Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
59 FPS
Ultra 1080p Measured
32 FPS

1440p (2K / QHD)

Low 1440p Measured
45 FPS
Ultra 1440p Measured
25 FPS

4K (Ultra HD)

Low 4K Measured
30 FPS
Ultra 4K Measured
17 FPS
27ms Frame Time
41ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 40,081
Graphics Card
Required 27,787
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 19 21 30
1440p QHD 25 28 32 45
1080p Full HD 32 37 42 59

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 37
1920x1080 Low 59
1920x1080 Medium 42
1920x1080 Ultra 32
2560x1440 High 28
2560x1440 Low 45
2560x1440 Medium 32
2560x1440 Ultra 25
3840x2160 High 19
3840x2160 Low 30
3840x2160 Medium 21
3840x2160 Ultra 17

Performance Analysis: Control on Your System

Measured FPS Breakdown

The recorded frame rate data for Control with this AMD Ryzen 7 7700 and Intel Arc B370 combination follows a clear pattern: performance scales downward as resolution rises, and the gap between Low and Ultra presets widens significantly at higher resolutions.

At 3840x2160, the average frame rates are 19 FPS on High, 30 FPS on Low, 21 FPS on Medium, and 17 FPS on Ultra. The Medium preset shows a minimum of 18 FPS and a maximum of 25 FPS, while the other settings at this resolution lack min/max data. The spread from Low to Ultra is 13 FPS, which indicates that the graphics card has limited headroom at 4K, so preset changes have a relatively modest impact on frame rates.

Moving down to 2560x1440, the averages improve: 28 FPS on High, 45 FPS on Low, 32 FPS on Medium, and 25 FPS on Ultra. The Medium preset records a minimum of 27 FPS and a maximum of 37 FPS. At this resolution, the Low preset offers a substantial 20 FPS advantage over Ultra, showing that users who prioritize smoothness over visual fidelity can extract meaningful gains.

At 1920x1080, the data shows 37 FPS on High, 59 FPS on Low, 42 FPS on Medium, and 32 FPS on Ultra. Medium has a minimum of 36 FPS and a maximum of 48 FPS. The Low preset comes closest to the 60 FPS playability threshold, though it falls 1 FPS short. The gap between Low and Ultra is 27 FPS, which demonstrates that preset selection has its largest effect at 1080p.

Across all resolutions, the Ultra preset consistently delivers the lowest frame rates, while Low delivers the highest. The scaling from 1080p to 1440p costs roughly 14 FPS on Low, and from 1440p to 4K another 15 FPS, indicating that resolution is a primary performance driver for this configuration.

Best Settings per Resolution

The recorded data shows that no resolution and preset combination reaches the 60 FPS playable threshold. The verdict field for each resolution confirms this: all three resolutions list no playable settings, meaning the configuration cannot sustain 60 FPS at any tested setting.

At 3840x2160, the best available result is the Low preset at 30 FPS. This is the highest average frame rate recorded at this resolution, but it remains far below the playability target.

At 2560x1440, the Low preset delivers 45 FPS, which is the best result for this resolution. While this is a notable improvement over 4K, it still does not meet the 60 FPS threshold.

At 1920x1080, the Low preset achieves 59 FPS, which is the closest any setting comes to the playability target across the entire test matrix. The next best option at this resolution is Medium at 42 FPS, followed by High at 37 FPS and Ultra at 32 FPS.

Since the database records no playable settings at any resolution, the configuration requires either a reduction in resolution below what was tested, a change in hardware, or acceptance of frame rates below the 60 FPS threshold. The 1080p Low result at 59 FPS is the only measurement within 1 FPS of playable, suggesting that minor adjustments could potentially bridge the gap, though no such adjustment is present in the measured data.

FAQ

Q: Can this system run Control at 4K resolution?

A: No. At 3840x2160, the highest average frame rate is 30 FPS on Low, and the Ultra preset drops to 17 FPS. None of the tested settings at this resolution reach the 60 FPS playable threshold.

Q: What is the best preset at 1440p for this hardware?

A: The Low preset provides the highest average frame rate at 2560x1440, recording 45 FPS. Medium follows at 32 FPS, High at 28 FPS, and Ultra at 25 FPS.

Q: How close does this configuration get to 60 FPS at 1080p?

A: The Low preset at 1920x1080 records an average of 59 FPS, which is 1 FPS short of the playable threshold. Medium delivers 42 FPS, High delivers 37 FPS, and Ultra delivers 32 FPS.

Q: Does the Ultra preset ever outperform the Low preset in this game?

A: No. At every tested resolution, the Low preset records a higher average frame rate than Ultra. The difference is largest at 1080p, where Low leads by 27 FPS, and smallest at 4K, where Low leads by 13 FPS.

Q: What frame rate range can be expected at Medium settings across resolutions?

A: At 3840x2160, Medium averages 21 FPS with a range of 18 to 25 FPS. At 2560x1440, Medium averages 32 FPS with a range of 27 to 37 FPS. At 1920x1080, Medium averages 42 FPS with a range of 36 to 48 FPS.

Q: Is there any resolution where the game is fully playable according to the database?

A: No. The recorded verdict for all three resolutions lists no playable settings, and the playable threshold is set at 60 FPS. The closest result is 59 FPS at 1080p Low.

The Verdict

The data indicates that this AMD Ryzen 7 7700 and Intel Arc B370 combination cannot run Control at a sustained 60 FPS at any resolution or preset included in the measurements. The verdict field for each resolution confirms this outcome: 3840x2160, 2560x1440, and 1920x1080 all show no playable settings.

