Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

72%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
110 FPS
Ultra 1080p Measured
59 FPS

1440p (2K / QHD)

Low 1440p Measured
80 FPS
Ultra 1440p Measured
46 FPS

4K (Ultra HD)

Low 4K Measured
53 FPS
Ultra 4K Measured
30 FPS
15.2ms Frame Time
23ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 35,909
Graphics Card
Required 27,787
Your GPU 15,290

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 36 40 53
1440p QHD 46 51 59 80
1080p Full HD 59 66 76 110

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 66
1920x1080 Low 110
1920x1080 Medium 76
1920x1080 Ultra 59
2560x1440 High 51
2560x1440 Low 80
2560x1440 Medium 59
2560x1440 Ultra 46
3840x2160 High 36
3840x2160 Low 53
3840x2160 Medium 40
3840x2160 Ultra 30

Performance Analysis: Control on Your System

FAQ

Q: Can this system run Control at 4K?

A: No, not at a playable level. At 3840x2160, the highest recorded average is 53 FPS on Low settings, with Medium at 40.4 FPS, High at 36.2 FPS, and Ultra at 30 FPS. All of these fall below the 60 FPS playable threshold.

Q: What is the best 1440p setting for this PC in Control?

A: Low is the only playable setting at 2560x1440, achieving an average of 79.6 FPS. Medium dips to 59.4 FPS, which is just under the 60 FPS threshold, while High and Ultra record 50.9 FPS and 46.4 FPS respectively.

Q: Which settings pass 60 FPS at 1080p?

A: Three presets clear the threshold: Low at 110.3 FPS, Medium at 75.9 FPS, and High at 66 FPS. Ultra lands exactly at 59.4 FPS, which is technically below the playable mark.

Q: How does the CPU compare to its nearest rivals?

A: The AMD Ryzen 7 7700X has an average benchmark score of 35909, placing it 0.3% ahead of the AMD Ryzen 7 PRO 5845, 0.5% ahead of both the Intel Core 7 250H and AMD Ryzen AI 7 PRO 350, and 0.7% ahead of the Intel Core Ultra 9 185H. It sits in the 85th percentile among all CPUs.

Q: Is the RTX 2060 a strong performer relative to other GPUs?

A: The GPU’s average benchmark score is 15290, which puts it in the 58th percentile of all GPUs. Its nearest rival, the NVIDIA GeForce GTX 580, scores 15283, a 0% difference, while the AMD Radeon 680M is 0.1% behind, the RTX 3050 OEM is 0.6% behind, and the Radeon RX 7600 is 0.8% behind.

Q: What is the overall ranking of this CPU/GPU combo for Control?

A: The combination ranks 2941 out of 3720 tested combos in the database. This places it in the lower portion of the overall distribution, which aligns with the GPU’s mid-range standing and the fact that 4K is not achievable at playable frame rates.

Similar Performance Alternatives

Based on the database’s nearest rival scores, several CPUs and GPUs would produce nearly identical performance in Control. On the CPU side, the AMD Ryzen 7 7700X scores 35909 on average. The AMD Ryzen 7 PRO 5845 is essentially tied at 35802, a 0.3% difference, so swapping in that processor would yield indistinguishable frame rates. The Intel Core 7 250H and AMD Ryzen AI 7 PRO 350, with scores of 35728 and 35719 respectively, are 0.5% behind, meaning gameplay performance would be within a rounding error. The Intel Core Ultra 9 185H, at 35670, is 0.7% behind, still a negligible gap for a game like Control where the GPU is the primary constraint.

For the GPU, the NVIDIA GeForce RTX 2060 averages 15290. The NVIDIA GeForce GTX 580 scores 15283, a 0% delta, so it would behave almost identically in this title. The AMD Radeon 680M, at 15270, is 0.1% behind, and the RTX 3050 OEM at 15199 is 0.6% behind. The AMD Radeon RX 7600, scoring 15171, is 0.8% behind, which is still within a very narrow margin. In practice, any of these GPUs paired with the Ryzen 7 7700X would deliver the same measured FPS values listed in this analysis, because the game’s frame rate is bound by the graphics card, not the processor.

The data suggests that if a user already owns one of these rival CPUs or GPUs, upgrading to the exact components in this page would not meaningfully change Control’s performance. The differences are all under 1%, which is below the threshold where a human observer could notice a frame rate change. For 1080p and 1440p gaming, the GPU choice among these rivals matters little; the RTX 2060’s 6 GB of GDDR6 memory and 192-bit bus are the defining characteristics, and the rivals listed have equivalent compute scores.

CPU and GPU Roles

The recorded FPS data shows a clear pattern: the GPU is the dominant factor in Control, and the CPU’s role becomes less relevant as resolution increases. At 1920x1080, the frame rate varies dramatically with settings: Low hits 110.3 FPS, Medium 75.9 FPS, High 66 FPS, and Ultra 59.4 FPS. This spread of over 50 FPS between Low and Ultra indicates that the graphics card is heavily taxed by the game’s rendering features, such as ray tracing and particle effects, which scale with preset quality.

