Instant compatibility check with FPS benchmarks and optimization tips
Control
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 78 | 90 | 101 | 142 |
| 1440p QHD | 116 | 133 | 150 | 171 |
| 1080p Full HD | 151 | 158 | 165 | 187 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Control on Your System
The AMD Ryzen 5 5600F paired with the NVIDIA GeForce RTX 5090 delivers a commanding performance profile in Control, with measured data indicating that every tested preset at every resolution clears the 60 FPS playability threshold. This combination of a six-core Zen 3 processor and a Blackwell-architecture flagship GPU produces average frame rates that range from a peak of 187 FPS at 1080p Low to a still-robust 78 FPS at 4K Ultra, positioning this system as one that can comfortably handle the game's demands across the board.
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains an average of at least 60 FPS is Ultra, yielding an average of 78 FPS. This is the maximum visual quality option available, and the data confirms it stays well above the 60 FPS playability threshold. The High preset runs higher at 90 FPS on average, while Medium sits at 101 FPS, but the Ultra setting is fully viable for a 4K experience.
For 2560x1440, the Ultra preset also stands as the best choice, delivering an average of 116 FPS. This is a significant jump over the 4K result, indicating that the resolution scaling works heavily in favor of the user. High runs at 133 FPS and Medium at 150 FPS, but Ultra at 116 FPS provides a high-fidelity experience without sacrificing smoothness.
At 1920x1080, the Ultra preset again tops the list, with an impressive average of 151 FPS. This is a playable and visually rich option that leaves substantial headroom above the 60 FPS threshold. With High at 158 FPS and Medium at 165 FPS, the Ultra preset at 1080p is the most demanding setting that still yields a high refresh rate experience, making it the optimal choice for this resolution.
FAQ
Q: Can this PC run Control at 60 FPS on Ultra settings at 4K?
A: Yes. The measured data shows an average of 78 FPS at 3840x2160 with Ultra settings, which is above the 60 FPS playable threshold.
Q: What is the highest average frame rate achieved at 1920x1080?
A: The highest average FPS at 1080p is 187 FPS, which occurs with the Low preset. However, the Ultra preset still achieves a robust 151 FPS on average.
Q: At which resolution does the performance headroom over 60 FPS become the narrowest?
A: The narrowest margin is at 3840x2160 with Ultra settings, where the average of 78 FPS is only 18 FPS above the playable threshold, compared to a 56 FPS margin at 1440p Ultra and a 91 FPS margin at 1080p Ultra.
Q: How does the frame rate scale between Medium and Low settings at 1440p?
A: At 2560x1440, the difference between Medium (150 FPS) and Low (171 FPS) is 21 FPS. The drop from Low to Medium is a 12.3% decrease in average frame rate.
Q: Could the RTX 5090's performance be considered overkill given the game's age?
A: The data indicates the GPU is highly capable, but the 78 FPS at 4K Ultra shows it is still maximizing the most demanding settings. The low settings provide 142 FPS at 4K, indicating the GPU has headroom, but the 92nd percentile rank among all GPUs shows it's a high-end card that still meets the demands of this title.
Q: Does the game support a 144Hz experience at any resolution?
A: Yes, at 2560x1440, the Ultra preset (116 FPS), High (133 FPS), Medium (150 FPS), and Low (171 FPS) all exceed 144 FPS. At 1080p, all presets except Ultra (151 FPS) are above 144 FPS, with High (158 FPS), Medium (165 FPS), and Low (187 FPS) all exceeding that mark. At 4K, only the Low preset (142 FPS) approaches this, but does not fully reach it.
Measured FPS Breakdown
At 3840x2160, the measured frames per second show a clear progression. Starting with Low settings, the system produces an average of 142 FPS. Moving to Medium, the average drops to 101 FPS with a minimum of 86 and a maximum of 116. High settings yield an average of 90 FPS. Ultra is the most demanding, with an average of 78 FPS. The data shows a 64 FPS difference between Low and Ultra at 4K, highlighting the GPU's heavy load at this resolution.
At 2560x1440, performance improves significantly. Low settings average 171 FPS. Medium averages 150 FPS, with a reported minimum of 127 and maximum of 172. High settings produce an average of 133 FPS. Ultra settings still maintain an average of 116 FPS. The gap between Low and Ultra narrows to 55 FPS compared to 4K, showing a less severe performance penalty for higher visual fidelity.
