Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

84%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
214 FPS
Ultra 1080p Measured
118 FPS

1440p (2K / QHD)

Low 1440p Measured
162 FPS
Ultra 1440p Measured
89 FPS

4K (Ultra HD)

Low 4K Measured
110 FPS
Ultra 4K Measured
60 FPS
7.4ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 25,517
Graphics Card
Required 27,787
Your GPU 43,223

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 69 78 110
1440p QHD 89 102 115 162
1080p Full HD 118 135 152 214

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 135
1920x1080 Low 214
1920x1080 Medium 152
1920x1080 Ultra 118
2560x1440 High 102
2560x1440 Low 162
2560x1440 Medium 115
2560x1440 Ultra 89
3840x2160 High 69
3840x2160 Low 110
3840x2160 Medium 78
3840x2160 Ultra 60

Performance Analysis: Control on Your System

The AMD Ryzen 7 5700 and NVIDIA GeForce RTX 4070 SUPER combination delivers a remarkably strong performance profile in Control, with benchmark data showing that every tested preset at every resolution clears the 60 FPS playability threshold. The measured results position this pairing as one capable of maxing out the game’s visual fidelity across the board, though the margin of headroom varies significantly depending on the target resolution.

Measured FPS Breakdown

At 1920x1080, the system operates with substantial overhead. The Low preset produces an average of 214 FPS, which is the highest frame rate recorded for this combination across all settings and resolutions. Moving to Medium, the average drops to 152 FPS, with measured minimums of 130 FPS and maximums of 175 FPS, indicating a consistent frame pacing window. The High preset yields an average of 135 FPS, while Ultra still maintains a robust 118 FPS average. These figures suggest that at 1080p, the bottleneck is rarely the GPU, as even the most demanding preset retains nearly double the 60 FPS threshold.

Stepping up to 2560x1440, the performance scaling shows a predictable but moderate decline. Low settings produce an average of 162 FPS, which remains exceptionally high. Medium follows at 115 FPS, with a minimum of 98 FPS and a maximum of 133 FPS, showing that the 1% low frames stay well above the playability threshold. High settings deliver 102 FPS on average, and Ultra drops to an average of 89 FPS. The delta between Low and Ultra at this resolution is 73 FPS, which highlights that the RTX 4070 SUPER has ample compute headroom even when pixel count increases by roughly 78% compared to 1080p.

At 3840x2160, the data reveals the most demanding scenario for this combo. The Low preset averages 110 FPS, which is a significant drop from the 214 FPS seen at 1080p Low. Medium settings produce an average of 78 FPS, with a minimum of 66 FPS and a maximum of 90 FPS — the minimum here is the closest any preset comes to the 60 FPS threshold across all tested configurations. High settings average 69 FPS, while Ultra lands exactly at 60 FPS on average. The scaling from 1440p to 4K is steep; for example, Ultra drops from 89 FPS to 60 FPS, a 32.6% reduction in performance, which aligns with the additional pixel workload of 4K.

The min/max data is only available for the Medium preset at each resolution. At 1080p Medium, the spread from min to max is 45 FPS, at 1440p Medium it is 35 FPS, and at 4K Medium it is 24 FPS. This narrowing spread at higher resolutions suggests that frame time consistency improves when the GPU is more fully utilized, as the variance between slowest and fastest frames compresses under sustained load.

FAQ

Q: Can this system run Control at 4K with the Ultra preset?

A: Yes, benchmark results show an average of 60 FPS at 3840x2160 with Ultra settings, which exactly meets the playable threshold of 60 FPS. This is the lowest average across all tested configurations, but it remains playable.

Q: What is the best preset for 1440p gaming?

A: The data indicates that Ultra settings at 2560x1440 produce an average of 89 FPS, making it the most demanding preset that still clears 60 FPS comfortably. All four presets are playable at this resolution, with Low averaging 162 FPS, Medium at 115 FPS, and High at 102 FPS.

Q: How does the 1080p Low preset compare to the 4K Low preset in terms of FPS?

A: The 1920x1080 Low preset averages 214 FPS, while the 3840x2160 Low preset averages 110 FPS. This represents a 48.6% reduction in average frame rate when moving from 1080p to 4K at the same settings, illustrating the substantial pixel throughput demand of 4K.

Q: Is the minimum FPS ever below 60 in any tested scenario?

A: No. The only min FPS values recorded are for the Medium presets at each resolution: 130 FPS at 1080p, 98 FPS at 1440p, and 66 FPS at 4K. All of these exceed the 60 FPS playable threshold, and the averages for all other presets are also above 60 FPS.

Q: What is the ranking of this CPU/GPU combination among all tested combos in this game?

A: The combo ranks 639th out of 3,720 tested combinations in Control, placing it in the top 17.2% of all systems benchmarked for this title.

Q: Does the Ultra preset at 4K provide the same average FPS as the Medium preset at 1440p?

A: No. The Ultra preset at 3840x2160 averages 60 FPS, while the Medium preset at 2560x1440 averages 115 FPS. The difference is 55 FPS, showing that resolution has a greater impact on performance than preset level in this comparison.

Similar Performance Alternatives

The CPU’s nearest rivals, based on average benchmark scores, include the Intel Xeon D-2752TER, which scores 25,530 against the Ryzen 7 5700’s average of 25,517, a delta of -0.1%. The AMD Ryzen 5 7640U and AMD Ryzen 5 6600H are also close, scoring 25,485 and 25,550 respectively, with deltas of +0.1% and -0.1%. The AMD Ryzen 7 5825U scores 25,446, representing a +0.3% difference. These rivals are all within a 0.4% band of the Ryzen 7 5700, meaning that swapping to any of these processors would yield nearly identical frame rates in Control, as the performance delta is negligible for gaming workloads.

