Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

65%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
188 FPS
Ultra 1080p Measured
105 FPS

1440p (2K / QHD)

Low 1440p Measured
142 FPS
Ultra 1440p Measured
74 FPS

4K (Ultra HD)

Low 4K Measured
92 FPS
Ultra 4K Measured
50 FPS
8.5ms Frame Time
13ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 21,088
Graphics Card
Required 27,787
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 59 67 92
1440p QHD 74 90 98 142
1080p Full HD 105 117 131 188

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 117
1920x1080 Low 188
1920x1080 Medium 131
1920x1080 Ultra 105
2560x1440 High 90
2560x1440 Low 142
2560x1440 Medium 98
2560x1440 Ultra 74
3840x2160 High 59
3840x2160 Low 92
3840x2160 Medium 67
3840x2160 Ultra 50

Performance Analysis: Control on Your System

The AMD Ryzen 5 5600G paired with the NVIDIA GeForce RTX 3080 produces a distinctly GPU-bound experience in Control, with resolution and preset selection driving most of the performance variance. Across the measured data, the RTX 3080’s raw throughput is the primary determinant of frame rates, while the Ryzen 5 5600G’s six Zen 3 cores comfortably feed the GPU at every tested setting. The 5600G, despite being a CPU with integrated graphics, holds its own in this pairing; its Cinebench R23 multi-core score of 10551 and single-core score of 1409 indicate ample headroom for a game like Control, which relies more on sustained GPU fill rates than on heavy CPU physics simulations. As resolutions drop from 4K to 1080p, the GPU’s workload scales down proportionally, yet the CPU never becomes a bottleneck—the data shows frame rates rising consistently with lower pixel counts, a hallmark of a GPU-limited scenario.

CPU and GPU Roles

The performance scaling across resolutions and presets reveals that the GPU is the dominant component in this configuration. At 4K Ultra, the combo averages 50.4 FPS, while at 4K Low it jumps to 92.2 FPS—a 41.8 FPS increase that comes purely from reducing pixel shading and texture work, not from any change in CPU load. This pattern repeats at lower resolutions: 1440p Ultra sits at 74.4 FPS versus 142 FPS at 1440p Low, and 1080p Ultra hits 105.2 FPS versus 187.6 FPS at 1080p Low. The scaling from Ultra to Low exceeds 80% at each resolution, confirming that the RTX 3080’s shader throughput and memory bandwidth (760.3 GB/s) are the limiting factors, not the Ryzen 5 5600G’s 6 cores and 12 threads.

The CPU’s role becomes more apparent when examining the transition from 1440p to 1080p at identical settings. At 1440p High, the combo produces 90.4 FPS; at 1080p High, it reaches 116.9 FPS—an increase of 26.5 FPS. This uplift shows the GPU has spare capacity at lower resolutions, and the CPU is able to keep up with the higher draw calls. Even at 1080p Low, where frame rates exceed 187 FPS, the Ryzen 5 5600G’s single-thread performance (3dmark single-thread score of 872) prevents any stutter, though the game’s engine likely caps frame pacing. Benchmarks indicate that at 1080p, the CPU’s 74th percentile rank among all CPUs (percentileVsAllCpus: 74) is sufficient to avoid any processing bottleneck, as the GPU is still the first component to saturate.

The scaling between 4K and 1080p is non-linear due to the GPU’s memory subsystem. At 4K Medium, the GPU averages 67.3 FPS, while 4K High drops to 58.8 FPS—a 14% reduction that reflects the increased memory pressure on the 10 GB GDDR6X frame buffer. The 320-bit bus and 760.3 GB/s bandwidth handle the bandwidth-heavy textures, but the GPU’s 68 RT cores are underutilized in non-ray-traced presets, meaning the rasterization pipeline is the bottleneck. In contrast, the Ryzen 5 5600G’s 16 MB L3 cache and dual-channel memory bus (51.2 GB/s) are irrelevant to this game’s performance; the CPU’s role is limited to feeding the GPU with draw commands, which it does flawlessly.

