Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
65 FPS
Ultra 1080p Measured
36 FPS

1440p (2K / QHD)

Low 1440p Measured
50 FPS
Ultra 1440p Measured
27 FPS

4K (Ultra HD)

Low 4K Measured
33 FPS
Ultra 4K Measured
18 FPS
24.4ms Frame Time
37ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 41,376
Graphics Card
Required 27,787
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 21 24 33
1440p QHD 27 31 35 50
1080p Full HD 36 41 46 65

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 41
1920x1080 Low 65
1920x1080 Medium 46
1920x1080 Ultra 36
2560x1440 High 31
2560x1440 Low 50
2560x1440 Medium 35
2560x1440 Ultra 27
3840x2160 High 21
3840x2160 Low 33
3840x2160 Medium 24
3840x2160 Ultra 18

Performance Analysis: Control on Your System

Measured FPS Breakdown

The recorded data for Control with this AMD Ryzen 9 5900X and Intel Arc B390 combination covers three resolutions and four quality presets. The playable threshold in the database is 60 FPS, and only one configuration crosses that line.

At 3840x2160, the results are consistently below the threshold. The Low preset produces an average of 33 FPS. The Medium preset averages 24 FPS, with a recorded minimum of 20 FPS and a maximum of 27 FPS. The High preset drops to 21 FPS on average. The Ultra preset is the slowest at this resolution, with an average of 18 FPS. None of these averages approach the 60 FPS target, and the gap is substantial in every case.

At 2560x1440, performance improves but remains short of the threshold. The Low preset reaches an average of 50 FPS, which is the strongest result at this resolution. Medium averages 35 FPS, with a minimum of 30 FPS and a maximum of 40 FPS. High averages 31 FPS. Ultra averages 27 FPS. The jump from 4K Low (33 FPS) to 1440p Low (50 FPS) represents a 17 FPS gain, a 52% improvement. The data shows that resolution scaling is significant, but even the best 1440p setting misses the 60 FPS mark by 10 FPS.

At 1920x1080, the Low preset is the only configuration that clears the threshold. It averages 65 FPS, which is 5 FPS above the playable line. Medium averages 46 FPS, with a minimum of 40 FPS and a maximum of 53 FPS. High averages 41 FPS. Ultra averages 36 FPS. The spread from Low to Ultra at 1080p is 29 FPS, showing that preset choice has a large impact on the final frame rate.

The pattern across resolutions is clear. Moving from 1080p to 1440p, every preset loses between 9 and 10 FPS. From 1440p to 4K, every preset loses between 10 and 17 FPS. The Low preset scales the most predictably: 65 to 50 to 33 FPS. The Ultra preset scales similarly: 36 to 27 to 18 FPS. The frame rate roughly halves from 1080p Low to 4K Low, and it halves exactly from 1080p Ultra to 4K Ultra.

The measured minimum and maximum values were only recorded for the Medium preset at each resolution. At 4K Medium, the range is 20 to 27 FPS, a narrow 7 FPS window. At 1440p Medium, the range is 30 to 40 FPS, also 10 FPS wide. At 1080p Medium, the range is 40 to 53 FPS, a 13 FPS spread. Wider variation at lower resolutions is consistent with the CPU having more headroom to deliver frames.

FAQ

Q: What is the highest average frame rate recorded for this combination?

A: The highest average is 65 FPS, achieved at 1920x1080 with the Low preset. This is the only configuration that reaches or exceeds the 60 FPS playable threshold.

Q: Can this system run Control at 2560x1440?

A: No. The best result at 1440p is 50 FPS on Low, which is 10 FPS below the 60 FPS threshold. Medium averages 35 FPS, High averages 31 FPS, and Ultra averages 27 FPS.

Q: How does the 4K Medium preset compare to the 1080p Medium preset?

A: At 4K Medium, the average is 24 FPS with a minimum of 20 FPS and a maximum of 27 FPS. At 1080p Medium, the average is 46 FPS with a minimum of 40 FPS and a maximum of 53 FPS. The 1080p result is 22 FPS higher on average.

