Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

70%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
124 FPS
Ultra 1080p Measured
68 FPS

1440p (2K / QHD)

Low 1440p Measured
94 FPS
Ultra 1440p Measured
52 FPS

4K (Ultra HD)

Low 4K Measured
63 FPS
Ultra 4K Measured
35 FPS
12.8ms Frame Time
19ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 27,636
Graphics Card
Required 27,787
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 40 45 63
1440p QHD 52 59 67 94
1080p Full HD 68 78 88 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 78
1920x1080 Low 124
1920x1080 Medium 88
1920x1080 Ultra 68
2560x1440 High 59
2560x1440 Low 94
2560x1440 Medium 67
2560x1440 Ultra 52
3840x2160 High 40
3840x2160 Low 63
3840x2160 Medium 45
3840x2160 Ultra 35

Performance Analysis: Control on Your System

AMD Ryzen 5 7600X paired with NVIDIA GeForce RTX 5050 delivers a playable experience in Control, but the margins at higher resolutions are slim. The data shows a system that handles 1080p with ease, struggles at 4K, and finds a comfortable middle ground at 1440p. Across all resolutions, the RTX 5050 appears to be the limiting factor, given that frame rates scale dramatically with preset changes while the CPU’s strong single-thread performance remains consistent.

Measured FPS Breakdown

At 1920x1080, the combination performs strongly across all settings. With Low presets, the average frame rate reaches 124 FPS, which is more than double the 60 FPS playable threshold. Moving to Medium, the average drops to 88 FPS, with a minimum of 75 FPS and a maximum of 101 FPS, indicating smooth frame pacing. High settings produce an average of 78 FPS, while Ultra still holds an average of 68 FPS. The gap between Low and Ultra is 56 FPS, showing that the RTX 5050 has ample headroom at this resolution for demanding visual effects.

Stepping up to 2560x1440, the picture changes noticeably. Low settings yield an average of 94 FPS, still well above the threshold. Medium settings average 67 FPS, with a minimum of 57 FPS and maximum of 77 FPS, meaning occasional dips below 60 FPS are possible. High settings average 59 FPS, just shy of the playable mark, while Ultra falls to 52 FPS. The delta between Low and Ultra here is 42 FPS, suggesting that the GPU’s memory bandwidth and compute resources are being taxed more heavily as pixel count increases.

At 3840x2160, performance degrades significantly. Low settings average 63 FPS, barely clearing the 60 FPS threshold. Medium settings average 45 FPS, with a minimum of 38 FPS and maximum of 52 FPS, creating a stutter-prone experience. High settings average 40 FPS, and Ultra drops to 35 FPS. The difference between Low and Ultra at 4K is 28 FPS, a smaller absolute gap than at lower resolutions, but the relative impact is severe—Ultra runs at roughly 55% of Low’s frame rate. This pattern indicates that the RTX 5050’s 8 GB GDDR6 memory and 128-bit bus, yielding 320.0 GB/s bandwidth, become bottlenecks when rendering 8.3 million pixels.

Best Settings per Resolution

At 1920x1080, the most demanding preset that maintains 60 FPS or higher is Ultra, which averages 68 FPS. This is a strong result, as it allows full visual fidelity without compromise. The data shows that all four presets—Low, Medium, High, and Ultra—are viable at this resolution, with even the heaviest settings staying comfortably above the threshold.

For 2560x1440, the best playable setting is Medium, averaging 67 FPS. High settings fall to 59 FPS, which is below the 60 FPS target, and Ultra averages 52 FPS. The choice of Medium over High is significant: it sacrifices some visual quality but ensures a smoother experience, with the minimum FPS of 57 being close to the threshold. Players seeking higher fidelity would need to accept occasional frame drops, as the High preset’s average is technically sub-60.

At 3840x2160, only Low settings are playable, with an average of 63 FPS. Medium drops to 45 FPS, making it unplayable by the 60 FPS standard. This is a stark contrast to 1080p, where Ultra is viable—the resolution scaling penalty is steep. The RTX 5050’s 32 ROPs and 13.17 TFLOPS FP32 performance are insufficient for higher presets at 4K, likely due to pixel fill rate limitations.

FAQ

Q: Can this system run Control at 4K with High settings?

A: No. The measured average FPS at 3840x2160 with High settings is 40 FPS, which is 20 FPS below the playable threshold of 60 FPS. Only Low settings at 4K achieve playable performance, averaging 63 FPS.

Q: What is the best preset for 1440p gaming?

A: Medium settings provide the highest quality that stays above 60 FPS, averaging 67 FPS. High settings average 59 FPS, which is below the threshold, and Ultra averages 52 FPS.

Q: How does the RTX 5050’s memory configuration affect performance?

A: The GPU has 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s bandwidth. At 4K, this becomes a limiting factor, as frame rates drop sharply between Low (63 FPS) and Medium (45 FPS), a 28% reduction. At 1080p, the same memory is sufficient, with Ultra still hitting 68 FPS.

Q: Is the Ryzen 5 7600X a bottleneck for the RTX 5050 in Control?