How This Combo Ranks

Among 3720 tested combinations, this CPU-GPU pairing ranks 1062nd in Control, placing it in the 71st percentile of all combos tested. That rank reflects the RTX 3080’s position in the GPU hierarchy—it sits at the 68th percentile of all GPUs (percentileVsAllGpus: 68)—and the Ryzen 5 5600G’s 74th percentile among CPUs, but the combined score is dragged down by the CPU’s older Zen 3 architecture. The data shows that the CPU’s average benchmark score of 21088 is nearly identical to its nearest rivals, with deltas of only 0.1% to 0.4%, meaning the 5600G is not a performance outlier. The combo’s rank suggests that many other pairings—including those with newer CPUs or higher-end GPUs—would outperform it, but it still sits above the median combo in the database.

The rank of 1062 should be interpreted with caution: the RTX 3080 is end-of-life (productionStatus: End-of-life), and its successor lines have since pushed it down the ladder. Still, the pairing beats the majority of tested combos, and the data shows that 71% of all tested configurations are slower in this game. The fact that the combo rank (1062) is higher than the GPU’s percentile rank (68th) indicates that the CPU does not degrade the GPU’s performance—the GPU is the star, and the CPU merely avoids holding it back.

FAQ

Q: What is the best settings preset at 4K resolution?

A: At 3840x2160, the Medium preset is the most demanding setting that stays at or above 60 FPS, averaging 67.3 FPS. High and Ultra presets fall below 60 FPS, with High at 58.8 FPS and Ultra at 50.4 FPS.

Q: Can this PC run Control at 1440p with maximum settings?

A: Yes, at 2560x1440, the Ultra preset averages 74.4 FPS, which is above the 60 FPS playable threshold. All four presets (Low, Medium, High, Ultra) remain above 74 FPS, so there is no need to compromise at this resolution.

Q: How does the Ryzen 5 5600G compare to its nearest CPU rivals?

A: The Ryzen 5 5600G has an average benchmark score of 21088, which is within 0.4% of the Intel Core i3-1220P (21066, +0.1% delta), the Intel Core Ultra 7 256V (21112, -0.1% delta), the AMD Ryzen 5 7530U (21133, -0.2% delta), and the Intel Core Ultra 7 155U (21174, -0.4% delta). These differences are negligible for gaming.

Q: Is the RTX 3080’s performance matched by any other GPUs?

A: The RTX 3080’s average score is 23172, and its nearest rivals are the NVIDIA P106-100 (23249, -0.3% delta), AMD Radeon Pro Vega 16 (23250, -0.3% delta), AMD Radeon RX 6600M (23273, -0.4% delta), and AMD Radeon R9 M290X (23276, -0.4% delta). All are within 0.4% of the 3080 in synthetic benchmarks.

Q: At which resolution does the GPU become the bottleneck?

A: At every resolution, the GPU is the bottleneck. The data shows that decreasing resolution from 4K to 1080p at the same preset (e.g., High) increases FPS from 58.8 to 116.9, indicating the GPU is always the limiting component, and the CPU never caps the frame rate.

Q: Is the 4K Low preset playable?

A: Yes, at 3840x2160 with Low settings, the combo averages 92.2 FPS, well above the 60 FPS threshold. The verdictByResolution lists Low and Medium as playable at 4K, with Medium being the best playable setting.

Measured FPS Breakdown

At 1920x1080, the lowest resolution tested, the combo delivers strong headroom. Low settings yield an average of 187.6 FPS, Medium 131.3 FPS, High 116.9 FPS, and Ultra 105.2 FPS. The jump from Low to Medium is a 56.3 FPS gap, while the gap from Medium to High is 14.4 FPS, and from High to Ultra is only 11.7 FPS. This shows diminishing returns as settings increase, but all presets clear 60 FPS by a wide margin—even Ultra has a 45.2 FPS buffer above the playable threshold.

Moving to 2560x1440, the average FPS drops by 51% at Ultra (105.2 to 74.4 FPS) and 23% at Low (187.6 to 142 FPS). The High preset at 1440p averages 90.4 FPS, while Medium hits 98.4 FPS. The Ultra preset at 1440p is still comfortably above 60 FPS, but the margin narrows to 14.4 FPS. The Low preset at 1440p (142 FPS) is notably higher than the 4K Low preset (92.2 FPS), indicating that the GPU’s memory bandwidth is sufficient for 1440p textures but not for 4K’s higher pixel load.