Q: Which preset should be used at 1080p for the smoothest experience?

A: The Low preset is the only option that clears 60 FPS, averaging 65 FPS. The Medium preset stays within 40 to 53 FPS, which may be acceptable for some users but does not meet the database threshold.

Q: What is the performance difference between Low and Ultra at 1440p?

A: Low averages 50 FPS, while Ultra averages 27 FPS. That is a 23 FPS difference, meaning Low is 85% faster than Ultra at this resolution. The frame rate nearly doubles when dropping from the highest to the lowest preset.

Q: Is the 4K performance playable at any setting?

A: No. The best 4K result is 33 FPS on Low. Medium averages 24 FPS, High averages 21 FPS, and Ultra averages 18 FPS. All four presets fall well below the 60 FPS threshold.

Best Settings per Resolution

At 3840x2160, no preset achieves 60 FPS. The database records no playable settings for this resolution. The fastest option is Low at 33 FPS, but that is 27 FPS below the threshold. Medium, High, and Ultra are progressively slower, so even the least demanding preset cannot deliver a playable experience.

At 2560x1440, the same situation applies. No preset reaches 60 FPS. Low is the fastest at 50 FPS, leaving a 10 FPS gap. Medium at 35 FPS, High at 31 FPS, and Ultra at 27 FPS are all further from the target. The verdict data confirms that 1440p has no playable settings for this game and this hardware combination.

At 1920x1080, the Low preset is the only configuration that stays at or above 60 FPS. It averages 65 FPS, which is 5 FPS above the threshold. The Medium preset averages 46 FPS, which is below the line. High averages 41 FPS, and Ultra averages 36 FPS. For users who prioritize smoothness, Low at 1080p is the single viable option in the recorded data.

The database assigns the best settings at 1080p to Low, with an average FPS of 65. No best settings are listed for 1440p or 4K because no preset meets the playable criterion.

The Verdict

The recorded verdict data is explicit. At 3840x2160, there are no playable settings. The best average is 33 FPS on Low, and every other preset scores lower. At 2560x1440, there are also no playable settings. Low reaches 50 FPS, but that is still 10 FPS short of the 60 FPS threshold. Medium, High, and Ultra all fall further behind.

At 1920x1080, the situation changes. The Low preset clears the threshold with an average of 65 FPS. The database lists Low as the best setting at this resolution, with that 65 FPS average. No other preset at 1080p reaches 60 FPS. Medium sits at 46 FPS, High at 41 FPS, and Ultra at 36 FPS.

In practical terms, this combination can run Control at 1080p Low with a playable frame rate. It cannot run the game at 1440p or 4K at any preset, based on the recorded measurements. The margin at 1080p Low is slim, only 5 FPS, so frame drops could push it below 60 FPS in demanding scenes, but the average is above the line. For users who want higher visual quality or higher resolutions, this hardware does not deliver a playable experience according to the database.

Similar Performance Alternatives

The CPU and GPU each have recorded nearest rivals in the database. These comparisons are based on average benchmark scores, not game-specific measurements.

The AMD Ryzen 9 5900X has an average benchmark score of 41376. Its nearest rival is the Intel Core Ultra 7 366H, which scores 41263, a difference of 0.3%. The Intel Core Ultra 7 356H scores 41215, 0.4% lower. The AMD Ryzen AI 5 PRO 440 also scores 41208, 0.4% lower. On the other side, the Intel Core i7-14650HX scores 41576, which is 0.5% higher than the 5900X. These four processors sit within a narrow band around the 5900X, meaning any of them would likely produce similar CPU-bound behavior in this game.

