Instant compatibility check with FPS benchmarks and optimization tips
Control
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 21 | 24 | 33 |
| 1440p QHD | 27 | 31 | 35 | 50 |
| 1080p Full HD | 36 | 41 | 46 | 65 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Control on Your System
The AMD Ryzen 5 5600F and Intel Arc B390 combination presents a highly specific performance profile for Control, based on recorded database measurements. The data shows a system that is heavily constrained by the graphics processor, with playable performance only achievable at the lowest settings in 1080p. The benchmark results indicate a clear divide between the CPU’s strong processing capability and the GPU’s limited rendering throughput, making this pairing suitable only for modest gaming expectations at lower resolutions and graphical presets.
Best Settings per Resolution
At 3840x2160, the database records no playable settings for this combination. The highest average frame rate achieved at this resolution is 33 FPS on the Low preset, which falls well below the 60 FPS playable threshold. The Medium preset delivers an average of 24 FPS, High drops to 21 FPS, and Ultra bottoms out at 18 FPS. None of these configurations approach the required performance level, so the recommendation is that 4K gaming is not viable with this hardware.
For 2560x1440, the situation improves slightly but remains below the playable threshold. The best recorded average is 50 FPS on the Low preset, still 10 FPS short of the 60 FPS target. The Medium preset averages 35 FPS, High averages 31 FPS, and Ultra averages 27 FPS. The database’s verdict lists no playable settings for this resolution, meaning that even the most performance-friendly preset fails to maintain a consistent 60 FPS experience.
At 1920x1080, the only playable configuration is the Low preset, which achieves an average of 65 FPS. This is the sole setting that clears the 60 FPS threshold across all tested resolutions. The Medium preset averages 46 FPS, High averages 41 FPS, and Ultra averages 36 FPS, all of which fall short of the target. The database explicitly identifies Low as the best settings for 1080p, with an average FPS of 65 at that preset. For users seeking a smooth experience, the Low preset at 1080p is the only option that meets the playability criterion.
CPU and GPU Roles
The performance data reveals a pronounced GPU bottleneck across all resolutions. The Intel Arc B390, with its recorded benchmark score of 1482 in 3DMark Steel Nomad DX12, sits at the 9th percentile among all GPUs, placing it in the lower tier of graphics hardware. Its nearest rivals, such as the NVIDIA GeForce GT 520MX with a score of 1463 and the GeForce 800M with 1460, confirm this positioning. The GPU’s integrated design, sharing system memory and relying on a system-dependent bandwidth, severely limits its ability to handle the rendering demands of Control at higher resolutions and presets.
The AMD Ryzen 5 5600F, by contrast, is a capable desktop processor with a Passmark multithread score of 19236 and a single-thread score of 2872. It ranks in the 85th percentile among all CPUs, indicating strong processing headroom that is not being fully utilized in this gaming scenario. The CPU’s six cores and twelve threads, based on the Zen 3 architecture, provide ample compute power for game logic and physics, but the GPU cannot keep pace with the frame rendering workload.
The scaling between resolutions confirms this imbalance. Moving from 1920x1080 to 2560x1440 on the Low preset, the average FPS drops from 65 to 50, a 23% reduction. Further scaling to 3840x2160 on the same preset reduces the average to 33 FPS, another 34% drop. These steep declines are characteristic of a GPU-limited system, where increasing pixel count directly taxes the renderer. The CPU’s role becomes less relevant as resolution increases, since the frame rate is dictated by the GPU’s ability to fill pixels.
Preset scaling reinforces the GPU constraint. At 1080p, moving from Low to Medium reduces the average FPS from 65 to 46, a 29% decrease. High drops to 41 FPS, and Ultra to 36 FPS. The pattern is similar at 1440p and 4K, with each preset step producing substantial FPS losses. This sensitivity to graphical settings indicates that the GPU’s shading units, texture mapping units, and raster operations pipelines are the limiting factors, rather than the CPU’s processing speed.
Measured FPS Breakdown
The recorded data provides a complete picture of performance across all tested configurations. At 1920x1080, the Low preset delivers an average of 65 FPS, with no minimum or maximum values recorded. The Medium preset averages 46 FPS, with a minimum of 40 FPS and a maximum of 53 FPS. The High preset averages 41 FPS, and the Ultra preset averages 36 FPS, both without min or max data. The 1080p results show that only the Low preset maintains an average above the 60 FPS threshold, while Medium and above suffer from noticeable frame rate drops.
At 2560x1440, the Low preset averages 50 FPS, again lacking min or max values. The Medium preset averages 35 FPS, with a minimum of 30 FPS and a maximum of 40 FPS. The High preset averages 31 FPS, and the Ultra preset averages 27 FPS. The 1440p results demonstrate a consistent downward trend, with the gap between Low and Medium being 15 FPS, and the gap between High and Ultra being 4 FPS. None of these configurations reach the playable threshold.
At 3840x2160, the Low preset averages 33 FPS, the Medium preset averages 24 FPS with a minimum of 20 FPS and a maximum of 27 FPS, the High preset averages 21 FPS, and the Ultra preset averages 18 FPS. The 4K results show the most severe performance degradation, with even the Low preset falling 27 FPS short of the 60 FPS target. The Medium preset’s recorded min and max values indicate that frame times are inconsistent, with dips to 20 FPS that would be noticeable during gameplay.
