Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

62%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
101 FPS
Ultra 1080p Measured
55 FPS

1440p (2K / QHD)

Low 1440p Measured
76 FPS
Ultra 1440p Measured
42 FPS

4K (Ultra HD)

Low 4K Measured
51 FPS
Ultra 4K Measured
28 FPS
15.9ms Frame Time
24ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 21,771
Graphics Card
Required 27,787
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 32 36 51
1440p QHD 42 48 54 76
1080p Full HD 55 63 71 101

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 63
1920x1080 Low 101
1920x1080 Medium 71
1920x1080 Ultra 55
2560x1440 High 48
2560x1440 Low 76
2560x1440 Medium 54
2560x1440 Ultra 42
3840x2160 High 32
3840x2160 Low 51
3840x2160 Medium 36
3840x2160 Ultra 28

Performance Analysis: Control on Your System

The AMD Ryzen 5 5600X paired with the Intel Arc B570 delivers a playable experience in Control, but only if you are willing to adjust your expectations based on resolution. The data shows a clear performance ceiling at 4K, a solid 60 FPS experience at 1440p with lowered settings, and a comfortable 60+ FPS experience at 1080p on high settings. This combination is a mid-range pairing that leans heavily on the GPU as resolution increases, with the CPU providing ample headroom even at lower settings.

Measured FPS Breakdown

At 3840x2160 (4K), the Arc B570 is the limiting factor. The average frame rates are consistently below the 60 FPS playable threshold across all presets. On Low settings, the average is 51 FPS, which is close but not quite there. Medium settings drop the average to 36 FPS, with a minimum of 31 FPS and a maximum of 42 FPS. High settings reduce the average further to 32 FPS, and Ultra settings bottom out at 28 FPS. None of these averages suggest a smooth experience at 4K, and the minimum frame rate on Medium confirms that stuttering will be noticeable during intense scenes.

Moving to 2560x1440 (1440p), the situation improves significantly, but the GPU still dictates the experience. The Low preset is the only one that clears the 60 FPS threshold, achieving an average of 76 FPS. The Medium preset averages 54 FPS, with a minimum of 46 FPS and a maximum of 62 FPS, placing it just below the playable mark. High settings average 48 FPS, and Ultra settings drop to 42 FPS. The gap between Low and Medium is substantial, suggesting that the GPU's fill rate and memory bandwidth are heavily taxed by the higher preset's visual effects.

At 1920x1080 (1080p), the combination hits its stride. The Low preset produces an average of 101 FPS, which is excellent for high-refresh-rate monitors. Medium settings average 71 FPS, with a minimum of 61 FPS and a maximum of 82 FPS, ensuring a stable experience above the threshold. High settings achieve an average of 63 FPS, which is just barely playable. Ultra settings, however, fall short with an average of 55 FPS. The data indicates that at 1080p, the CPU has enough headroom to push the GPU to its limits, but the GPU still cannot maintain 60 FPS on the highest preset.

Similar Performance Alternatives

The benchmark results for this specific CPU and GPU combination can be contextualized by looking at their individual standings against similar hardware. For the AMD Ryzen 5 5600X, the average benchmark score of 21771 places it in the 75th percentile of all CPUs. Its nearest rivals show that it is essentially in a dead heat with other middle-tier processors. The AMD Ryzen 7 4800H is only 0.1% slower, while the AMD Ryzen 5 PRO 6650U and Intel Core i7-11700 are 0.5% slower. Even the AMD EPYC 9554P, a server-class chip, is only 0.6% slower in this specific aggregate metric. This indicates that the 5600X's gaming performance is representative of a wide swath of capable CPUs, and swapping it for any of these rivals would yield nearly identical frame rates in Control.

On the graphics side, the Intel Arc B570 has an average benchmark score of 20556, placing it in the 65th percentile of all GPUs. Its nearest rivals are a mix of mobile and desktop parts with similar performance profiles. The NVIDIA GeForce RTX 3070 Mobile is 0.1% faster, while the Intel Arc A750 is 0.1% slower. The NVIDIA Quadro M4000M is 0.4% faster, and the AMD Radeon R9 M390X is 0.5% slower. For Control specifically, this means that a system with an RTX 3070 Mobile or an Arc A750 would produce frame rates within a few percent of what the B570 delivers. Builders considering this combo should expect that performance will be virtually identical to these alternatives, with no significant advantage or disadvantage in this title.

