Instant compatibility check with FPS benchmarks and optimization tips
Control
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 32 | 36 | 51 |
| 1440p QHD | 42 | 48 | 54 | 76 |
| 1080p Full HD | 55 | 63 | 71 | 101 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Control on Your System
Best Settings per Resolution
At 1920x1080, the most demanding preset that holds at or above 60 FPS is High, which delivers an average of 63 FPS. Medium also clears the threshold with 71 FPS, and Low reaches 101 FPS, but High is the highest quality setting that remains playable. Ultra falls short of 60 FPS with an average of 55 FPS.
At 2560x1440, the playable options shrink considerably. Low is the only preset that stays above 60 FPS, averaging 76 FPS. Medium drops to 54 FPS on average, with a minimum of 46 FPS and a maximum of 62 FPS, which means it dips below the playable threshold during heavier moments. High averages 48 FPS, and Ultra falls further to 42 FPS.
At 3840x2160, no preset reaches the 60 FPS target. The closest is Low at 51 FPS on average, followed by Medium at 36 FPS, High at 32 FPS, and Ultra at 28 FPS. None of these clear the 60 FPS line, so there is no recommended best setting at this resolution.
The verdict data confirms this pattern: the database lists no playable settings at 3840x2160, Low is the best settings at 76 FPS at 2560x1440, and High is the best playable setting at 63 FPS at 1920x1080.
CPU and GPU roles
The recorded measurements show that the Intel Arc B570 and Intel Core i5-10400F combination scales predictably across resolutions, but with important nuances in how the workload shifts between components. At 1920x1080, the system is comfortably ahead of the 60 FPS mark on three presets, indicating that neither component is a hard bottleneck at this resolution, though the GPU has room to spare. Moving from Medium at 71 FPS to High at 63 FPS shows a drop of 8 FPS, a modest penalty for a higher quality tier. Low jumps to 101 FPS, a 30 FPS gain over Medium, indicating that at lower settings the CPU can feed the GPU enough frames to expose the GPU as the limiting factor.
At 2560x1440, the GPU becomes more dominant. Low averages 76 FPS, while Medium falls to 54 FPS, a 22 FPS difference that is larger than the 1920x1080 gap between Low and Medium (30 FPS). The progression from Low to Medium at 2560x1440 shows a sharper relative drop, suggesting the GPU is under heavier load. High drops to 48 FPS, and Ultra to 42 FPS, a further 6 FPS decline. The spread from Low to Ultra at 2560x1440 is 34 FPS, whereas at 1920x1080 the same spread is 46 FPS, which means the CPU is still relevant at lower resolutions but the GPU scaling flattens as resolution rises.
At 3840x2160, the GPU is clearly the dominant component. Low averages 51 FPS, Medium 36 FPS, High 32 FPS, and Ultra 28 FPS. The difference between Low and Medium is 15 FPS, and between High and Ultra is only 4 FPS, showing diminishing returns as settings increase. The 3840x2160 Low result of 51 FPS is actually lower than the 2560x2160 Low result of 76 FPS, a 25 FPS drop, indicating that the pixel count alone reduces performance significantly. The CPU Core i5-10400F, with its 6 cores and 12 threads, is likely not the limiting factor at 4K since even the lowest settings cannot reach 60 FPS; the Arc B570's 10 GB of GDDR6 memory and 380.0 GB/s bandwidth are heavily taxed by the 8.3 million pixel output.
At 2560x1440 Medium, the minimum FPS of 46 and maximum of 62 show a 16 FPS swing, while at 1920x1080 Medium the minimum is 61 and maximum is 82, a 21 FPS swing. The tighter range at higher resolution suggests the GPU is more consistently saturated, whereas at 1080p the CPU can cause more variance. In summary, the data indicates the CPU is sufficient for this game up to 1080p High, but the GPU is the decisive factor at 1440p and above.
Measured FPS Breakdown
All measurements come from the database with the Intel Core i5-10400F paired with the Intel Arc B570.
At 1920x1080, Low averages 101 FPS, with no minimum or maximum recorded. Medium averages 71 FPS, with a minimum of 61 FPS and a maximum of 82 FPS. High averages 63 FPS, with no min or max values. Ultra averages 55 FPS, with no min or max values. The Medium preset's minimum of 61 FPS stays just above the 60 FPS playable threshold, while its maximum reaches 82 FPS. High, at 63 FPS on average, is within 3 FPS of the playable line, making it the most demanding acceptable preset.
At 2560x1440, Low averages 76 FPS, with no min or max recorded. Medium averages 54 FPS, with a minimum of 46 FPS and a maximum of 62 FPS, meaning the average is below 60 but the maximum briefly crosses it. High averages 48 FPS, and Ultra averages 42 FPS, both with no min or max values. The Medium min of 46 FPS is 14 FPS below the playable threshold, showing that even if the average were higher, the dips would be noticeable.
