Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

38%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
65 FPS
Ultra 1080p Measured
36 FPS

1440p (2K / QHD)

Low 1440p Measured
50 FPS
Ultra 1440p Measured
27 FPS

4K (Ultra HD)

Low 4K Measured
33 FPS
Ultra 4K Measured
18 FPS
24.4ms Frame Time
37ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 26,324
Graphics Card
Required 27,787
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 21 24 33
1440p QHD 27 31 35 50
1080p Full HD 36 41 46 65

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 41
1920x1080 Low 65
1920x1080 Medium 46
1920x1080 Ultra 36
2560x1440 High 31
2560x1440 Low 50
2560x1440 Medium 35
2560x1440 Ultra 27
3840x2160 High 21
3840x2160 Low 33
3840x2160 Medium 24
3840x2160 Ultra 18

Performance Analysis: Control on Your System

Measured FPS Breakdown

The recorded data for Control with this configuration shows a steep performance curve as resolution increases. At 1920x1080, the combination of the AMD Ryzen 5 7600 and Intel Arc B390 delivers playable frame rates only at the Low preset, where the average lands at 65 FPS. That is the single preset across all tested resolutions that clears the 60 FPS threshold. At 1080p Medium, the average drops to 46 FPS with a minimum of 40 and a maximum of 53. High at 1080p averages 41 FPS, and Ultra averages 36 FPS. The gap between Low and Medium at 1080p is 19 FPS, which is a substantial jump, indicating that the Medium preset introduces a significant load increase relative to Low.

Moving to 2560x1440, no preset reaches the 60 FPS playable threshold. Low averages 50 FPS, which is the best result at this resolution, but it still falls 10 FPS short. Medium averages 35 FPS with a minimum of 30 and a maximum of 40. High averages 31 FPS, and Ultra averages 27 FPS. The scaling from 1080p Low to 1440p Low shows a 15 FPS loss, from 65 to 50, a 23% reduction. From 1080p Medium to 1440p Medium, the loss is 11 FPS, from 46 to 35, a 24% reduction. This consistent percentage drop indicates that the GPU is the limiting factor at higher resolutions, as the workload scales nearly linearly with pixel count.

At 3840x2160, the results are largely unplayable across all presets. Low averages 33 FPS, Medium averages 24 FPS with a minimum of 20 and a maximum of 27, High averages 21 FPS, and Ultra averages 18 FPS. The delta between Low and Ultra at 4K is 15 FPS, which is the largest spread among all resolutions, suggesting that at this extreme resolution, the preset choice has a pronounced impact on the already low frame rates. The minimum frame rate recorded at 4K Medium is 20 FPS, which is the lowest single data point in the entire dataset.

Similar Performance Alternatives

The CPU and GPU each have nearby hardware that would behave similarly in this game, based on aggregate benchmark scores. For the AMD Ryzen 5 7600, the nearest rival in the database is the AMD Ryzen 9 6900HX, which scores 26274 versus the Ryzen 5 7600's average benchmark score of 26324, a delta of only 0.2%. In practical terms, these two processors are effectively interchangeable for Control's frame pacing. The AMD Ryzen 7 7435HS is also close, scoring 26402, which is 0.3% higher than the Ryzen 5 7600. The Intel Core i9-11900KF scores 26212, a 0.4% deficit, and the AMD Ryzen 5 8540U scores 26187, a 0.5% deficit. All four rivals sit within a half-percent band of the Ryzen 5 7600, meaning any of them would yield nearly identical CPU-bound performance in Control.

For the Intel Arc B390, the situation is more striking. The GPU's average benchmark score is 1482, and its nearest rivals are all NVIDIA discrete mobile and OEM parts from the GT 500M and GT 700M era. The NVIDIA GeForce GT 520MX scores 1463, which is 1.3% lower, the GeForce 800M scores 1460, 1.5% lower, the GeForce GT 625 OEM scores 1446, 2.5% lower, and the GeForce GT 710 scores 1443, 2.7% lower. These deltas are small, but the absolute scores are extremely low. The Arc B390 sits at the 9th percentile of all GPUs in the database, which places it far below any modern discrete gaming card. In Control, this means the GPU is the dominant bottleneck at every resolution and preset, and any of these rival GPUs would deliver frame rates within a few percent of what the Arc B390 produces.

Best Settings per Resolution

The database records the most demanding preset that stays at or above 60 FPS for each resolution. At 1920x1080, the only preset that clears the threshold is Low, with an average of 65 FPS. There is no headroom to enable Medium, which drops to 46 FPS. So the best playable setting at 1080p is Low, and that is the only option.