Moving to 2560x1440, the same settings show 79.6 FPS on Low, 59.4 FPS on Medium, 50.9 FPS on High, and 46.4 FPS on Ultra. The drop from 1080p to 1440p is substantial: Low loses about 30 FPS, Medium loses about 16 FPS, High loses about 15 FPS, and Ultra loses about 13 FPS. This scaling indicates that pixel fill rate and memory bandwidth are the limiting factors, both of which are properties of the RTX 2060, not the Ryzen 7 7700X.

At 3840x2160, the GPU is fully saturated. Low produces 53 FPS, Medium 40.4 FPS, High 36.2 FPS, and Ultra 30 FPS. The gap between 1440p and 4K is large: roughly 26 FPS on Low, 19 FPS on Medium, 15 FPS on High, and 16 FPS on Ultra. The CPU’s 8 cores and 16 threads, with a 3dmark_max_threads score of 8852 and a passmark_multithread score of 35686, are more than sufficient to feed the GPU at all resolutions. The fact that frame rates continue to fall as resolution rises proves that the bottleneck is exclusively on the graphics side.

For 1080p, the CPU still has headroom, as evidenced by the 110.3 FPS result on Low, which is a frame rate that would expose CPU limits on weaker processors. However, the Ryzen 7 7700X, with its 5.4 GHz boost clock and single-thread score of 1090 in 3dmark_single_thread, does not become a limiting factor here. The game’s settings matter more: going from Low to Ultra at 1080p halves the frame rate, confirming that GPU workload is the primary variable.

The Verdict

This PC can run Control, but the playable range is limited to lower resolutions and settings. At 3840x2160, no preset reaches 60 FPS, so 4K is not viable for smooth gameplay. The best 4K result is Low at 53 FPS, which is playable for some but below the database’s 60 FPS threshold. At 2560x1440, only Low clears the bar with 79.6 FPS; Medium falls just short at 59.4 FPS. At 1920x1080, the system is comfortably playable on High, Medium, and Low, with 66 FPS, 75.9 FPS, and 110.3 FPS respectively. Ultra at 1080p records 59.4 FPS, which is a borderline miss.

The verdict is straightforward: for a consistent 60 FPS experience, stick to 1080p High or lower. At 1440p, only the lowest preset works, and 4K is out of reach. The GPU’s 58th percentile standing among all GPUs explains this outcome; it is a mid-range card that cannot handle Control’s demanding visuals at high pixel counts. The CPU, in the 85th percentile, is not the issue. If a user wants higher settings at 1440p or any 4K playability, a stronger GPU would be necessary, but that is beyond the scope of this configuration.

Measured FPS Breakdown

At 1920x1080, the measured average frame rates are as follows: Low settings produce 110.3 FPS, Medium produces 75.9 FPS, High produces 66 FPS, and Ultra produces 59.4 FPS. The progression from Low to Ultra shows a steady decline, with Ultra being roughly half the speed of Low. No minimum or maximum FPS values were recorded, so only the averages are available for analysis.

At 2560x1440, the averages are: Low at 79.6 FPS, Medium at 59.4 FPS, High at 50.9 FPS, and Ultra at 46.4 FPS. The jump from 1080p to 1440p costs about 30 FPS on Low, which is the largest absolute drop. Medium and High lose 16 and 15 FPS respectively, while Ultra loses 13 FPS. The pattern shows that lower presets are more sensitive to resolution increases, because they rely more on raw fill rate rather than advanced shading effects.

At 3840x2160, the averages are: Low at 53 FPS, Medium at 40.4 FPS, High at 36.2 FPS, and Ultra at 30 FPS. This is the only resolution where every preset falls below 60 FPS. The gap between Low and Ultra is 23 FPS, which is smaller than the gap at 1080p (51 FPS), indicating that at 4K, even the Low preset is pushing the GPU to its limits. The RTX 2060’s 336 GB/s memory bandwidth and 6 GB frame buffer are simply insufficient for 4K at playable rates.

Across all resolutions, the data shows no min or max FPS readings, meaning the database only captured average performance. This limits the analysis to mean frame rates, but the consistency of the scaling across resolutions and settings provides a reliable picture of the system’s capabilities.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 66 FPS. This leaves a small margin above the threshold. Ultra is not playable by the standard, as it averages 59.4 FPS. For users who prioritize visual quality, High is the recommended choice, as it includes most of the game’s effects while maintaining smooth motion.

At 2560x1440, the best playable setting is Low, which averages 79.6 FPS. This provides a comfortable buffer above 60 FPS. Medium is almost playable at 59.4 FPS, but it technically misses the mark. High and Ultra are not viable, with 50.9 FPS and 46.4 FPS respectively. Users at 1440p should accept reduced visual fidelity to hit the target frame rate.

At 3840x2160, there is no best setting because no preset reaches 60 FPS. The closest is Low at 53 FPS, which is 7 FPS short of the threshold. The database lists no playable settings for 4K, so the recommendation is to avoid this resolution or accept a sub-60 FPS experience. The verdictByResolution data confirms this: 2160p has an empty playableSettings list, while 1440p lists only Low and 1080p lists High, Low, and Medium.