Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
275 FPS
Ultra 1080p Measured
157 FPS

1440p (2K / QHD)

Low 1440p Measured
212 FPS
Ultra 1440p Measured
120 FPS

4K (Ultra HD)

Low 4K Measured
143 FPS
Ultra 4K Measured
82 FPS
5.6ms Frame Time
8ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 27,636
Graphics Card
Required 27,787
Your GPU 79,842

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 82 89 101 143
1440p QHD 120 138 153 212
1080p Full HD 157 177 201 275

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 177
1920x1080 Low 275
1920x1080 Medium 201
1920x1080 Ultra 157
2560x1440 High 138
2560x1440 Low 212
2560x1440 Medium 153
2560x1440 Ultra 120
3840x2160 High 89
3840x2160 Low 143
3840x2160 Medium 101
3840x2160 Ultra 82

Performance Analysis: Control on Your System

The AMD Ryzen 5 7600X paired with the NVIDIA GeForce RTX 5090 delivers an exceptionally strong performance profile in Control, with measured frame rates that far exceed the 60 FPS playable threshold across every tested resolution and settings combination. This combination ranks in the 63rd percentile of 3,720 tested combos for this game, indicating that while it is not the absolute top-tier configuration, it sits comfortably within the upper echelon of capable systems. The data reveals a pattern of diminishing returns as resolution increases, but even at 4K Ultra, the system maintains an average of 81.8 FPS, leaving substantial headroom for demanding scenes.

Measured FPS Breakdown

At 1920x1080, the combination produces frame rates that are almost excessive for the game’s requirements. Low settings yield an average of 274.7 FPS, which drops to 200.7 FPS at Medium, 177 FPS at High, and 157.2 FPS at Ultra. The scaling between Low and Ultra is a 42.8% reduction in average frame rate, yet even the most demanding preset at this resolution remains far above the 60 FPS threshold. This suggests that the RTX 5090 is heavily underutilized at 1080p, where the CPU’s single-thread performance (as indicated by a 3DMark single-thread score of 1060) becomes a more significant factor in limiting the upper ceiling.

Moving to 2560x1440, the frame rates remain exceptionally high but begin to show the GPU’s increasing workload. Low settings average 212.2 FPS, Medium 152.8 FPS, High 137.8 FPS, and Ultra 120 FPS. The gap between Low and Ultra narrows to 43.5%, which is nearly identical to the 1080p scaling, but the absolute numbers suggest that the GPU is still not fully saturated at this resolution. The difference between 1080p Ultra (157.2 FPS) and 1440p Ultra (120 FPS) is a 23.7% drop, indicating that resolution scaling has a measurable but non-linear impact on performance.

At 3840x2160, the data shows the most significant performance shift. Low settings average 142.6 FPS, Medium 101 FPS, High 88.7 FPS, and Ultra 81.8 FPS. The transition from 1440p Ultra to 4K Ultra represents a 31.8% reduction in average frame rate, which is the largest single-resolution penalty observed across the entire test suite. Even at this extreme resolution, the system never drops below 81.8 FPS, which is 36.3% above the playable threshold. The difference between Low and Ultra at 4K is 42.6%, closely mirroring the scaling at lower resolutions, which implies that the RTX 5090’s memory bandwidth of 1.79 TB/s and 32 GB of GDDR7 VRAM are sufficient to handle the increased pixel count without introducing memory-related bottlenecks.

How This Combo Ranks

The combo rank of 63 out of 3,720 tested combinations places this system in the top 1.7% of all configurations tested for Control. This position is notably higher than what the individual component percentiles might suggest — the CPU sits at the 79th percentile among all processors, while the GPU ranks at the 92nd percentile among all graphics cards. The discrepancy between component-level and combo-level rankings indicates that the pairing is particularly well-balanced for this specific game, which appears to benefit from the combination of the CPU’s strong single-thread performance and the GPU’s massive compute throughput.

The ranking context becomes clearer when examining the nearest rivals for each component. The CPU’s closest competitors include the AMD Ryzen 7 5700X and Intel Core i5-12600K, both with an average score of 27,578 and a delta of 0.2%, meaning the 7600X performs within a fraction of a percent of these alternatives. The AMD Ryzen 5 8500GE scores 27,712 (0.3% higher), while the AMD Ryzen 7 5800 scores 27,535 (0.4% lower). These tiny deltas suggest that swapping the 7600X for any of these CPUs would produce nearly identical frame rates in Control, as the game does not appear to be heavily dependent on CPU scaling beyond a certain threshold.

For the GPU, the nearest rivals are less conventional: the NVIDIA Tesla P100 PCIe 16 GB (79,605 average score, 0.3% delta) and the Tesla P100 PCIe 12 GB (79,396, 0.6% delta) are data-center cards that would not be practical for gaming, while the AMD Radeon RX 6850M XT (78,940, 1.1% delta) is a mobile part. The AMD Radeon Pro Vega 64X scores 80,959, which is 1.4% higher, but this is a workstation card. These comparisons highlight that the RTX 5090’s performance envelope is so far ahead of consumer gaming hardware that its nearest measured competitors are professional or mobile GPUs, which is an unusual position for a flagship gaming card.

Similar Performance Alternatives

For users considering the CPU, the data shows that the AMD Ryzen 7 5700X or Intel Core i5-12600K would deliver virtually identical performance in Control, with deltas of just 0.2%. This means that if the 7600X were unavailable, either of these processors could be substituted without any noticeable change in frame rates. The AMD Ryzen 7 5800, with a 0.4% higher score, offers a marginally stronger alternative, while the AMD Ryzen 5 8500GE performs 0.3% lower. None of these differences would be perceptible in actual gameplay, as the game’s frame rates are so high that a 0.2% variance translates to less than 1 FPS in most scenarios.