At 2560x1440, no preset reaches 60 FPS. The closest is Low at 50 FPS, which is 10 FPS short of the playable threshold. Medium averages 35 FPS, High averages 31 FPS, and Ultra averages 27 FPS. Since none of these presets clear the threshold, the database does not assign a best setting for this resolution; the verdict is simply that 1440p is not playable with this hardware.

At 3840x2160, the situation is worse. Low averages 33 FPS, Medium averages 24 FPS, High averages 21 FPS, and Ultra averages 18 FPS. None of these approach 60 FPS, and the best result is less than half of the playable threshold. No preset is viable at 4K.

The Verdict

This PC can run Control, but only under a narrow condition. The verdict by resolution is clear: at 3840x2160, there are no playable settings, meaning every preset falls below 60 FPS. At 2560x1440, there are also no playable settings, with the best case being Low at 50 FPS. At 1920x1080, the Low preset is the sole playable option, averaging 65 FPS. That is the only configuration in the entire measured dataset that clears the 60 FPS playable threshold.

The data indicates that this combination is not suitable for Control at higher resolutions or higher quality presets. Even at 1080p, the jump from Low to Medium costs 19 FPS, which pushes the average from comfortably playable to clearly below the threshold. The recorded minimum at 1080p Medium is 40 FPS, which would be noticeable in action-heavy scenes. The Ultra preset at 1080p averages 36 FPS, which is roughly half of the Low preset's average. The GPU's 9th percentile ranking among all GPUs in the database is the primary reason for this limitation; the CPU is far more capable, sitting at the 78th percentile among all CPUs.

CPU and GPU Roles

The division of labor between the AMD Ryzen 5 7600 and the Intel Arc B390 is heavily skewed toward the GPU in this game. Evidence from the scaling between resolutions and presets makes this clear. When moving from 1080p Low to 1440p Low, the frame rate drops from 65 to 50, a 23% reduction. When moving from 1080p Medium to 1440p Medium, the drop is from 46 to 35, a 24% reduction. These proportional losses track closely with the increase in pixel count from 1920x1080 (2.07 million pixels) to 2560x1440 (3.69 million pixels), which is a 78% increase. The consistent percentage loss indicates that the GPU's fill rate and shading throughput are the binding constraints, not the CPU's ability to feed the renderer.

At 4K, the pattern continues. From 1440p Low to 4K Low, the frame rate drops from 50 to 33, a 34% reduction, while pixel count increases from 3.69 million to 8.29 million, a 125% increase. The fact that the frame rate does not halve despite the pixel count more than doubling suggests that the CPU is also contributing some overhead at these very low frame rates, but the dominant effect is still GPU-bound rendering. The CPU's 12 threads and 32 MB of shared L3 cache are more than sufficient for Control's workload, as evidenced by the processor's benchmark scores: a Cinebench R23 multi-core score of 12735 and a single-core score of 1852 place it well ahead of the GPU's needs.

Preset scaling reinforces this conclusion. At 1080p, moving from Low to Ultra changes the average from 65 to 36, a 45% reduction. At 1440p, the same preset change goes from 50 to 27, a 46% reduction. At 4K, it goes from 33 to 18, a 45% reduction. The uniformity of this percentage across all resolutions means the GPU's shading load scales with preset complexity in a consistent way, independent of resolution. The CPU is not changing its behavior across presets; it is simply feeding the GPU more or less work, and the GPU's throughput is the limiting factor.

How This Combo Ranks

In the database of tested combinations for Control, this pairing of AMD Ryzen 5 7600 and Intel Arc B390 ranks 3311 out of 3720 combos. That places it in the bottom 11% of all tested systems. This ranking is consistent with the measured frame rates: the GPU's 9th percentile standing among all GPUs drags the overall combo down, despite the CPU being in the top 22% of all CPUs. The combination's rank reflects the fact that Control is a visually demanding title, and the Arc B390 simply does not have the raw throughput to maintain high frame rates at modern resolutions.

The nearest rival GPUs, all of which are over a decade old, underscore the Arc B390's position. The GeForce GT 520MX, GeForce 800M, GeForce GT 625 OEM, and GeForce GT 710 are all within 2.7% of the Arc B390's score. None of those GPUs would be considered capable of running Control at 1080p Low at 60 FPS in a real system, and the measured data agrees. The combo rank of 3311 out of 3720 means that the vast majority of tested hardware combinations, including those with older mid-range discrete GPUs, would outperform this setup. The only way to achieve playable performance with this CPU is to pair it with a substantially stronger GPU, as the CPU has ample headroom; the Ryzen 5 7600's nearest rivals are all within 0.5% of its score, and all of those CPUs are capable of driving much faster graphics cards in other database entries.