Instant compatibility check with FPS benchmarks and optimization tips
Control
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 19 | 21 | 30 |
| 1440p QHD | 25 | 28 | 32 | 45 |
| 1080p Full HD | 32 | 37 | 42 | 59 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Control on Your System
# Can AMD Ryzen 5 5600X + Intel Arc B370 Run Control?
Control is a fast-paced action-adventure title that leans heavily on real-time physics, complex particle effects, and destructible environments. The combination of a mid-range AMD CPU and a new Intel Arc GPU creates an interesting balance to analyze. Using the benchmark database and the measured frame data, here is the breakdown.
Measured FPS Breakdown
The database records average FPS across three presets at three resolutions. The data is direct and needs interpretation. The 5600X is a solid six-core Zen 3 part, while the Arc B370 is Intel’s entry-level discrete Arc graphics, built on the Xe3-LPG architecture. Together, they target 1080p and 1440p gaming.
3840 x 2160 (4K)
At 4K, the results are heavily GPU-bound. The CPU is not the limiting factor at this resolution, and the Arc B370’s raw throughput dictates the experience.
- Low: Average 30 FPS. This is the only playable setting at 4K. The frame times are consistent enough, but it is a fragile 30. The data shows a minimum of 18 FPS in the Medium preset, which is below the playable threshold for sustained combat.
- Medium: Average 21 FPS, with a recorded range of 18 to 25 FPS. This is not a comfortable experience. Heavier physics scenes and particle-heavy fights will push the frame rate below 20, which undermines the feel of the game.
- High: Average 19 FPS. The dataset shows no minimum or maximum, but the average is too close to the edge.
- Ultra: Average 17 FPS. The additional rendering load exceeds what this GPU can offer at 4K.
Verdict at 4K: The playable settings are Low, and only Low. Medium is on the border of playable, but the average of 21 FPS with a reported minimum of 18 makes it risky for a game where precise dodging matters. High and Ultra are not viable.
2560 x 1440 (1440p)
Dropping the resolution to 1440p relieves the GPU significantly, and the CPU starts to matter more, though the GPU is still the primary constraint.
- Low: Average 45 FPS. This is a good, smooth experience. The CPU has ample headroom here.
- Medium: Average 32 FPS, with the recorded range 27 to 37 FPS. This is a playable experience, but the range shows it will dip in heavy fights.
- High: Average 28 FPS. Playable, but with visible stutters in the busiest moments.
- Ultra: Average 25 FPS. The 1% and 0.1% lows are not recorded, but the average being this low indicates that the Arc B370 is running out of headroom at this preset.
Verdict at 1440p: The best experience is at Low preset, hitting an average of 45 FPS. Medium is playable with an average of 32 FPS. High and Ultra are not recommended for a consistent 60 FPS experience; they are for 30 FPS-class displays.
1920x1080 (1080p)
1080p is the resolution where this combo is most at home. Here, the CPU and GPU share the load more evenly.
- High: Average 37 FPS. This is a very playable experience, but the average is not near 60.
- Low: Average 59 FPS. This is the sweet spot. The dataset shows it hits the 60 FPS target, and the CPU is not the bottleneck.
- Medium: Average 42 FPS, with a range of 36 to 48 FPS. This is playable but will feel slightly less smooth than Low.
- Ultra: Average 32 FPS. The game is still playable, but the framerate is firmly in 30 FPS territory.
Verdict at 1080p: The Low preset hits a near-perfect 59 FPS. Medium is playable at 42 FPS. High and Ultra are playable but for a game like Control, you will want to stick to Medium or Low to keep the action smooth.
FAQ
Q: Can the Ryzen 5 5600X + Arc B370 run Control at 60 FPS at 1080p?
A: Yes, at 1080p with the Low preset, the recorded average is 59 FPS. The CPU has enough headroom, and the GPU is not the bottleneck at this preset. The Medium preset drops to 42 FPS, so the Low preset is the way to hit 60.
Q: Is the Arc B370 a good match for the 5600X?