At 1920x1080, the frame rates are the highest in the dataset. Low settings deliver an average of 187 FPS. Medium settings average 165 FPS, with a minimum of 140 and a maximum of 190. High settings average 158 FPS. Ultra settings have an average of 151 FPS. The difference between Low and Ultra is 36 FPS, demonstrating the least relative impact from settings changes at this resolution.
The Verdict
The data clearly indicates that this combination can run Control at playable frame rates at all tested resolutions. The verdict by resolution confirms that Ultra settings are fully playable at every level. At 3840x2160, the system achieves an average of 78 FPS at Ultra, which is above the 60 FPS threshold. At 2560x1440, the Ultra preset averages 116 FPS, and at 1920x1080, it averages 151 FPS. The system clears the 60 FPS threshold with the most demanding preset at all three resolutions, making it a definitive yes for high-refresh-rate play at 1080p and 1440p, and a solid 4K experience.
The measured data shows a significant performance headroom at 1440p and 1080p. The 1440p Ultra result is 56 FPS above the threshold, while the 1080p Ultra result is 91 FPS above, indicating that users have ample GPU headroom for other tasks or future titles. At 4K, the 18 FPS margin ensures smooth gameplay, but it is the closest margin, suggesting that Ultra settings at 4K are the absolute limit of this combination’s performance in this title.
Similar Performance Alternatives
Looking at the nearest rivals of the CPU and GPU, there are hardware options that would behave similarly in terms of overall benchmark scores. For the CPU, the AMD Ryzen 5 5600F’s average benchmark score of 36945 is closely matched by the Intel Core Ultra 5 225 at a delta of 0%, meaning they are effectively identical in synthetic tests. The AMD Ryzen 5 5500X3D is 0.2% behind, and the AMD Ryzen AI 7 PRO 450 is 0.4% behind. The Intel Core i9-12900T is 0.5% behind, showing a very tight spread of performance among these rivals.
For the GPU, the NVIDIA GeForce RTX 5090 has an average benchmark score of 79842, which places it near the NVIDIA Tesla P100 PCIe 16 GB at 0.3% slower, the NVIDIA Tesla P100 PCIe 12 GB at 0.6% faster, the AMD Radeon RX 6850M XT at 1.1% faster, and the AMD Radeon Pro Vega 64X at 1.4% slower. These rivals represent the closest scoring alternatives in the database, though it’s important to note that these are overall benchmark scores, not game-specific performance numbers.
How This Combo Ranks
In Control, this specific combination of the AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5090 ranks 228th out of 3720 tested combinations. This places it in the top 6.1% of all configurations in the database. The high rank is driven primarily by the GPU’s extremely high percentile score of 92% versus all GPUs, while the CPU sits at the 85th percentile. The ranking indicates that while the CPU is above average, the GPU is the dominant factor in pushing this combo into the top tier of tested systems for this game.
The rank of 228 out of 3720 implies that there are 227 other combos that perform better, likely those featuring even more powerful CPUs, though the data shows that the RTX 5098 is already in the top 8% of GPUs. This ranking reflects the combined strength of the pair, but also suggests that for this game, the CPU is not a bottleneck, allowing the GPU to fully express its capabilities.
CPU and GPU Roles
The scaling between resolutions and presets reveals the division of labor between the CPU and GPU. At 3840x2160, the GPU is the primary constraint. The average FPS drops from 142 at Low to 78 at Ultra, a 47% reduction when the pixel count and settings are increased. This is typical for a GPU-bound scenario, as the rendering load scales with resolution and quality settings.
At 2560x1440, the GPU still holds the lion’s share of the workload, but the CPU begins to show its strength. The difference between Low and Ultra is 55 FPS (171 to 116), which is a 32% drop. This is less severe than at 4K, indicating that the CPU can keep up with the GPU at this resolution, but the GPU remains the limiting factor for high settings.
At 1920x1080, the CPU’s influence becomes more apparent. The gap between Low and Ultra narrows to 36 FPS (187 to 151), a 19% drop. At this resolution, the GPU has far less work to do, and the CPU can more easily feed it, reducing the overall performance difference between presets. The data shows that while the GPU is the primary engine, the CPU’s role in maintaining high frame rates becomes more significant at lower resolutions, though it never becomes the bottleneck for this game, as all results are far above the 60 FPS threshold.