Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

67%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
124 FPS
Ultra 1080p Measured
68 FPS

1440p (2K / QHD)

Low 1440p Measured
94 FPS
Ultra 1440p Measured
52 FPS

4K (Ultra HD)

Low 4K Measured
63 FPS
Ultra 4K Measured
35 FPS
12.8ms Frame Time
19ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 25,517
Graphics Card
Required 27,787
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 40 45 63
1440p QHD 52 59 67 94
1080p Full HD 68 78 88 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 78
1920x1080 Low 124
1920x1080 Medium 88
1920x1080 Ultra 68
2560x1440 High 59
2560x1440 Low 94
2560x1440 Medium 67
2560x1440 Ultra 52
3840x2160 High 40
3840x2160 Low 63
3840x2160 Medium 45
3840x2160 Ultra 35

Performance Analysis: Control on Your System

The AMD Ryzen 7 5700 and NVIDIA GeForce RTX 5050 combination delivers a highly variable experience in Control, depending heavily on your target resolution and visual expectations. The benchmark data shows a system that is clearly capable of smooth play, but the margin for error shrinks rapidly as you move up from 1080p. The 8-core Zen 3 processor provides ample headroom, while the GPU's 8 GB of GDDR6 memory and 320.0 GB/s bandwidth become the deciding factors at higher pixel counts.

Measured FPS Breakdown

The measured frame rates for this combo span from a comfortable 124 FPS at 1080p Low to a stuttering 35 FPS at 4K Ultra. The performance curve is not perfectly linear; the gaps between presets widen at higher resolutions, indicating the GPU is the primary bottleneck when pixel count increases.

3840x2160 (4K):

  • Low: 63 FPS average. This is the only setting at 4K that clears the 60 FPS playable threshold. The data shows a playable experience, though the minimum and maximum frames were not recorded.
  • Medium: 45 FPS average, with a minimum of 38 FPS and a maximum of 52 FPS. This is the only preset at any resolution with complete min/max data, showing a significant frame time variance. The 38 FPS minimum is well below the playable mark.
  • High: 40 FPS average. A noticeable step down from Medium, reinforcing the GPU's struggle at this resolution.
  • Ultra: 35 FPS average. The lowest recorded average for this combo, making the game effectively unplayable at this preset.

2560x1440 (1440p):

  • Low: 94 FPS average. A massive jump from 4K, showing the GPU has ample headroom once the pixel count is reduced.
  • Medium: 67 FPS average, with a minimum of 57 FPS and a maximum of 77 FPS. This is the only 1440p preset that stays above the 60 FPS average target, though the 57 FPS minimum shows it can dip below the line.
  • High: 59 FPS average. A single frame below the 60 FPS target, making this a borderline setting.
  • Ultra: 52 FPS average. A clear step down from High, indicating the Ultra preset's effects are costly.

1920x1080 (1080p):

  • Low: 124 FPS average. This is the highest average recorded for any resolution and preset, showing the CPU can push the GPU to its limits.
  • Medium: 88 FPS average, with a minimum of 75 FPS and a maximum of 101 FPS. The minimum of 75 FPS is comfortably above the playable threshold.
  • High: 78 FPS average. A solid result, with a 10 FPS drop from Medium but still far above the 60 FPS line.
  • Ultra: 68 FPS average. The most demanding preset at 1080p still manages to stay above the playability target, making it the best visual option.

The data shows a clear pattern: the 1080p results are all playable, 1440p has a razor-thin margin between Medium and High, and 4K is only viable at Low settings.

CPU and GPU Roles

The benchmark results clearly indicate a GPU-bound system for most scenarios, but the CPU's role becomes more visible when comparing the scaling between resolutions.

At 1080p, the performance is heavily dependent on the GPU. The jump from 124 FPS at Low to 68 FPS at Ultra shows the GPU's raw shader and texture performance is the limiting factor. The CPU, with its high multi-threaded performance (evidenced by a 20655 score in Cinebench R23 multicore, is unlikely to bottleneck at this resolution. The 8-core, 16-thread processor provides ample headroom for the game's physics and AI.

Transitioning to 1440p shifts the balance further toward the GPU. The average FPS drops from 124 (1080p Low) to 94 (1440p Low), a 24% reduction. This gap is consistent with the GPU's need to process more pixels. The Medium preset at 1440p (67 FPS) is 21 FPS lower than the same preset at 1080p (88 FPS), highlighting the GPU's workload. The CPU is still capable, but it's no longer the primary driver.

At 4K, the GPU is completely overwhelmed. The average FPS at 4K High (40 FPS) is barely half of the 1440p High result (59 FPS), and the 4K Ultra (35 FPS) is the lowest score on the board. The GPU's 8 GB VRAM and 128-bit memory bus at this resolution are the clear constraint; the Ryzen 7 5700's performance is irrelevant when the GPU can't keep up.

