Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

64%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
57 FPS
Ultra 1080p Measured
31 FPS

1440p (2K / QHD)

Low 1440p Measured
43 FPS
Ultra 1440p Measured
24 FPS

4K (Ultra HD)

Low 4K Measured
29 FPS
Ultra 4K Measured
16 FPS
27.8ms Frame Time
42ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 14,185
Graphics Card
Required 27,787
Your GPU 28,766

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 18 21 29
1440p QHD 24 27 30 43
1080p Full HD 31 36 40 57

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 36
1920x1080 Low 57
1920x1080 Medium 40
1920x1080 Ultra 31
2560x1440 High 27
2560x1440 Low 43
2560x1440 Medium 30
2560x1440 Ultra 24
3840x2160 High 18
3840x2160 Low 29
3840x2160 Medium 21
3840x2160 Ultra 16

Performance Analysis: Control on Your System

The Intel Core i5-10400F and AMD Radeon RX 570 combination delivers a narrow range of playable experiences in Control, and the recorded data shows that this pairing struggles to maintain a consistent 60 FPS target even at the most common gaming resolution. Across all three tested resolutions, the average frame rates stay below the 60 FPS threshold, meaning that users will need to accept lower performance or adjust expectations for smooth gameplay.

Measured FPS Breakdown

At 3840x2160, the highest resolution tested, the RX 570 and i5-10400F produce the lowest frame rates in the dataset. With Low settings, the average FPS is 29, which is the best result at this resolution. Medium settings drop the average to 21 FPS, with a minimum of 17 FPS and a maximum of 24 FPS. High settings reduce the average further to 18 FPS, while Ultra settings are the most demanding, yielding an average of just 16 FPS. None of these figures approach the 60 FPS playable threshold, and even the Low preset remains well below half of that target.

Moving to 2560x1440, the performance improves but still falls short of playable standards. Low settings produce an average of 43 FPS, which is the highest recorded at this resolution. Medium settings average 30 FPS, with a minimum of 26 FPS and a maximum of 35 FPS. High settings average 27 FPS, and Ultra settings average 24 FPS. The gap between Low and Ultra is 19 FPS, indicating that the graphics card has a significant impact on frame rates as the preset quality increases. Even the best case, Low settings at 43 FPS, remains 17 FPS below the 60 FPS target.

At 1920x1080, the most common resolution for this class of hardware, the results are closer to playable but still do not reach the threshold. Low settings produce an average of 57 FPS, which is just 3 FPS short of the 60 FPS target. Medium settings average 40 FPS, with a minimum of 34 FPS and a maximum of 46 FPS. High settings average 36 FPS, and Ultra settings average 31 FPS. The range from Low to Ultra spans 26 FPS, showing that preset selection has a substantial effect on performance. The minimum FPS values for Medium at 1080p, 34 FPS, indicate that frame pacing may be inconsistent during demanding scenes, though the maximum of 46 FPS shows some headroom in lighter areas.

The data reveals a consistent pattern across all resolutions: Low settings always provide the highest average FPS, while Ultra settings always provide the lowest. The differences between Medium and High are smaller than the jump from Low to Medium or from High to Ultra, suggesting that the most significant performance cost occurs when moving from the lowest preset to the next tier.

CPU and GPU Roles

The recorded measurements show that the GPU is the primary bottleneck in this combination for Control, particularly at higher resolutions. The scaling from 1920x1080 to 2560x1440 and then to 3840x2160 demonstrates a clear pattern where average FPS drops dramatically as pixel count increases. For Low settings, the average FPS goes from 57 at 1080p to 43 at 1440p, a reduction of 14 FPS, and then to 29 at 2160p, another 14 FPS drop. This linear decline indicates that the Radeon RX 570 is being pushed to its limits by the increasing rendering load, and the CPU has ample headroom to feed frames.

At Medium settings, the same trend appears: 40 FPS at 1080p, 30 FPS at 1440p, and 21 FPS at 2160p. The difference between 1080p and 1440p is 10 FPS, while the difference between 1440p and 2160p is 9 FPS. This consistency suggests that the GPU’s rendering throughput, not the CPU’s processing ability, is the limiting factor. The i5-10400F, with its six cores and twelve threads, is capable of handling the game’s logic and draw calls at these frame rates, as evidenced by the fact that performance scales almost entirely with resolution rather than preset changes.

The role of the CPU becomes more apparent when examining the differences between presets at the same resolution. At 1920x1080, the jump from Low to Medium costs 17 FPS, from Medium to High costs 4 FPS, and from High to Ultra costs 5 FPS. A similar pattern appears at 1440p: Low to Medium costs 13 FPS, Medium to High costs 3 FPS, and High to Ultra costs 3 FPS. At 2160p, Low to Medium costs 8 FPS, Medium to High costs 3 FPS, and High to Ultra costs 2 FPS. The smaller differences at higher resolutions indicate that the GPU is fully saturated, so preset changes have less impact on the final frame rate. Conversely, at 1080p, the GPU has more relative headroom, and preset changes have a larger effect, meaning the GPU is still the dominant factor but with some room for variation.

For this game and this combo, the data indicates that the RX 570 is the component that dictates playability. The CPU’s benchmark scores, such as a Cinebench R23 multi-core score of 10283 and a single-core score of 1451, place it in a mid-range position, but Control does not appear to be heavily threaded or single-thread bound at these performance levels. The GPU’s 4 GB of GDDR5 memory and 224.0 GB/s bandwidth are more likely to be the constraints, especially at higher resolutions where texture and buffer demands increase.

