Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

55%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
184 FPS
Ultra 1080p Measured
104 FPS

1440p (2K / QHD)

Low 1440p Measured
140 FPS
Ultra 1440p Measured
76 FPS

4K (Ultra HD)

Low 4K Measured
92 FPS
Ultra 4K Measured
51 FPS
8.4ms Frame Time
13ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 13,494
Graphics Card
Required 27,787
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 51 61 66 92
1440p QHD 76 90 102 140
1080p Full HD 104 119 132 184

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 119
1920x1080 Low 184
1920x1080 Medium 132
1920x1080 Ultra 104
2560x1440 High 90
2560x1440 Low 140
2560x1440 Medium 102
2560x1440 Ultra 76
3840x2160 High 61
3840x2160 Low 92
3840x2160 Medium 66
3840x2160 Ultra 51

Performance Analysis: Control on Your System

The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 3080 presents a fascinating study in bottleneck dynamics for Control. The measured FPS data reveals a system where the GPU’s raw power is consistently held in check by the CPU’s four cores, yet the results remain highly playable across most configurations. This combination, ranking 1060 out of 3720 tested combos for this game, demonstrates that a modest processor can still leverage a high-end graphics card effectively at higher resolutions, where the rendering load shifts heavily onto the GPU. The data suggests that the i3-12100F, which sits in the 68th percentile among all CPUs, does not fully starve the RTX 3080, which also sits in the 68th percentile among GPUs, but the scaling patterns between presets and resolutions show where the CPU’s limitations begin to surface.

Measured FPS Breakdown

At 1920x1080, the combination produces a vast range of frame rates depending on the preset. On Low settings, the system achieves an average of 183.5 FPS, a figure that suggests the CPU is being pushed to its absolute limit while the GPU has plenty of headroom to spare. Moving to Medium drops the average to 131.5 FPS, and High settings yield 118.5 FPS. The most demanding Ultra preset still clears the playable threshold with an average of 103.7 FPS. The spacing between these numbers is notable: the jump from Low to Medium reduces performance by 52 FPS, while the jump from Medium to High only costs 13 FPS, and High to Ultra costs another 14.8 FPS. This pattern implies that the CPU, with its 4 cores and 8 threads, becomes the limiting factor at lower presets, where the GPU could otherwise render frames much faster; the diminishing returns between Medium and Ultra suggest the CPU is unable to feed the GPU enough data to maintain the same scaling.

At 2560x1440, the frame rates compress but remain high. The Low preset averages 140.4 FPS, Medium drops to 101.8 FPS, High scales down to 90.4 FPS, and Ultra still produces a robust 76 FPS. The performance gap between 1080p and 1440p is telling. For instance, the Ultra preset only loses 27.7 FPS when going from 1080p to 1440p (from 103.7 to 76 FPS), which is a moderate loss. However, the Low preset loses 43.1 FPS (from 183.5 to 140.4). This indicates that at lower presets, where the GPU workload is lighter, the CPU becomes more of a limiting factor at 1080p, but as resolution increases, the GPU’s workload rises, and the CPU has more time to prepare frames, reducing the absolute FPS drop.

Moving to 3840x2160, the RTX 3080’s capabilities shine through, but the CPU still casts a shadow. The Low preset averages 91.9 FPS, Medium drops to 65.7 FPS, and High manages to stay above 60 with an average of 60.7 FPS. The Ultra preset falls below the playable threshold, averaging 51.1 FPS. The scaling here shows a different pattern than at lower resolutions. The drop from Low to Medium at 4K is 26.2 FPS, Medium to High is only 5 FPS, and High to Ultra is 9.6 FPS. This compression of frame rates at 4K suggests that the GPU is now the primary bottleneck, as the pixel count and shading loads are so high that the CPU’s frame generation rate is no longer the main constraint. The 4K results show the RTX 3080’s performance ceiling, but the i3-12100F still prevents the system from hitting much higher averages.

Best Settings per Resolution

For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 103.7 FPS. The data indicates that the system has enough headroom to run the game at its highest visual quality while still providing a frame rate far beyond the playable threshold.

At 2560x1440, the Ultra preset also remains viable, achieving an average of 76 FPS. This is a strong result for a high-refresh monitor, as the frame rate is comfortably above 60 and leaves room for dips without falling below the threshold.

For 3840x2160, the most demanding preset that stays at or above 60 FPS is High, with an average of 60.7 FPS. This is a tight margin, but it clears the threshold by a small 0.7 FPS margin. The Medium preset also clears the threshold with an average of 65.7 FPS, but High offers superior fidelity at a similar frame rate. The Ultra preset fails to reach 60 FPS, making it not recommended for 4K play if a stable 60 is required.

CPU and GPU Roles

The benchmark data indicates a clear shift in bottleneck behavior depending on the resolution. At 1920x1080, the CPU plays a more significant role. The FPS difference between Low (183.5) and Ultra (103.7) shows a 79.8 FPS spread, which is a substantial range. Since the GPU is capable of much higher frame rates at lower settings, the fact that Low only reaches 183.5 FPS suggests the CPU is preventing the GPU from reaching its full potential. The i3-12100F, with its 4 cores and 8 threads, has a 3DMark max-thread score of 4023, which is the same as its 8-thread score of 4026, indicating that the CPU’s throughput is capped by its physical core count, not its thread count. This limitation is more visible at 1080p where the GPU’s workload is smaller.