The scaling between Low and Medium presets is another sign of the GPU's role. At 1080p, the difference between Low and Medium is 36 FPS (124 to 88). At 1440p, that same gap is 27 FPS (94 to 67). At 4K, the gap is just 18 FPS (63 to 45). The GPU is the target in every case, but the margins of error shrink as the pixel load increases.

FAQ

*Q: Can this PC run Control at 4K?*

A: Yes, but only at Low settings, which produces a 63 FPS average. The Medium preset drops to 45 FPS, and Ultra to 35 FPS, both below the 60 FPS playable threshold.

Q: What is the best preset at 1440p?

A: The Medium preset is the most demanding setting that stays above 60 FPS, with an average of 67 FPS. The High preset is just below the line at 59 FPS.

Q: Is the Ryzen 7 5700 a bottleneck for the RTX 5050 at 1080p?

A: The data shows the GPU is the limiting factor at 1080p. The CPU's high Cinebench R23 multicore score (20655) provides sufficient headroom, as the FPS difference between presets (124 Low vs 68 Ultra) is driven by the GPU's rendering load.

Q: The RTX 5050's 8 GB VRAM and 320 GB/s bandwidth are enough for what resolution?

A: The benchmark results show these are adequate for smooth 1080p and 1440p Medium play, but not for 4K. At 4K, only the Low preset (63 FPS) remains playable.

Q: Why is 4K Medium at 45 FPS lower than 1440p Ultra at 52 FPS?

A: The GPU's performance scales with pixel count. The 4K resolution requires significantly more pixel processing than 1440p, and the 8 GB VRAM and 128-bit memory bus are the constraints.

Q: What is the most demanding preset that stays at or above 60 FPS at 1920x1080?

A: The Ultra preset, which averages 68 FPS. This is the only resolution in the dataset where Ultra is playable.

The Verdict

This PC can run Control, but the answer depends entirely on the resolution you target. The data shows no single universal "playable" setting across all resolutions.

At 1920x1080, the system is a strong performer. Every preset, including Ultra, clears the 60 FPS threshold. The 68 FPS average at Ultra is a smooth experience, and the Low preset at 124 FPS shows the headroom for high-refresh monitors.

At 2560x1440, the experience is more limited. The Medium preset at 67 FPS average is playable, but High (59 FPS) and Ultra (52 FPS) fall short. You can play at 1440p if you are willing to compromise on visual quality.

At 3840x2160, the system is not a 4K gaming solution for Control. The Low preset at 63 FPS is a technical pass, but the visual compromises are severe. All other presets (Medium 45 FPS, High 40 FPS, Ultra 35 FPS) are below the playable line.

The verdict is clear: this combo is a 1080p Ultra and 1440p Medium machine for Control.

How This Combo Ranks

The combo rank of 2296 out of 3720 tested combinations places this system in the lower-middle tier. Given the CPU's benchmark score of 25517 (78th percentile vs. all CPUs) and the GPU's score of 21035 (66th percentile vs. all GPUs), the overall ranking is a reflection of the GPU's relative weakness.

The CPU's nearest rivals show it is a strong processor. It sits within 0.3% of the AMD Ryzen 7 5825U and 0.1% of the Intel Xeon D-2752TER, indicating the Ryzen 7 5700 is not the bottleneck in this pairing.

The GPU's nearest rival, however, is the AMD Radeon RX 5600 XT, which benchmarks 1.6% higher. The RTX 5050's 66th percentile means it is not a high-end GPU, and this rank reflects that. The 2296th rank out of 3720 combinations shows that many other systems offer higher performance in Control, but it is far from the bottom. The data suggests this is a mid-range configuration that can handle the game with careful settings adjustments.

Best Settings per Resolution

For each resolution, the best settings are defined as the most demanding preset that still maintains an average FPS at or above the playable threshold of 60 FPS.

  • 1920x1080: Ultra — 68 FPS average. This is the clear winner, as it provides the highest visual fidelity while keeping the frame rate comfortably above 60 FPS.
  • 2560x1440: Medium — 67 FPS average. This is the only playable preset at this resolution above 60 FPS. The High preset at 59 FPS is just a single frame short, so if you don't mind a slight dip, it is a close second.
  • 3840x2160: Low — 63 FPS average. This is the only playable setting at 4K. The Medium preset drops to 45 FPS, making it unplayable.

The data is unambiguous. For the best experience, play at 1080p Ultra for the full visual fidelity, or drop to 1440p Medium if you want a higher pixel count with a moderate quality loss. 4K is not a viable option for this game with this hardware.