On the GPU side, the NVIDIA Quadro M6000 24 GB scores 43,262 in average benchmarks, a -0.1% delta from the RTX 4070 SUPER’s 43,223. The NVIDIA GeForce RTX 5050 Mobile and NVIDIA Quadro M6000 score 43,268 and 43,301 respectively, with deltas of -0.1% and -0.2%. The NVIDIA GeForce RTX 4090 Mobile scores 43,667, a -1% delta. For gaming, the RTX 5050 Mobile would behave almost identically to the RTX 4070 SUPER, though mobile parts may have thermal constraints not reflected in synthetic scores. The Quadro cards are workstation-oriented but their raw compute scores suggest similar rasterization throughput for a game like Control.

When considering an alternative build, pairing the Ryzen 7 5700 with a GPU in the RTX 4090 Mobile performance class would yield approximately 1% higher GPU benchmark scores, which translates to a marginal FPS gain — likely a few frames at most in Control. Conversely, swapping the CPU to a Ryzen 5 6600H would introduce a -0.1% score difference, which is imperceptible in real-world gameplay at the frame rates observed here.

The Verdict

The data confirms that this PC can run Control at all tested resolutions and presets with an average FPS at or above 60. At 1920x1080, every preset exceeds the threshold by a wide margin, with Ultra averaging 118 FPS and Low reaching 214 FPS. At 2560x1440, Ultra still averages 89 FPS, providing 48% headroom above the 60 FPS minimum. At 3840x2160, the situation is tighter but still playable — Ultra averages exactly 60 FPS, while High averages 69 FPS, Medium 78 FPS, and Low 110 FPS.

The verdict by resolution is unambiguous: all four settings at all three resolutions are listed as playable. The best settings, defined as the most demanding preset that stays at or above 60 FPS, are Ultra for every resolution. However, the 4K Ultra result is borderline, as an average of 60 FPS leaves no headroom for demanding scenes or transient drops; the Medium preset’s minimum of 66 FPS at 4K suggests that players seeking consistency might prefer it, but strictly by the data, Ultra qualifies.

Best Settings per Resolution

At 1920x1080, the most demanding preset that maintains 60 FPS or higher is Ultra, which averages 118 FPS. This provides 58 FPS of headroom above the threshold, meaning the system can handle significant scene complexity without dipping below playability.

At 2560x1440, Ultra is again the optimal choice, averaging 89 FPS. This is 29 FPS above the threshold, offering a comfortable buffer for action-heavy sequences with particle effects and physics interactions common in Control’s combat.

At 3840x2160, Ultra averages 60 FPS, precisely meeting the playable threshold. While this passes the criteria, the lack of margin is notable; the Medium preset at 4K averages 78 FPS and has a documented minimum of 66 FPS, which may be the practical recommendation for players prioritizing frame stability over maximum visual quality.

How This Combo Ranks

Among 3,720 tested combinations in Control, this system ranks 639th. This places it in the upper echelon of tested hardware, specifically in the top 17.2% percentile. Given that the game’s release date of 2019-08-26 predates both the CPU’s 2022-04-03 launch and the GPU’s 2024-01-16 launch, this combination represents modern hardware running a title from several years prior, which likely explains the high relative standing. The rank indicates that the vast majority of tested combos — 3,081 of them — produce lower performance in this game, while only 638 achieve better results.

The percentile rankings support this: the CPU sits at the 78th percentile against all CPUs, and the GPU at the 83rd percentile against all GPUs. The combo rank of 639/3720 suggests that the pairing is more than the sum of its parts, as the CPU’s lower percentile (78) is offset by the GPU’s higher percentile (83), resulting in a system that performs better in-game than either component’s individual percentile might imply.

CPU and GPU Roles

The scaling between resolutions reveals how the workload shifts between components. At 1920x1080 Low, the average FPS of 214 suggests that the CPU is capable of feeding frames at a very high rate, and the GPU is not the limiting factor. However, when moving from 1080p Low to 4K Low, the average drops from 214 to 110 FPS — a 48.6% reduction. This drop is almost entirely attributable to GPU pixel throughput, as the CPU workload per frame remains constant while the GPU must process four times the pixels.

The preset scaling at a fixed resolution isolates GPU impact. At 1440p, moving from Low to Ultra reduces the average from 162 to 89 FPS, a 45.1% decrease. This is driven by increased shading, texture, and post-processing demands, all of which are GPU-bound operations. The CPU’s role is more evident at lower resolutions and lower presets; the 214 FPS at 1080p Low approaches what the Ryzen 7 5700 can deliver in terms of draw call throughput and physics updates for this game.

At 4K, the GPU dominates the performance equation. The difference between Low and Ultra at 4K is 50 FPS (110 to 60), whereas the same preset range at 1080p yields a 96 FPS difference (214 to 118). This compression at higher resolutions indicates that the GPU is saturated and the CPU has more idle time. The min/max data at Medium settings reinforces this: at 1080p the spread is 45 FPS, at 1440p it is 35 FPS, and at 4K it is 24 FPS. Tighter frame variance at higher resolutions suggests that GPU-bound scenarios produce more consistent frame pacing, whereas CPU-bound scenarios at lower resolutions introduce more variance, possibly due to thread scheduling and physics simulation bursts in the game’s action sequences.

The data implies that for 1080p and 1440p gaming, the RTX 4070 SUPER has enough headroom that the Ryzen 7 5700’s eight cores and 16 threads can become a factor in extreme frame rate scenarios, particularly at Low settings where the GPU finishes frames quickly and the CPU must keep up with game logic. At 4K, however, the GPU is the clear bottleneck, and CPU choice among the nearest rivals would have minimal impact on the final FPS numbers.