A: The data suggests no. The CPU scores 1,965 in Cinebench R23 single-core and 15,236 in multi-core, placing it in the 79th percentile of all CPUs. Frame rates scale consistently with GPU settings changes, indicating the RTX 5050 is the primary constraint, especially at higher resolutions.

Q: What frame rate can I expect at 1080p with Medium settings?

A: The average FPS is 88, with a minimum of 75 and maximum of 101. This provides a smooth experience with no dips below the 60 FPS threshold.

Q: Why does the 4K Ultra preset perform so poorly?

A: Ultra settings at 3840x2160 average 35 FPS, which is 28 FPS lower than Low settings. This is likely due to the GPU’s pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s being insufficient for 8.3 million pixels with full effects.

Similar Performance Alternatives

For the CPU, the AMD Ryzen 5 7600X sits close to several rivals in synthetic benchmarks. The AMD Ryzen 7 5700X and Intel Core i5-12600K both have an average score of 27,578, with a delta of just 0.2% from the 7600X’s 27,636. The AMD Ryzen 5 8500GE scores 27,712, which is 0.3% higher, while the AMD Ryzen 7 5800 scores 27,535, 0.4% lower. In gaming terms, these differences are negligible, meaning any of these CPUs would produce nearly identical frame rates in Control when paired with the same GPU.

For the GPU, the NVIDIA GeForce RTX 5050 has an average benchmark score of 21,035, placing it in the 66th percentile. Its nearest rival, the AMD Radeon RX Vega M GL, scores 21,153, which is 0.6% higher—an imperceptible difference. The AMD Radeon HD 8970M scores 21,237, 1% higher, while the AMD Radeon RX 5600 XT scores 20,713, 1.6% lower. The NVIDIA RTX A4000 Mobile scores 21,379, 1.6% higher. These rivals would deliver essentially identical performance in Control, meaning the 1440p Medium and 4K Low results would be similar, with variations of only a few FPS.

The data implies that swapping the 7600X for any of its listed rivals would have no measurable impact on Control’s frame rates, as the CPU is not the bottleneck. Conversely, swapping the RTX 5050 for the RX 5600 XT would produce slightly lower scores, potentially pushing 1440p High from 59 FPS to around 58 FPS, still below the threshold.

The Verdict

This PC can run Control, but the experience varies dramatically by resolution. At 1920x1080, all presets are playable, with Ultra averaging 68 FPS—this is the clear sweet spot for the system. At 2560x1440, Medium settings average 67 FPS, providing a solid experience, though High and Ultra fall short of 60 FPS. At 3840x2160, only Low settings are playable, averaging 63 FPS, while everything else dips below the threshold. The verdict is straightforward: this is a 1080p Ultra or 1440p Medium machine for Control. Pushing to 4K requires significant visual compromises, and even then, the margin above 60 FPS is only 3 FPS, leaving little headroom for demanding scenes.

How This Combo Ranks

The combination of the Ryzen 5 7600X and RTX 5050 ranks 2,296 out of 3,720 tested combos for Control, placing it in the 38th percentile of all configurations. This is a mid-tier ranking, reflecting the GPU’s modest performance relative to more powerful options. The percentileVsAllGpus score of 66 for the RTX 5050 suggests that most GPUs are slower, but the 4K results show that this combination is far from top-tier. The ranking implies that roughly 38% of tested systems perform worse, while 62% perform better, meaning users with this combo will get playable frame rates at 1080p and 1440p, but will struggle at 4K compared to systems with higher-end graphics cards.

CPU and GPU Roles

The data reveals a clear shift in component importance as resolution increases. At 1920x1080, the CPU’s strong single-thread performance (1,965 in Cinebench R23) helps maintain high frame rates, but the GPU still drives the differences between presets. The jump from Low (124 FPS) to Ultra (68 FPS) is a 56 FPS drop, showing that the RTX 5050’s compute and memory are the primary factors in setting scaling. The CPU has enough headroom to feed the GPU, as evidenced by the 124 FPS Low result, which is well above what most games require.

At 2560x1440, the GPU’s role becomes more pronounced. The average FPS drops from 94 (Low) to 52 (Ultra), a 42 FPS difference, while the CPU remains underutilized. The minimum FPS of 57 at Medium settings suggests that the GPU is occasionally stalling on memory bandwidth, as the 128-bit bus becomes a limiting factor. The CPU’s contribution is largely static—it can supply frames faster than the GPU can render them.

At 3840x2160, the GPU is overwhelmingly the bottleneck. The frame rate drops to 35 FPS at Ultra, and even Low settings only reach 63 FPS. The CPU’s 3DMark scores (6,879 for 16 threads, 1,060 for single-thread) are more than sufficient for this workload, but the RTX 5050’s 13.17 TFLOPS FP32 and 8 GB VRAM are inadequate for 4K with high detail. The scaling between resolutions is steep: at Low settings, 1080p averages 124 FPS, 1440p averages 94 FPS, and 4K averages 63 FPS. This represents a 49% drop from 1080p to 4K, underscoring that the GPU’s memory bandwidth and pixel throughput are the decisive factors. For players seeking better 4K performance, a GPU with more VRAM and a wider bus would be necessary, but within this combo, the RTX 5050 defines the limits.