The CPU’s Cinebench R20 multicore score of 6022 and Geekbench multicore score of 7737 are respectable, but they do not contribute to higher frame rates in Control. The rank is a direct consequence of the GPU’s inability to maintain 60 FPS, which is a hardware limitation that cannot be overcome by the CPU.
The Verdict
Based on the recorded measurements, this PC cannot run Control at a consistently playable frame rate of 60 FPS or higher. The verdict by resolution is clear: at 3840x2160, no settings are playable, with the best average being 29.7 FPS on Low. At 2560x1440, no settings are playable either, with the best average being 45.1 FPS on Low. At 1920x1080, no settings are playable, as the best average is 55.3 FPS on Low, which is 4.7 FPS short of the threshold.
The database defines playable as an average of at least 60 FPS. None of the 12 measured configurations reach this level. The highest average across all tests is 55.3 FPS, which occurs at 1080p Low. This means that even at the lowest graphical settings and the most common gaming resolution, the system falls short. Users would experience frame rates that are close to smooth but not fully fluid, with occasional dips below the average.
For a game like Control, which features fast-paced action and physics-based combat, a 55.3 FPS average is borderline. It may be acceptable for some players, but it does not meet the standard playability criterion. The verdict is that this combo is not recommended for Control if the goal is to maintain 60 FPS. The system is better suited for less demanding games or for playing Control at a reduced resolution with the understanding that frame rates will be capped in the mid-50s.
Best Settings per Resolution
At 3840x2160, there is no best settings preset because none achieve 60 FPS. The highest average is 29.7 FPS at Low, which is far below the threshold. The database records no playable settings for this resolution.
At 2560x1440, the same situation applies. The highest average is 45.1 FPS at Low, but this still fails to reach 60 FPS. No preset at this resolution is playable.
At 1920x1080, the best settings preset is Low, producing an average of 55.3 FPS. This is the only configuration that comes close to the threshold, but it still does not meet the 60 FPS requirement. Medium produces 44.2 FPS, High produces 38.9 FPS, and Ultra produces 33.9 FPS. The database lists no playable settings for 1080p because the highest average is below 60.
For users who are willing to accept frame rates below 60, the optimal choice is 1080p Low, as it provides the highest average and the least visual compromise among the playable-adjacent options. However, strictly speaking, there is no settings preset at any resolution that clears the 60 FPS bar.
Measured FPS Breakdown
The measured frame rates are recorded as average FPS only, with no minimum or maximum values provided in the database. The data is as follows:
At 3840x2160, the average frame rates are 20.7 FPS on High, 29.7 FPS on Low, 23.4 FPS on Medium, and 15.5 FPS on Ultra. The difference between Low and Ultra is 14.2 FPS, showing that the GPU’s performance at 4K is severely limited regardless of settings.
At 2560x1440, the averages are 28.3 FPS on High, 45.1 FPS on Low, 29.1 FPS on Medium, and 22.5 FPS on Ultra. The jump from Low to Medium is a drop of 16.0 FPS, indicating that the GPU’s texture units and shading units cannot handle the increased workload at 1440p.
At 1920x1080, the averages are 38.9 FPS on High, 55.3 FPS on Low, 44.2 FPS on Medium, and 33.9 FPS on Ultra. The best performance is at Low, which is 4.7 FPS below the 60 FPS threshold. The gap between Low and Ultra is 21.4 FPS, which is the largest spread across all resolutions, showing that the GPU’s performance is most sensitive to settings at 1080p.
Across all resolutions, the pattern is consistent: Low settings provide the highest average, followed by Medium, then High, then Ultra. The only exception is at 1440p, where Medium (29.1 FPS) is slightly higher than High (28.3 FPS), which is within the margin of error. The data confirms that the RX 570’s 4 GB VRAM and 5.095 TFLOPS of FP32 performance are insufficient for Control at demanding settings, and the system’s best-case scenario is a frame rate that approaches but does not reach the 60 FPS playable threshold.