The strongest performance appears at 1920x1080 with the Low preset, where the average frame rate reaches 59 FPS. This sits just below the playable threshold, meaning the game is nearly smooth but not fully within the defined playability criterion. At 2560x1440, the best result is 45 FPS on Low, which is playable in a casual sense but well below the target. At 3840x2160, the best result is 30 FPS on Low, which is only half the target frame rate.

For users who prioritize hitting exactly 60 FPS, this configuration falls short across the board. For those willing to accept frame rates in the 30 to 59 FPS range, the 1080p Low preset offers the most playable experience, and the 1440p Low preset provides a usable but less smooth alternative. The Ultra preset is not recommended at any resolution, as it produces the lowest frame rates in every case.

CPU and GPU Roles

The performance pattern across resolutions and presets points to the Intel Arc B370 as the primary limiting factor in this configuration. The GPU is an integrated-class part with a 25 W TDP, and it records a 3DMark Steel Nomad score of 1184, which places it in the 5th percentile among all GPUs. This low standing aligns with the observed frame rates, which decline sharply as resolution increases.

The resolution scaling confirms the GPU bottleneck. Moving from 1920x1080 to 2560x1440 on Low settings reduces the average from 59 FPS to 45 FPS, a 24% drop. Moving from 2560x1440 to 3840x2160 on Low reduces the average from 45 FPS to 30 FPS, a 33% drop. These substantial losses at higher resolutions are characteristic of a graphics-limited workload, where the rendering pipeline cannot keep up with the increased pixel count.

Preset scaling further reinforces this interpretation. At 1080p, the difference between Low and Ultra is 27 FPS, while at 4K it narrows to 13 FPS. The shrinking gap at higher resolutions suggests that the GPU is already saturated at 4K, so additional graphical features have less impact on performance. At 1080p, the GPU has more headroom, allowing preset changes to exert a larger influence.

The CPU, an AMD Ryzen 7 7700 with 8 cores and 16 threads, records strong synthetic scores, including a Cinebench R23 multi-core score of 18760 and a single-core score of 1930. It ranks in the 87th percentile among all CPUs. Given that Control is an action adventure game from 2019, its CPU demands are unlikely to stress an 8-core Zen 4 processor at these low frame rates. The recorded frame rates are too low for the CPU to be the binding constraint, as a faster GPU would be expected to push frame rates higher before CPU limits become apparent.

At 1080p, where the GPU is least stressed, the CPU still does not appear to limit performance, as the 59 FPS Low result does not approach the kind of frame rates that would typically indicate a CPU ceiling. Across all resolutions and settings, the data consistently shows the GPU as the dominant factor, with resolution and preset changes driving most of the variance.

How This Combo Ranks

The database places this combination at rank 3436 out of 3720 tested combinations for Control. This puts the configuration in the lower portion of the ranking, with only 284 combinations performing worse. The rank reflects the GPU's limited capabilities, as the 5th percentile GPU standing drags the overall combination down despite the CPU's 87th percentile ranking.

The GPU's average benchmark score is 1184, which is exceptionally low for a modern component. The nearest GPU rivals include the ATI Mobility Radeon HD 5570 with a score of 1186 and a delta of -0.2%, the ATI Radeon HD 5770 with a score of 1190 and a delta of -0.5%, and the AMD Radeon HD 7650M with a score of 1192 and a delta of -0.7%. These comparisons place the Arc B370 in the same performance class as graphics hardware from over a decade ago, which explains why Control struggles to reach playable frame rates.

In terms of the overall combo ranking, the position at 3436 out of 3720 indicates that most other tested configurations deliver better performance in this game. The combination sits in the bottom 8% of the database, which aligns with the measured frame rates that never reach the 60 FPS threshold.

Similar Performance Alternatives

Based on the nearest rivals for the CPU and GPU, users with similar hardware can expect comparable behavior in Control.

For the CPU, the AMD Ryzen 7 7700 has an average benchmark score of 40081. The nearest rivals are the AMD Ryzen AI 9 365 with a score of 40048 and a delta of 0.1%, the Intel Core 5 221E with a score of 40144 and a delta of -0.2%, the AMD Ryzen 9 270 with a score of 40246 and a delta of -0.4%, and the Intel Core i9-13905H with a score of 40313 and a delta of -0.6%. All four rivals sit within 0.6% of the Ryzen 7 7700, so any of these processors would produce nearly identical CPU-bound results. Since the GPU is the limiting factor in this game, swapping the CPU to one of these alternatives would not change the frame rates in any meaningful way.

For the GPU, the Intel Arc B370 has an average score of 1184. The nearest rivals are the ATI Mobility Radeon HD 5570 with a score of 1186 and a delta of -0.2%, the ATI Radeon HD 5770 with a score of 1190 and a delta of -0.5%, the AMD Radeon HD 7650M with a score of 1192 and a delta of -0.7%, and the AMD FirePro M2000 with a score of 1168 and a delta of 1.4%. These GPUs are all within 1.4% of the Arc B370, meaning they would deliver essentially the same frame rates in Control. Users with any of these graphics parts should expect the same inability to reach 60 FPS at the tested resolutions.

The practical implication is that this configuration behaves like a system built around legacy GPU performance. The modern CPU provides no advantage in this game because the graphics card cannot translate the processor's headroom into frame rate. Replacing the GPU with a stronger part would be the only effective path to playable performance, while CPU swaps within the nearest rival group would yield no measurable difference.