At 2560x1440, the CPU’s influence begins to wane. The FPS spread between Low and Ultra is 64.4 FPS, which is still large, but the overall frame rates are lower. The GPU is now doing more work per frame, which gives the CPU more time to handle the draw calls and physics. The scaling between 1440p and 1080p for the same preset shows the GPU’s role. For example, the High preset drops from 118.5 FPS at 1080p to 90.4 FPS at 1440p, a loss of 28.1 FPS. This is a typical drop for a GPU-bound scenario, as increasing resolution increases the pixel fill rate demand.

At 3840x2160, the GPU dominates the performance outcome. The FPS spread from Low to Ultra narrows to 40.8 FPS, which is the smallest spread of any resolution. The Ultra preset drops to 51.1 FPS, which is below the playable threshold, but the High preset remains at 60.7 FPS. This compression in performance at 4K is a hallmark of a GPU-bound situation; the RTX 3080 is doing so much work that the CPU can easily keep up. The CPU’s role is minimized here, but the data shows that the i3-12100F is still not a complete bottleneck, as the system achieves good frame rates at lower presets. The overall pattern suggests that this combo is best used at 1440p or 1080p, where the CPU can push high frame rates, and the GPU still has enough headroom to allow for high graphical settings.

Similar Performance Alternatives

Looking at the nearestRivals for the CPU, the Intel Core i3-12100F has an average benchmark score of 13494, which is nearly identical to the Intel Core 3 N355 and the Intel Core 5 120UL. The Core 3 N355 has a deltaPct of 0, meaning it performs exactly the same in synthetic benchmarks. The Intel Core i5-9500 is also very close, sitting at a 0.3% difference, and the Intel Core i7-1250U is slightly above, at 1.1%. In this game, the performance of the i3-12100F is likely to be mirrored by these chips. If a user were to swap in a Core i5-9500, they would expect similar frame rates in Control, as the synthetic scores are nearly identical. The Core 7 1250U has a slightly higher score, but the 1.1% difference is unlikely to translate into a measurable FPS change.

For the GPU, the RTX 3080’s average benchmark score is 23172. Its nearest rivals are the NVIDIA P106-100 and AMD Radeon Pro Vega 16, both of which have a deltaPct of -0.3%, meaning they are 0.3% slower in synthetic benchmarks. The AMD Radeon RX 6600M is also close at -0.4%, and the AMD Radeon R9 M290X is at -0.4% as well. These comparisons are closer than the CPU’s rivals, but the differences are still within a rounding error for real-world gaming. The data implies that the RTX 3080 is well ahead of most other GPUs tested, but these specific rivals would provide almost identical frame rates in Control. The fact that the RTX 3080’s nearest rivals include older and lower-tier cards like the R9 M290X confirms the synthetic benchmark’s limitations, but in practice, the RTX 3080’s performance is unique.

FAQ

*Q: Can this system run Control at 4K Ultra settings?*

A: No, the measured data shows that at 3840x2160 with Ultra settings, the average FPS is 51.1, which falls below the 60 FPS playable threshold. The High preset is the most demanding playable option.

Q: What is the best preset for 1440p gaming with this combo?

A: The Ultra preset is playable at 2560x1440, with an average of 76 FPS. This is the most demanding preset that stays above 60 FPS, offering the best visual quality without sacrificing frame rate.

Q: Why does the frame rate drop so much from 1080p to 1440p at Low settings?

A: The average FPS drops from 183.5 to 140.4, a loss of 43.1 FPS. This indicates that the CPU is the primary bottleneck at 1080p Low, as the GPU is not fully utilized. The GPU’s workload increases at 1440p, but the CPU has more time to prepare frames, so the drop is less severe than it would be if the CPU were the only limiting factor.

Q: How does the Intel Core i3-12100F compare to its nearest rival for this game?

A: The Intel Core i5-9500 is a near-perfect match, with a deltaPct of 0.3% relative to the i3-12100F’s average benchmark score. Expect virtually identical performance in Control.

Q: Is the RTX 3080’s performance close to any other GPU?

A: According to the data, the RTX 3080’s average benchmark score is within 0.4% of the AMD Radeon RX 6600M and the AMD Radeon R9 M290X, meaning those GPUs would deliver nearly the same frame rates in this title.

Q: Can the system play at 1080p Ultra with a high refresh rate monitor?

A: Yes, the data shows an average of 103.7 FPS at 1920x1080 with Ultra settings. This is well above the 60 FPS threshold and is suitable for high refresh rate displays.

The Verdict

This PC can run Control at every resolution, but the settings need to be adjusted based on the display. At 1920x1080, the system is highly capable, achieving an average of 103.7 FPS on Ultra, which is more than sufficient for any monitor. At 2560x1440, the Ultra preset also clears the 60 FPS threshold with an average of 76 FPS, making it a solid choice for a 1440p gaming setup. The most demanding scenario, 3840x2160, is also playable, but only up to High settings, which averages 60.7 FPS. The Ultra preset falls short at 51.1 FPS, so users with a 4K display should stick to High or Medium for a stable experience. The results show a system that is well-balanced for this game, with the CPU limiting the top-end frame rates at lower resolutions, but the GPU taking over at higher resolutions to deliver a playable experience.

How This Combo Ranks

Out of 3,720 tested combinations for Control, this pairing of the Intel Core i3-12100F and NVIDIA GeForce RTX 3080 ranks 1060. This places it in the top 28.5% of all tested combos, which is a solid result. The high rank is likely due to the RTX 3080’s ability to handle the game at 1440p and 4K, while the i3-12100F’s strong single-thread performance, evidenced by its Cinebench R23 single-core score of 1674, ensures that the game’s physics and audio systems do not cause FPS dips. The data shows that this combo is not the fastest, but it is a competent setup that can deliver high frame rates at the most popular resolutions, with the caveat that 4K Ultra is out of reach.