The Intel Arc B390 has an average benchmark score of 1482. Its nearest rival is the NVIDIA GeForce GT 520MX, which scores 1463, a 1.3% difference. The NVIDIA GeForce 800M scores 1460, 1.5% lower. The NVIDIA GeForce GT 625 OEM scores 1446, 2.5% lower. The NVIDIA GeForce GT 710 scores 1443, 2.7% lower. These GPUs are all within a few points of the Arc B390, so the frame rates recorded for Control would likely be similar if any of these graphics solutions were paired with the same CPU.

The percentile rankings put the CPU at the 87th percentile among all CPUs, while the GPU sits at the 9th percentile among all GPUs. This gap explains why resolution scaling matters so much for this combo. The CPU has plenty of headroom, while the GPU is a severe bottleneck, especially at higher resolutions.

How This Combo Ranks

In the database of tested combinations for Control, this pairing of the AMD Ryzen 9 5900X and Intel Arc B390 ranks 3311 out of 3720 combinations. That places it in the lower 11% of all tested systems for this game. The rank reflects the GPU's low position in the overall GPU percentile, not the CPU's strength.

The 3311 rank out of 3720 means that roughly 409 other combinations perform worse in Control. The large majority of tested systems deliver higher frame rates. This is consistent with the measured FPS data, which shows only one playable configuration at 1080p Low and no playable configurations at 1440p or 4K.

The CPU alone would rank much higher based on its 87th percentile standing, but the GPU pulls the combined result down. The recorded rank is a function of the complete system, and the data shows that this combo is near the bottom for Control despite the strong processor.

CPU and GPU Roles

The data reveals a clear division of labor between the CPU and GPU in this game. The CPU, an AMD Ryzen 9 5900X with 12 cores and 24 threads, sits at the 87th percentile among all CPUs. The GPU, an Intel Arc B390, sits at the 9th percentile among all GPUs. The game's performance is overwhelmingly limited by the graphics solution.

Resolution scaling confirms this. At 1080p Low, the average is 65 FPS. At 1440p Low, it drops to 50 FPS. At 4K Low, it drops to 33 FPS. The frame rate falls by 15 FPS when moving from 1080p to 1440p, and by another 17 FPS when moving to 4K. This steep decline with resolution is characteristic of a GPU-bound scenario. If the CPU were the limiting factor, the frame rate would stay relatively flat across resolutions because the CPU workload does not change much with pixel count.

Preset scaling also points to the GPU. At 1080p, Low averages 65 FPS, Medium 46 FPS, High 41 FPS, and Ultra 36 FPS. The 29 FPS spread between Low and Ultra at the same resolution is a large drop, and it reflects the GPU struggling with increased shading, texture, and post-processing demands. The CPU has enough single-thread performance, with a Cinebench R23 single-core score of 1527, to handle the game logic at these settings. The bottleneck is the GPU's 7.680 TFLOPS of FP32 compute and its 24 ROPs, which limit pixel throughput.

At 1440p, the same pattern holds. Low averages 50 FPS, Medium 35 FPS, High 31 FPS, and Ultra 27 FPS. The drop from Low to Medium is 15 FPS, the largest single-step decline at any resolution. At 4K, Low averages 33 FPS, Medium 24 FPS, High 21 FPS, and Ultra 18 FPS. The 4K Medium result has a narrow 20 to 27 FPS range, indicating consistent GPU saturation.

The CPU's role is not irrelevant. A weaker processor could lower the 1080p Low result, where the GPU is least stressed. The 5900X with 64 MB of L3 cache and a boost clock of 4.80 GHz provides ample headroom. But the recorded data shows that even this strong CPU cannot compensate for the GPU's limitations. The game's frame rates at 1440p and 4K are far below the threshold, and the CPU has no way to pull them up.

In summary, the GPU is the dominant factor in Control for this combination. The CPU is more than sufficient, ranking in the 87th percentile, while the GPU ranks in the 9th percentile. Resolution scaling and preset scaling both point to the graphics card as the limiting component. Users considering this combo for Control should expect GPU-bound behavior at all tested settings, with only 1080p Low reaching the 60 FPS playable threshold.