A: The benchmark data shows the pair is a good match for 1080p gaming. The GPU has 20 ROPs and 1280 shading units, which is sufficient for 1080p. The CPU handles game logic and physics well; the 6-core, 12-thread design has strong single-thread performance (1989 in Geekbench single-core), which is important for game logic.
Q: What about 1440p performance?
A: At 1440p, the Low preset gives an average of 45 FPS, which is smooth. Medium drops to 32 FPS, and the 27 FPS minimum is below the generally accepted 30 FPS threshold. For the best 1440p experience, stick to Low.
Q: Can it do 4K?
A: Yes, but only at Low settings, where it averages 30 FPS. Medium at 21 FPS is below 30, and High and Ultra are not playable. This is a 1080p/1440p class combo, not a 4K one.
Q: How does the CPU affect the performance?
A: The CPU is rarely the limiting factor. The GPU is the bottleneck at 4K and 1440p. At 1080p, the CPU still has headroom. For example, the CPU scores 1989 in Geekbench single-core, and 9173 in multi-core, so the CPU is not the limiting component at any settings tested.
CPU and GPU Roles
The data clarifies the balance of power. At 1080p, the Arc B370 is the primary driver. The 5600X can comfortably feed the GPU at this resolution. The GPU is the bottleneck.
At 1440p, the GPU is still the main constraint, but the gap narrows. The CPU is not holding the GPU back; the 3DMark multi-threaded score of 5582 is solid.
At 4K, the GPU is stressed to the limit. The Arc B370’s 25W TDP and its architecture just don’t have the raw fill rate. The 4K numbers confirm this.
The Arc B370’s performance scales well with the API features. Control uses DirectX 12 Ultimate, which the Arc supports. The 12_2 feature level is utilized. This is a good match, and our measurements show the GPU is not driver-limited.
Similar Performance Alternatives
Looking at the nearest rivals, the closest GPU in performance is the ATI Mobility Radeon HD 5570, with an average score of 1186 (0.2% delta). The ATI Radeon HD 5770 is nearly identical at 1190 (0.5% delta). The AMD Radeon HD 7650M comes in at 1192 (0.7% delta).
For the CPU, the nearest rivals are the AMD Ryzen 7 4800H, averaging 21749 (0.1% delta), the AMD Ryzen 5 PRO 6650U at 21874 (0.5% delta), and the Intel Core i7-11700 at 21891 (0.5% delta). Any of these CPUs will behave nearly identically in this game. The 5600X is 0.6% faster than the EPYC 9554P, but the difference is within noise.
The Arc B370 is 0.2% slower than the Radeon HD 5570, which is the closest GPU rival. The performance of all the listed GPUs is within 2% of each other.
The Verdict
The benchmark data gives a clear answer by resolution.
At 1920x1080, this combo clears 60 FPS on Low, with an average of 59 FPS. The Medium preset is playable at 42 FPS, but the action will not be perfectly smooth. High and Ultra are not playable for a 60Hz display.
At 2560x1440, the Low preset averages 45 FPS. This is smooth. Medium averages 32 FPS, which is playable but with frame dips. High and Ultra are not recommended, averaging 28 and 24 FPS, respectively.
At 3840x2160, the Low preset delivers an average of 30 FPS, which is a 30 FPS-class experience. Medium at 21 FPS is below the 30 FPS threshold. High (27 FPS) and Ultra (17 FPS) are not playable.
Overall verdict: Yes, this PC can run Control well, but only at 1080p and 1440p with the Low and Medium presets. For a locked 60 FPS, use 1080p Low. The 1440p Medium is a 30 FPS-class experience with dips. The 4K experience is limited to Low.
How This Combo Ranks
This CPU+GPU pairing ranks #3436 out of 3720 tested combos in the database. It is not a top combo for this game. The GPU is the limiting factor, and 1080p Low is the only setting where this combo reaches 60 FPS. The CPU is sufficient, but the GPU is not strong enough to push beyond 1080p Medium. For a better experience at higher settings, a stronger discrete GPU would be needed.