At 3840x2160, only Low and Medium pass the 60 FPS test. The Low preset averages 92.2 FPS, which is 9.2 FPS above the 4K High preset (58.8 FPS). Medium lands at 67.3 FPS, just 7.3 FPS above the 50.4 FPS of Ultra. Ultra presets at 4K are not playable, as they fall 9.6 FPS short of 60 FPS. The GPU’s 10 GB VRAM and 320-bit bus are enough for Low and Medium, but High and Ultra exceed the memory’s ability to stream textures without stalling.

Similar Performance Alternatives

For the Ryzen 5 5600G, the nearest CPU rivals—Intel Core i3-1220P, Intel Core Ultra 7 256V, AMD Ryzen 5 7530U, and Intel Core Ultra 7 155U—all have average scores within 0.4% of the 5600G’s 21088 score. In gaming, these CPUs would deliver nearly identical frame rates in Control, as the GPU is the bottleneck. However, the 5600G has a higher boost clock (4.40 GHz) and more threads than some of these rivals, but the benchmark data shows the differences are negligible.

For the RTX 3080, the nearest rivals include the NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M, and AMD Radeon R9 M290X. These GPUs have avg scores between 23249 and 23276, which is within 0.4% of the RTX 3080’s 23172. In Control, these cards would produce nearly identical FPS at the same settings, provided the CPU is not a bottleneck. The RX 6600M is a mobile GPU, but its performance is comparable to the RTX 3080 in this game, suggesting that a laptop with that GPU and a decent CPU would achieve similar results.

If you were to swap the CPU for one of its rivals, the frame rates would not change because the GPU is already the limiting factor. The same applies to swapping the GPU for a near-equal card—the performance delta would be within 1-2 FPS, given the benchmark scores. The only way to improve the combo’s rank would be to upgrade the GPU to a more powerful card, as the CPU has ample headroom.

Best Settings per Resolution

At 1920x1080, the Ultra preset is the best choice because it averages 105.2 FPS, which is well above the 60 FPS threshold. This preset uses the full GPU, but the 3080 has no issue maintaining a high frame rate, so there is no reason to compromise. The data shows that Ultra at 1080p is 1.3x faster than the 1440p Ultra preset, so the GPU is not taxed.

At 2560x1440, the Ultra preset also remains the best setting with an average of 74.4 FPS. This is the highest resolution that allows Ultra without dipping below 60 FPS. The data shows that the 1440p Ultra preset has a 14.4 FPS buffer over the playable threshold, which is enough to handle dynamic scenes. If you prefer a higher FPS for competitive play, the High preset at 1440p averages 90.4 FPS, but the Ultra preset offers the best visual fidelity while still hitting 60 FPS.

At 3840x2160, the best playable setting is Medium, which averages 67.3 FPS. This is the only preset above Low that clears 60 FPS. The High preset at 4K fails at 58.8 FPS, and Ultra is even worse at 50.4 FPS. To get a 60 FPS experience at 4K, you must use Medium, which still provides a playable frame rate but sacrifices the higher visual effects that High and Ultra offer.

The Verdict

This PC can run Control at all three tested resolutions, but only with specific settings. At 1080p, you can max out the game at Ultra and still average 105.2 FPS, which is a comfortable margin above the 60 FPS threshold. At 1440p, the Ultra preset remains playable with an average of 74.4 FPS, so you do not need to downgrade any settings. At 4K, the combo can run the game, but only on Low (92.2 FPS) or Medium (67.3 FPS) presets. The High and Ultra presets at 4K fall below 60 FPS, with averages of 58.8 FPS and 50.4 FPS respectively, so they are not viable for a smooth experience.

The verdict by resolution confirms that the 1080p and 1440p resolutions are fully playable with the highest quality settings, while 4K requires a settings compromise. The RTX 3080’s 10 GB VRAM and the CPU’s 12 threads are adequate, but the GPU’s raw performance at 4K is just short of hitting the 60 FPS mark on High. Overall, this is a capable 1080p and 1440p gaming system, and a 4K system only if you are willing to drop to Medium settings. The data suggests that for the best experience, stick to 1440p Ultra, which offers high visual fidelity and a comfortable FPS buffer.