At 3840x2160, Low averages 51 FPS, Medium averages 36 FPS with a minimum of 31 and maximum of 42, High averages 32 FPS, and Ultra averages 28 FPS. The Medium preset here has the only complete min/max data at this resolution, with a 11 FPS range between 31 and 42. The gap between Low and Medium is 15 FPS, between Medium and High is 4 FPS, and between High and Ultra is 4 FPS, showing that the largest penalty comes from moving off Low.
The overall trend across resolutions is a consistent drop as pixel count increases. From 1920x1080 Low at 101 FPS to 2560x1440 Low at 76 FPS is a 25 FPS loss, and from 2560x1440 Low to 3840x2160 Low is another 25 FPS loss. The same pattern holds for Medium: 71 FPS at 1080p, 54 FPS at 1440p, and 36 FPS at 4K. This linear scaling suggests the GPU is the primary constraint across all settings.
FAQ
Q: Can this PC run Control at 1920x1080 with High settings?
A: Yes. The database shows an average of 63 FPS at 1920x1080 High, which is above the 60 FPS playable threshold. High is the highest preset that remains playable at this resolution.
Q: What is the best settings preset at 2560x1440?
A: Low is the only preset that stays at or above 60 FPS at 2560x1440, averaging 76 FPS. Medium averages 54 FPS with a minimum of 46 FPS, so it does not meet the playable threshold.
Q: Does the game run at 60 FPS at 3840x2160?
A: No. The closest result is Low at 51 FPS on average. Medium averages 36 FPS, High averages 32 FPS, and Ultra averages 28 FPS. No preset reaches 60 FPS at 4K.
Q: How much performance is lost going from 1920x1080 to 2560x1440?
A: At Low settings, the average drops from 101 FPS to 76 FPS, a 25 FPS loss. At Medium, it drops from 71 FPS to 54 FPS, a 17 FPS loss. At High, it drops from 63 FPS to 48 FPS, a 15 FPS loss.
Q: What is the framerate range at 1920x1080 Medium?
A: The average is 71 FPS, with a minimum of 61 FPS and a maximum of 82 FPS. The minimum stays above the 60 FPS playable line.
Q: Which component is more important for this game at higher resolutions?
A: The GPU. At 3840x2160, even Low settings only reach 51 FPS, and the framerate drops to 28 FPS on Ultra. The CPU is sufficient for 60 FPS at 1080p High, but the Arc B570's performance limits the system at 1440p and 4K.
Similar Performance Alternatives
The Intel Core i5-10400F has an average benchmark score of 14185, placing it at the 68th percentile of all CPUs. Its nearest rivals, based on average scores, include the Intel Xeon 6756E with a score of 14163, just 0.2 percent lower, and the Intel Core 7 160UL with 14232, 0.3 percent higher. The AMD EPYC 7552 scores 14115, 0.5 percent lower, and the AMD Ryzen 3 7320C scores 14277, 0.6 percent higher. These four chips have nearly identical average scores, meaning any of them would behave similarly to the i5-10400F in this game, though they differ in core counts, the database does not list those differences for these rivals.
The Intel Arc B570 has an average benchmark score of 20556, at the 65th percentile of all GPUs. Its nearest rival is the NVIDIA GeForce RTX 3070 Mobile with a score of 20534, 0.1 percent lower, which is effectively a match. The Intel Arc A750 scores 20582, 0.1 percent higher, also a near-identical result. The NVIDIA Quadro M4000M scores 20480, 0.4 percent lower, and the AMD Radeon R9 M390X scores 20662, 0.5 percent higher. In practical terms, the Arc B570 should deliver frame rates very close to those of the RTX 3070 Mobile and Arc A750 in Control, since their average scores are within 0.1 percent.
For the CPU side, choosing any of the four nearest rivals would likely produce the same measured FPS in this game, as their average scores differ by less than 1 percent. The GPU side is similar: the RTX 3070 Mobile and Arc A750 are the closest matches, and the Quadro M4000M and R9 M390X are also within 0.5 percent. None of these alternatives would push the system past the 60 FPS threshold at 3840x2160, given the B570 already falls short there. At 1920x1080 High, the 63 FPS average would likely hold with any of these near-identical GPUs.
The Verdict
The data shows that this PC can run Control at 1920x1080 and 2560x1440, but not at 3840x2160. At 1920x1080, the playable settings are High, Low, and Medium, with High being the best at 63 FPS on average. This means the user can enable High settings and stay above the 60 FPS threshold, though Ultra at 55 FPS misses it. At 2560x1440, only Low clears 60 FPS, averaging 76 FPS. Medium averages 54 FPS, so players at 1440p must accept Low settings for a smooth experience. At 3840x2160, no preset reaches 60 FPS, with Low at 51 FPS being the best possible result.
The system is strong enough for 1080p enthusiasts who want High quality, and 1440p users who can tolerate Low settings. The GPU is the limiting factor at 4K, as even the lowest settings cannot reach 60 FPS. The CPU does not appear to hold the system back at any resolution, as long as settings are chosen appropriately. The measured data places this combo at rank 2995 out of 3720 in the game, indicating that many other hardware combinations achieve higher frame rates in this game.