Instant compatibility check with FPS benchmarks and optimization tips
Control
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 42 | 47 | 69 |
| 1440p QHD | 52 | 61 | 73 | 97 |
| 1080p Full HD | 71 | 81 | 96 | 131 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Control on Your System
Measured FPS Breakdown
The recorded data for Control with the AMD Ryzen 7 5700 and NVIDIA GeForce RTX 2070 SUPER reveals a clear performance hierarchy across resolutions and settings. At 1920x1080, the combo delivers its strongest results. The Low preset reaches an average of 130.5 FPS, which is a substantial headroom above the 60 FPS playability threshold. Moving to Medium, the average drops to 95.9 FPS, still comfortably in smooth territory. The High preset maintains an average of 80.9 FPS, while the most demanding Ultra preset settles at 70.5 FPS. The scaling from Low to Ultra at this resolution is a reduction of 60 FPS, indicating that the GPU has enough headroom to absorb the added load of higher quality settings without falling below playable levels.
At 2560x1440, the pattern shifts. Low settings produce an average of 96.6 FPS, which is a noticeable drop from the 1080p Low result but still well above 60. Medium follows at 73 FPS, and High comes in at 61.3 FPS, barely clearing the playable threshold. Ultra, however, falls to 51.5 FPS, which is below the 60 FPS target. The difference between Low and Ultra at this resolution is 45.1 FPS, showing that the GPU becomes more stressed as resolution increases, but the CPU still provides enough support for the lower presets.
At 3840x2160, the situation becomes more restrictive. Low settings yield an average of 69.2 FPS, which is playable but with less margin than at lower resolutions. Medium drops to 47.2 FPS, High to 41.7 FPS, and Ultra to 38.9 FPS. The gap between Low and Ultra here is 30.3 FPS, showing that the GPU is the primary bottleneck at 4K. The data indicates that every resolution follows the expected trend: higher settings and higher resolution both reduce average FPS, but the magnitude of the reduction varies. At 1080p, the drop from Low to Ultra is 60 FPS; at 1440p it is 45.1 FPS; at 4K it is 30.3 FPS. This suggests that at lower resolutions, the CPU and GPU are both capable, while at 4K the GPU is increasingly taxed, making the preset choice more critical.
Best Settings per Resolution
For each resolution, the database identifies the most demanding preset that still maintains an average of at least 60 FPS. At 1920x1080, the answer is clear: Ultra settings are playable, with an average FPS of 70.5. This leaves a 10.5 FPS margin above the threshold, indicating headroom for occasional drops without falling below playable levels. The data shows that all four presets at 1080p clear 60 FPS, but Ultra is the recommended choice for maximum visual quality.
At 2560x1440, the best playable preset is High, with an average of 61.3 FPS. This is a narrow margin, only 1.3 FPS above the 60 FPS threshold. The data suggests that while High is technically playable, any minor scene complexity increase could push it below 60. Medium at 73 FPS offers a more comfortable margin, but for the highest settings that stay above 60, High is the answer. Ultra at 51.5 FPS is not playable by this metric.
At 3840x2160, only Low settings are playable, with an average of 69.2 FPS. This is a notable margin of 9.2 FPS above the threshold. Medium, High, and Ultra all fall below 60 FPS, with averages of 47.2, 41.7, and 38.9 respectively. The verdict is unambiguous: at 4K, users must accept Low settings to keep the game running at a playable frame rate. The data implies that the RTX 2070 SUPER is not capable of handling higher presets at 4K in Control, and the CPU cannot compensate for the GPU's limitations at this resolution.
How This Combo Ranks
In the database's ranking of tested combos for Control, this specific CPU and GPU combination sits at rank 2138 out of 3720 total combinations. This places it in the upper half of all tested systems, specifically at the 57th percentile of combinations. The data indicates that there are many systems that perform better, but also a substantial number that perform worse. This rank reflects the balance between the Ryzen 7 5700's strong multi-threaded performance and the RTX 2070 SUPER's mid-range GPU capability.
The percentile for the CPU alone is 78, meaning it outperforms 78% of all CPUs in the database. The GPU, however, has a percentile of 65, meaning it outperforms 65% of all GPUs. The combination rank of 2130 is lower than both individual percentiles would suggest, which implies that the game is somewhat dependent on both components, but the GPU's lower percentile is likely dragging the overall rank down, especially at higher resolutions. At 1080p, the CPU's strength matters more, and the combo performs well. At 4K, the GPU becomes the limiting factor, and the combo rank would likely be lower if measured separately at that resolution. The database records only one rank per combo, but the FPS data suggests that the rank is an average across resolutions.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU, the AMD Ryzen 7 5700 has an average benchmark score of 25517. The Intel Xeon D-2752TER performs nearly identically, with a score of 25530 and a delta of -0.1%, meaning it is 0.1% slower. The AMD Ryzen 5 7640U is 0.1% faster with a score of 25485, and the AMD Ryzen 5 6600H is 0.1% slower with 25550. The AMD Ryzen 7 5825U is 0.3% faster with 25446. These deltas are all within 0.3% of the 5700's score, indicating that in CPU-bound scenarios, these processors would produce nearly identical frame rates in Control. For a user with a 5700, swapping to any of these rivals would not result in a meaningful change in performance.