CPU and GPU Roles

The benchmark data shows a clear shift in performance bottlenecks as resolution changes. At 1080p, the difference between Low and Medium settings is a 30 FPS drop (from 101 to 71 FPS), and the drop from Medium to High is another 8 FPS. This scaling indicates that the game is becoming more GPU-bound as settings increase, but the CPU is still capable of feeding the GPU enough data to keep frame rates high. The fact that the 5600X has a high single-thread benchmark score (917 in 3dmark_single_thread) supports its ability to handle the game's physics and AI logic without becoming a limiting factor.

At 1440p, the GPU's workload increases significantly. The average frame rate on Low is 76 FPS, but it drops to 54 FPS on Medium, a 22 FPS penalty. This is a much larger percentage drop than what was seen at 1080p, suggesting that the GPU's memory bandwidth (380.0 GB/s) and shading units (2304) are starting to saturate. The CPU's role diminishes here; even if the 5600X were significantly faster, it would not be able to improve the frame rates because the Arc B570 is already at its limit.

At 4K, the GPU is the unequivocal bottleneck. The average frame rate on Low (51 FPS) is barely more than half of the 1080p Low result (101 FPS). The scaling from 1440p Low (76 FPS) to 4K Low (51 FPS) shows a 33% reduction in performance, which is consistent with the increase in pixel count. The CPU's role is negligible at this resolution; the data shows that the Arc B570 simply lacks the raw pixel throughput (200.0 GPixel/s) to maintain playable frame rates. In summary, the CPU is sufficient for all resolutions tested, but the GPU becomes the sole limiting factor as resolution increases.

How This Combo Ranks

In the database of tested combinations, this specific pairing of the AMD Ryzen 5 5600X and Intel Arc B570 ranks 2995 out of 3720 total combos for Control. This places it in the bottom 20% of all tested systems, which is a direct reflection of the GPU's mid-range performance tier. The rank is not a measure of failure, but rather an indication that many other combinations of higher-end CPUs and GPUs will produce significantly higher frame rates. For context, the GPU's 65th percentile ranking among all GPUs shows that it is not a low-end part, but the combination with a 75th percentile CPU does not boost it into the upper echelons of gaming performance. The rank suggests that this system is positioned for 1080p gaming, where it can achieve playable frame rates on high settings, rather than for high-refresh-rate or high-resolution gaming.

The Verdict

The data provides a clear verdict on this system's ability to run Control. At 3840x2160, the system cannot achieve a playable experience on any preset. The highest average frame rate is 51 FPS on Low, which is below the 60 FPS threshold, and all other presets are significantly lower. The verdict for 4K is that it is not playable.

At 2560x1440, the system is playable only on the Low preset, which achieves an average of 76 FPS. The Medium, High, and Ultra presets all fall below 60 FPS, with averages of 54, 48, and 42 FPS respectively. The verdict for 1440p is that it is playable, but with significant visual compromises.

At 1920x1080, the system is playable on High, Medium, and Low presets. The High preset achieves an average of 63 FPS, just clearing the threshold. Medium averages 71 FPS, and Low averages 101 FPS. The Ultra preset is not playable, with an average of 55 FPS. The verdict for 1080p is that it is playable with most settings, but not at the maximum quality level.

Best Settings per Resolution

Based on the measured FPS data and the 60 FPS playable threshold, the optimal settings for each resolution are as follows.

At 3840x2160, there is no preset that achieves a playable frame rate. The best average FPS is 51 on Low, but this is still below the threshold. Therefore, no settings are recommended for 4K.

At 2560x1440, the best playable preset is Low, which delivers an average of 76 FPS. This is the only preset that clears the 60 FPS threshold. While the visual quality will be reduced, it is the only way to achieve a smooth experience at this resolution.

At 1920x1080, the best playable preset is High, which delivers an average of 63 FPS. This is the highest quality preset that maintains an average above 60 FPS. The Medium preset also offers a comfortable margin at 71 FPS, but High provides better visual fidelity while still meeting the performance target. For a more stable frame rate with less risk of drops, Medium is a safer choice, but High is the recommended setting for the best balance of quality and performance.