Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
110 FPS
Ultra 1080p Measured
58 FPS

1440p (2K / QHD)

Low 1440p Measured
81 FPS
Ultra 1440p Measured
47 FPS

4K (Ultra HD)

Low 4K Measured
56 FPS
Ultra 4K Measured
29 FPS
14.7ms Frame Time
22ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 20,468
Graphics Card
Required 27,787
Your GPU 15,290

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 36 38 56
1440p QHD 47 53 60 81
1080p Full HD 58 68 80 110

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 68
1920x1080 Low 110
1920x1080 Medium 80
1920x1080 Ultra 58
2560x1440 High 53
2560x1440 Low 81
2560x1440 Medium 60
2560x1440 Ultra 47
3840x2160 High 36
3840x2160 Low 56
3840x2160 Medium 38
3840x2160 Ultra 29

Performance Analysis: Control on Your System

The AMD Ryzen 5 5600 and NVIDIA GeForce RTX 2060 combination delivers a playable experience for Control at 1080p and 1440p, but falls short of the 60 FPS threshold at 4K across all tested presets. The recorded data shows a clear scaling pattern: lower resolutions and lower presets yield higher frame rates, with the CPU and GPU both contributing to the performance envelope depending on the workload.

Measured FPS Breakdown

At 3840x2160, the combination produces an average of 36.3 FPS on High settings, 37.7 FPS on Medium, and 29.2 FPS on Ultra. The Low preset at this resolution reaches 55.8 FPS, which is the closest the system gets to the 60 FPS threshold at 4K, but it still falls short. The gap between Low and Ultra at 4K is 26.6 FPS, indicating that the most demanding preset nearly halves the frame rate compared to the least demanding one.

Moving to 2560x1440, the results improve substantially. The Low preset delivers 80.7 FPS, Medium reaches 60.3 FPS, High produces 52.8 FPS, and Ultra drops to 47.1 FPS. The difference between Low and Ultra at 1440p is 33.6 FPS, a larger absolute spread than at 4K, but the baseline is higher, so even the Ultra preset remains above 45 FPS. The Medium preset at 1440p is exactly at the playable threshold, with an average of 60.3 FPS.

At 1920x1080, the system performs best. Low settings average 110.3 FPS, Medium reaches 79.8 FPS, High delivers 68.2 FPS, and Ultra produces 57.5 FPS. The drop from Low to Ultra is 52.8 FPS, showing that preset selection has a significant impact on frame rates at this resolution. The High preset at 1080p clears the 60 FPS threshold with 8.2 FPS to spare, while Ultra falls short by 2.5 FPS.

Across all resolutions, the pattern is consistent: Low settings provide the highest frame rates, followed by Medium, then High, with Ultra being the most demanding. The relative penalty for Ultra versus Low grows as resolution decreases, from 26.6 FPS at 4K to 52.8 FPS at 1080p, which suggests that the GPU becomes less of a bottleneck at lower resolutions, allowing preset changes to have a larger effect.

Similar Performance Alternatives

The CPU nearest rivals in the database are the Intel Core Ultra 7 258V, AMD Ryzen 5 8500G, AMD EPYC 9454P, and AMD EPYC 7713. The Ryzen 5 5600 has an average benchmark score of 20468, which is 0.1% ahead of the Core Ultra 7 258V (20454), 0.2% ahead of the Ryzen 5 8500G (20425), 0.2% ahead of the EPYC 9454P (20422), and 0.5% ahead of the EPYC 7713 (20363). These deltas are small, meaning the CPU performance is effectively comparable across these parts for general workloads. In the context of Control, the Ryzen 5 5600 would behave similarly to these rivals, with the caveat that the EPYC parts are server-oriented and may have different memory configurations in practice.

The GPU nearest rivals are the NVIDIA GeForce GTX 580, AMD Radeon 680M, NVIDIA GeForce RTX 3050 OEM, and AMD Radeon RX 7600. The RTX 2060 has an average benchmark score of 15290. The GTX 580 scores 15283, a delta of 0%, meaning the two are statistically tied. The Radeon 680M scores 15270, 0.1% behind. The RTX 3050 OEM scores 15199, 0.6% behind, and the RX 7600 scores 15171, 0.8% behind. These differences are minor, so any of these GPUs would produce frame rates in Control that are very close to the RTX 2060, assuming the same CPU and settings. The GTX 580 is an older architecture, but its benchmark score aligns closely with the RTX 2060, suggesting similar throughput in this game's workload.

For the full combo, the CPU and GPU are both mid-range parts in their respective categories, and the nearest rivals indicate that swapping either component for a similarly scoring alternative would not materially change the measured FPS. A system with a Ryzen 5 8500G and an RX 7600, for example, would likely land within a few frames of the results recorded here.