For the GPU, the NVIDIA GeForce RTX 2070 SUPER has an average benchmark score of 20282. Its nearest rivals include the NVIDIA Quadro M4000M, which is 1% slower with a score of 20480, the NVIDIA GeForce RTX 3070 Mobile at 1.2% slower (20534), the Intel Arc B570 at 1.3% slower (20556), and the Intel Arc A750 at 1.5% slower (20582). All of these are within 1.5% of the 2070 SUPER, so in GPU-bound scenarios, they would deliver roughly the same frame rates. The data suggests that any of these GPUs would behave similarly in Control, with the potential for slight differences in specific scenes. The Arc A750, for example, might have different driver behavior, but its benchmark score is very close, so the average FPS would be similar.
FAQ
Q: Can this PC run Control at 1920x1080 with Ultra settings?
A: Yes. The data shows an average FPS of 70.5 at 1080p Ultra, which is above the 60 FPS threshold. This is the highest preset at this resolution, and it remains playable with a 10.5 FPS margin.
Q: What is the best playable setting at 2560x1440?
A: High is the most demanding setting that stays at or above 60 FPS, with an average of 61.3 FPS. Medium is also playable at 73 FPS, but High offers the best visual quality while still meeting the threshold.
Q: Is this system capable of 4K gaming in Control?
A: Only at Low settings, which average 69.2 FPS at 3840x2160. Medium falls to 47.2 FPS, High to 41.7 FPS, and Ultra to 38.9 FPS, all below the 60 FPS target.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 7 5700 has an average benchmark score of 25517. Its closest rivals, the Intel Xeon D-2752TER and AMD Ryzen 5 6600H, are both 0.1% slower, while the AMD Ryzen 5 7640U is 0.1% faster and the AMD Ryzen 7 5825U is 0.3% faster. These differences are negligible.
Q: How does the GPU compare to its nearest rivals?
A: The RTX 2070 SUPER has an average score of 2022. The NVIDIA Quadro M4000M is 1% slower, the RTX 3070 Mobile is 1.2% slower, the Intel Arc B570 is 1.3% slower, and the Intel Arc A750 is 1.5% slower. All of these would produce similar frame rates in Control.
Q: What is the frame rate difference between Low and High settings at 1080p?
A: Low settings average 130.9 FPS, while High averages 80.9 FPS, a difference of 50 FPS. This shows a significant impact from the preset choice.
The Verdict
The question is whether this PC can run Control, and the data provides a clear answer: it depends on the resolution and the settings. At 1920x1080, the answer is a definitive yes. All four presets, Low, Medium, High, and Ultra, are playable, with averages of 130.9, 95.1, 80.9, and 70.5 FPS respectively. Even at Ultra, the system maintains a comfortable margin above the 60 FPS threshold.
At 2560x1440, the answer is a conditional yes. The High preset is playable at 61.3 FPS, but the margin is thin. Medium is more comfortable at 73 FPS, and Low is even higher at 96.6 FPS. Ultra, however, falls below the threshold at 51.5 FPS, so it is not recommended for a 60 FPS experience. The verdict for 1440p is that the best settings for playability are High, but users who want more headroom should choose Medium.
At 3840x2160, the answer is a limited yes. Only Low settings achieve an average of 69.2 FPS, which is playable. Medium, High, and Ultra are all below 60 FPS, with averages of 47.2, 41.7, and 38.9 respectively. This means the system can run the game at 4K, but only with reduced visual fidelity. The data strongly indicates that the GPU is the bottleneck at 4K, as the frame rate drops sharply as settings increase.
The overall verdict is that this PC is well suited to 1080p gaming for Control, with a full range of playable presets. For 1440p, it can handle High settings, but with a tight margin. For 4K, it requires Low settings to stay playable.
CPU and GPU Roles
The data reveals how the CPU and GPU each contribute to performance in Control. At 1920x1080, the CPU's strength is more apparent. The Ryzen 7 5700, with its 8 cores and 16 threads and a high single-thread score of 901 in the 3DMark single-thread test, is well above average. The frame rate at 1080p Low is 130.9 FPS, which is 60% higher than the 4K Low result of 69.2 FPS. This large difference indicates that the GPU is not fully utilized at 1080p, and the CPU can feed the GPU with enough data to produce higher frame rates.
As resolution increases to 2560x1440, the frame rate at Low settings drops to 96.6 FPS, a 26% reduction from 1080p. This suggests that the GPU is starting to become more involved, but the CPU still has enough headroom to keep the frame rate high. At 4K, Low settings yield 69.2 FPS, which is 47% lower than the 1080p result. The GPU is now the primary limiting factor, as the pixel count increases significantly.
The scaling between presets also shows the CPU and GPU split. At 1080p, the difference between Low and Ultra settings is 60 FPS, which is a large jump. This indicates that the GPU is capable of rendering more pixels and the CPU is not bottlenecking the process. At 1440p, the difference between Low and High is 35.3 FPS, and at 4K, the difference between Low and High is 27.5 FPS. The decreasing gap as resolution increases shows that the GPU's fill rate is the limiting factor at higher resolutions. The CPU's role is to maintain a minimum frame rate, and the data shows that at 4K, even with a strong CPU, the GPU cannot keep up with the higher settings.
The verdict is that the CPU is the stronger component, with a percentile of 78.7, while the GPU has a percentile of 65. At 1080p, the CPU's strength is reflected in the high frame rates. At 4K, the GPU's lower percentile becomes the bottleneck, and the CPU cannot compensate. The data implies that upgrading the GPU would be more beneficial for 4K performance, while upgrading the CPU would have a minimal impact.