On the GPU side, the alternatives are more problematic due to the nature of the nearest rivals. The Tesla P100 variants are not designed for gaming and lack the driver support and features expected of consumer cards, despite having similar raw compute scores. The RX 6850M XT is a laptop GPU, which would present integration challenges in a desktop system. The Radeon Pro Vega 64X is a workstation card that could technically run games but would not offer the same feature set as the RTX 5090. In practical terms, the nearest consumer GPU alternative would be the RTX 5090’s predecessor, but the data does not include such a comparison. The takeaway is that there is no direct consumer gaming equivalent to the RTX 5090 within the measured data, making it a unique performance tier.

The Verdict

The verdict data is unambiguous: this PC can run Control at above 60 FPS on every resolution and settings combination tested. At 3840x2160, all four settings presets (Low, Medium, High, Ultra) are playable, with the best settings being Ultra at an average of 81.8 FPS. This means users can enable maximum graphical fidelity at 4K without worrying about falling below the playable threshold. At 2560x1440, the same applies — all presets are playable, with Ultra averaging 120 FPS. At 1920x1080, Ultra averages 157.2 FPS, which is more than 2.6 times the playable threshold.

The data suggests that this combination is overqualified for Control at 1080p and 1440p, where the GPU is likely not the limiting factor. At 4K, the system still has considerable headroom, as the lowest observed average (81.8 FPS at Ultra) is 36.3% above the 60 FPS threshold. This indicates that the system could potentially handle future patches or more demanding scenes without dropping below playable levels, although the data does not include minimum frame rate measurements to confirm this. The absence of min/max FPS data means that the analysis relies solely on average frame rates, which typically paint a more optimistic picture than worst-case scenarios.

CPU and GPU Roles

The scaling between resolutions and presets reveals which component dominates at each setting. At 1920x1080, the difference between Low (274.7 FPS) and Ultra (157.2 FPS) is substantial, but the absolute numbers suggest that the CPU is the primary constraint. The 7600X’s boost clock of 5.30 GHz and its 3DMark single-thread score of 1060 are sufficient to drive frame rates above 150 FPS, but the GPU’s potential is not fully realized at this resolution. The fact that Low settings only achieve 274.7 FPS, rather than approaching the GPU’s theoretical maximum, indicates that the CPU is the bottleneck.

At 2560x1440, the balance shifts slightly toward the GPU. The drop from 1080p Ultra (157.2 FPS) to 1440p Ultra (120 FPS) is 23.7%, which is less than the 31.8% drop observed when moving from 1440p Ultra to 4K Ultra (81.8 FPS). This non-linear scaling suggests that the GPU begins to take on more responsibility at 1440p, but the CPU still has enough headroom to keep frame rates above 120 FPS. At 3840x2160, the GPU is clearly the dominant factor, as the increased pixel count demands more from the RTX 5090’s 21,760 shading units and 176 ROPs. The 4K Ultra result of 81.8 FPS is likely GPU-bound, as the CPU’s workload does not scale significantly with resolution.

The preset scaling at each resolution is remarkably consistent — the difference between Low and Ultra is roughly 42-43% at all three resolutions. This uniformity suggests that the game’s settings have a predictable impact on performance, regardless of resolution. The component roles become clearer when examining the resolution scaling within the same preset: Low settings show a 48.1% drop from 1080p (274.7 FPS) to 4K (142.6 FPS), while Ultra shows a 47.9% drop (157.2 to 81.8 FPS). This consistency across presets indicates that the GPU is the scaling driver as resolution increases, while the CPU maintains a stable baseline.

Best Settings per Resolution

For each resolution, the most demanding preset that remains at or above 60 FPS is Ultra, as confirmed by the verdict data. At 3840x2160, Ultra averages 81.8 FPS, which is the lowest measured result but still comfortably above the threshold. At 2560x1440, Ultra averages 120 FPS, providing a 2x margin over the playable threshold. At 1920x1080, Ultra averages 157.2 FPS, which is 2.6x the threshold.

These results indicate that there is no need to compromise on settings for any resolution. Even at 4K, where the system is most stressed, users can enable all graphical features without sacrificing playability. The data does not provide information on specific in-game settings beyond the presets, so it is unclear which individual options (such as ray tracing or DLSS) are included in each preset. However, the consistent 42-43% delta between Low and Ultra suggests that the presets represent a meaningful range of visual quality versus performance trade-offs.

FAQ

*Q: Can this system run Control at 4K with maximum settings?*

A: Yes, at 3840x2160 with Ultra settings, the system averages 81.8 FPS, which exceeds the 60 FPS playable threshold by 36.3%.

Q: What is the highest average frame rate achievable at 1080p?

A: At 1920x1080 with Low settings, the system averages 274.7 FPS, which is the highest measured result across all resolutions and settings.

Q: How does the CPU compare to its nearest rivals for this game?

A: The AMD Ryzen 7 5700X and Intel Core i5-12600K both have an average score within 0.2% of the 7600X, meaning performance in Control would be nearly identical.

Q: Is the RTX 5090 the limiting factor at 1440p?

A: No, at 2560x1440 Ultra, the system averages 120 FPS, which is far above the threshold. The CPU remains a significant contributor at this resolution, as the GPU still has performance headroom.

Q: What is the largest performance drop between resolutions?

A: The transition from 1440p Ultra (120 FPS) to 4K Ultra (81.8 FPS) represents a 31.8% reduction, which is the steepest penalty observed in the data.

Q: Are all settings presets playable at 4K?

A: Yes, the verdict data lists High, Low, Medium, and Ultra as playable at 3840x2160, with Ultra being the best settings option at an average of 81.8 FPS.