Best Settings per Resolution

At 3840x2160, no preset achieves an average FPS of 60 or higher. The best result is Low settings at 29 FPS, which is far below the playable threshold. Medium settings at 21 FPS, High at 18 FPS, and Ultra at 16 FPS are all equally unsuitable for smooth gameplay. The database shows no playable settings for this resolution, meaning that even the least demanding preset does not provide a viable experience.

At 2560x1440, the situation is similar. Low settings produce the highest average at 43 FPS, but this is still 17 FPS short of the 60 FPS target. Medium at 30 FPS, High at 27 FPS, and Ultra at 24 FPS all fall well below playable standards. The verdict for this resolution lists no playable settings, confirming that users should not expect a smooth experience at 1440p with this hardware.

At 1920x1080, the best result is Low settings at 57 FPS. This is the closest any preset gets to the 60 FPS target, but it still does not reach it. Medium at 40 FPS, High at 36 FPS, and Ultra at 31 FPS are all below the threshold. The database records no playable settings for this resolution either, meaning that even the lowest quality preset at 1080p fails to maintain an average of 60 FPS. The minimum FPS for Medium at 1080p is 34, which suggests that frame drops could be even more noticeable during intense combat or physics-heavy sequences.

How This Combo Ranks

The combo rank in the database places this pairing at 3549 out of 3720 tested combinations, which puts it in the lower percentile of systems tested for Control. This ranking reflects the overall performance across all resolutions and presets, and it aligns with the measured FPS data that shows this combo struggling to reach playable frame rates. The GPU’s percentile versus all GPUs is 74, meaning it outperforms 74 percent of graphics cards in the database’s broader benchmark suite, but that aggregate score does not translate into a strong showing for this specific game. The CPU’s percentile versus all CPUs is 68, indicating a similar relative standing in general processing tasks.

The rank of 3549 out of 3720 means that only about 171 tested combos perform worse than this pairing in Control. This is a significant finding, as it suggests that even though the individual components have moderate benchmark scores, their combined performance in this game is below average. The gap between the combo’s rank and the individual component percentiles highlights how game-specific workloads can differ from synthetic benchmarks. Control’s demanding rendering and physics effects appear to penalize the RX 570 more heavily than general GPU tests would suggest.

Similar Performance Alternatives

Looking at the nearest rivals for the CPU, the Intel Core i5-10400F has an average benchmark score of 14185. The closest alternatives in the database are the Intel Xeon 6756E with an average score of 14163, which is 0.2 percent lower, and the AMD EPYC 7552 with a score of 14115, which is 0.5 percent lower. On the higher side, the Intel Core 7 160UL scores 14232, which is 0.3 percent higher, and the AMD Ryzen 3 7320C scores 14277, which is 0.6 percent higher. These delta values are small, meaning that swapping the i5-10400F for any of these CPUs would have a negligible impact on the overall performance in Control. The game does not appear to be CPU-bound in this configuration, so these alternatives would likely produce nearly identical FPS results.

For the GPU, the AMD Radeon RX 570 has an average benchmark score of 28766. The nearest rivals include the AMD Radeon RX 6800M with a score of 28874, which is 0.4 percent higher, and the AMD Radeon R9 M295X with a score of 28580, which is 0.7 percent lower. The AMD Radeon RX 470 scores 28996, which is 0.8 percent higher, and the NVIDIA Quadro RTX 8000 scores 28421, which is 1.2 percent lower. These differences are also small, so any of these GPUs would deliver similar performance in Control. The RX 470 is particularly close, given that it shares the same architecture and memory configuration, and the recorded data suggests that users with any of these cards would see frame rates within a few points of the RX 570’s results.

The practical takeaway is that this combo is part of a cluster of hardware with comparable performance. Users who own any of these CPUs or GPUs should expect similar behavior in Control, with the same limitations at higher resolutions and presets.

The Verdict

The question at hand is whether this PC can run Control, and the answer is nuanced based on the recorded data. The verdict by resolution shows that no settings are playable at 3840x2160, 2560x1440, or 1920x1080, where playable is defined as maintaining an average FPS of 60 or higher. At 2160p, the best case is Low settings at 29 FPS, which is unplayable for most users. At 1440p, Low settings reach 43 FPS, which is smoother but still below the target. At 1080p, Low settings hit 57 FPS, which is close but not enough to clear the threshold.

The data makes it clear that this hardware cannot run Control at a consistent 60 FPS in any tested configuration. The closest to playable is 1080p Low at 57 FPS, but that leaves no headroom for demanding scenes, and the minimum FPS values for Medium at 1080p, 34 FPS, suggest that even lower settings could see drops. Users who are willing to tolerate frame rates below 60 FPS may find 1080p Low playable in a relaxed sense, but the database’s strict threshold indicates that this does not meet the standard.

For a game like Control, which features fast-paced combat and physics-based destruction, frame rate consistency matters. The RX 570’s 4 GB of VRAM and the overall GPU performance are the primary constraints, and the CPU cannot compensate for these limitations. The verdict is definitive: this PC does not provide a playable experience for Control at any resolution or preset based on the measured data. Users seeking to play this game at 60 FPS would need more powerful hardware, and the similar performance alternatives listed above would not offer a meaningful improvement.