The overall combo rank in the database is 3311 out of 3720 tested combinations, placing this hardware pairing in the lower percentile of systems tested for Control. This ranking aligns with the measured FPS data, which shows that the system struggles to maintain smooth performance even at lower settings.
The Verdict
Can this PC run Control? The database’s verdict is clear: at 3840x2160, there are no playable settings, and the best possible average FPS is 33 on Low, which is far below the 60 FPS threshold. At 2560x1440, the situation is similarly unfavorable, with no playable settings recorded and the best average being 50 FPS on Low. Only at 1920x1080 does the system achieve playable performance, and only on the Low preset, which delivers an average of 65 FPS.
For users with a 1080p monitor, the system can run Control at Low settings with a playable frame rate. The 65 FPS average provides a smooth experience, though the lack of min and max data means that frame pacing consistency is not fully documented. The Medium preset at 1080p, averaging 46 FPS, is not recommended for a 60 FPS target, as it falls short by 14 FPS and may exhibit stuttering during intense scenes.
At 1440p and 4K, the system is not capable of delivering a playable experience under any tested preset. The GPU’s limited pixel throughput, combined with its system-shared memory architecture, prevents it from handling the higher resolution workloads. The CPU’s performance headroom is irrelevant in these scenarios, as the GPU becomes the sole bottleneck. Users with higher-resolution displays would need to consider alternative hardware or significantly reduce their performance expectations.
The recorded data indicates that this is a system intended for low-resolution, low-settings gaming, and Control at 1080p Low is the maximum achievable configuration. The 60 FPS threshold is met at this setting, but any attempt to increase graphical fidelity or resolution will result in sub-60 FPS performance.
Similar Performance Alternatives
The nearest rivals for the AMD Ryzen 5 5600F provide context for the CPU’s performance level. The Intel Core Ultra 5 225 has an average benchmark score of 36938, which is essentially identical to the Ryzen 5 5600F’s 36945, representing a 0% delta. The AMD Ryzen 5 5500X3D scores 37018, a 0.2% advantage, while the AMD Ryzen AI 7 PRO 450 scores 37093, a 0.4% advantage. The Intel Core i9-12900T scores 37112, a 0.5% advantage. These processors would behave nearly identically to the Ryzen 5 5600F in Control, meaning they would offer the same CPU-level performance without changing the GPU bottleneck.
For the Intel Arc B390, the nearest rivals are all significantly weaker GPUs. The NVIDIA GeForce GT 520MX scores 1463, a 1.3% deficit relative to the Arc B390’s 1482. The NVIDIA GeForce 800M scores 1460, a 1.5% deficit, and the NVIDIA GeForce GT 625 OEM scores 1446, a 2.5% deficit. The NVIDIA GeForce GT 710 scores 1443, a 2.7% deficit. These GPUs would perform at a similar level to the Arc B390, meaning that any system using one of these graphics processors would likely deliver comparable frame rates in Control at the same settings and resolutions.
The combination of a mid-range CPU with a low-end GPU creates a situation where the GPU is the primary performance limiter. Swapping the Ryzen 5 5600F for any of its nearest rivals would have minimal impact on the game’s FPS, since the GPU would still constrain the frame rate. Conversely, swapping the Arc B390 for one of its nearest rivals would produce similar results, as the performance delta is within 3%. This indicates that the measured FPS values are representative of a broad range of hardware pairings with similar CPU and GPU performance characteristics.
FAQ
*Q: What is the highest average FPS this system can achieve in Control?*
A: The highest recorded average FPS is 65, achieved at 1920x1080 resolution with the Low preset. This is the only configuration that meets the 60 FPS playable threshold.
*Q: Can this system run Control at 2560x1440 resolution?*
A: No, the database records no playable settings at 2560x1440. The best average FPS at this resolution is 50 on the Low preset, which falls 10 FPS short of the 60 FPS threshold.
Q: How does the Intel Arc B390 compare to its nearest GPU rivals?
A: The Arc B390 has a benchmark score of 1482, which is 1.3% higher than the NVIDIA GeForce GT 520MX’s 1463, 1.5% higher than the GeForce 800M’s 1460, 2.5% higher than the GeForce GT 625 OEM’s 1446, and 2.7% higher than the GeForce GT 710’s 1443.
Q: What is the playable setting at 1920x1080 according to the database?
A: The only playable setting at 1920x1080 is Low, with an average FPS of 65. The Medium preset averages 46 FPS, High averages 41 FPS, and Ultra averages 36 FPS, all below the threshold.
Q: Is the CPU or GPU the main bottleneck for this game?
A: The GPU is the main bottleneck. The Intel Arc B390 ranks in the 9th percentile among all GPUs, while the AMD Ryzen 5 5600F ranks in the 85th percentile among CPUs. The FPS drops significantly as resolution increases, which is characteristic of GPU-limited performance.
*Q: How does the system rank among all tested hardware combinations for Control?*
A: The combination ranks 3311 out of 3720 tested combos in the database, placing it in the lower percentile of systems for this game. This ranking is consistent with the measured FPS data, which shows limited playability only at 1080p Low.