How This Combo Ranks

The database ranks this specific CPU and GPU combination at 2867 out of 3720 tested combos for Control. This places the combo in the lower-middle portion of the distribution, with roughly 77% of tested combos performing better. The percentile positions of the individual components support this: the CPU sits at the 74th percentile among all CPUs, while the GPU sits at the 58th percentile among all GPUs. The combo rank is lower than either component percentile, which indicates that the GPU is the limiting factor for this game, pulling the overall ranking down.

In practical terms, a rank of 2867 out of 3720 means that most other combinations tested by the database achieve higher frame rates in Control. The combo is not at the bottom, but it is clearly not a high-performance pairing. The 1080p and 1440p results are playable, but the 4K results are not, and this is consistent with a mid-range GPU paired with a competent but not top-tier CPU.

The Verdict

The verdict by resolution is clear. At 3840x2160, there are no playable settings, meaning no preset reaches the 60 FPS threshold. The best case is Low with 55.8 FPS, which is 4.2 FPS short. Medium and High produce 37.7 and 36.3 FPS respectively, and Ultra drops to 29.2 FPS. This resolution is not suitable for smooth gameplay with this combo.

At 2560x1440, the playable settings are Low and Medium. Low averages 80.7 FPS, which is well above the threshold, and Medium averages 60.3 FPS, just barely clearing it. High and Ultra fall short at 52.8 and 47.1 FPS. The best playable setting is Medium, with an average of 60.3 FPS.

At 1920x1080, the playable settings are High, Low, and Medium. Low averages 110.3 FPS, Medium averages 79.8 FPS, and High averages 68.2 FPS. Ultra just misses the threshold at 57.5 FPS. The best playable setting is High, with an average of 68.2 FPS.

Can this PC run Control? Yes, but only at 1080p and 1440p with the right presets. For 1080p, the user can select High settings and stay above 60 FPS. For 1440p, Medium is the maximum preset that clears the threshold, and it does so by a narrow margin. 4K is not viable for 60 FPS gameplay under any tested preset.

CPU and GPU Roles

The measured FPS data reveals how the CPU and GPU each influence performance in Control. At 4K, the GPU is the dominant constraint. The average FPS at Low is 55.8, and at Ultra it is 29.2, a drop of 47.6% from Low to Ultra. This large preset sensitivity indicates that the GPU is fully utilized and that reducing graphical load directly translates to higher frame rates. The CPU, with its 6 cores and 12 threads, has enough headroom to feed the GPU at this resolution, as evidenced by the fact that even the lowest preset does not reach 60 FPS, which would be expected if the CPU were the bottleneck.

At 1440p, the balance shifts. Low settings produce 80.7 FPS, while Ultra produces 47.1 FPS, a drop of 41.6%. This is still a substantial GPU impact, but the fact that Low exceeds 80 FPS suggests the GPU has spare capacity at lower presets. The CPU becomes more relevant here, as the frame rates are high enough that the CPU's ability to process game logic and draw calls starts to matter. The Medium preset at 60.3 FPS is a borderline case where both components are likely working near their limits.

At 1080p, the CPU role becomes more pronounced. Low settings reach 110.3 FPS, which is a high frame rate that requires a CPU capable of sustaining that level of throughput. The drop to Ultra at 57.5 FPS is a 47.9% reduction, similar to the 4K percentage, but the absolute numbers are higher. The CPU is likely the limiting factor at Low and Medium presets, where the GPU can render frames quickly but the CPU must keep up with game state updates. At High and Ultra, the GPU becomes more limiting again, but the CPU still contributes to the overall frame rate.

The scaling between resolutions tells the same story. At the same preset, moving from 1080p to 1440p reduces FPS by roughly 20% to 30% depending on the preset. For example, High drops from 68.2 to 52.8 FPS, a 22.6% reduction. Moving from 1440p to 4K reduces High further from 52.8 to 36.3 FPS, a 31.3% reduction. This increasing penalty with resolution confirms that the GPU is the primary bottleneck at higher resolutions, while the CPU becomes more significant at lower resolutions where frame rates are higher.

FAQ

Q: What is the highest preset that maintains at least 60 FPS at 1920x1080?

A: High settings average 68.2 FPS, which is above the 60 FPS threshold. Ultra averages 57.5 FPS, so High is the best playable preset at 1080p.

Q: Can this combination run Control at 3840x2160 with any settings?

A: No. The database shows no playable settings at 4K. The closest is Low with 55.8 FPS, which is below the 60 FPS threshold. Medium, High, and Ultra all produce lower averages (37.7, 36.3, and 29.2 FPS respectively).

Q: How does the RTX 2060 compare to the RX 7600 in benchmark scores?

A: The RTX 2060 has an average benchmark score of 15290, while the RX 7600 scores 15171. The RTX 2060 is 0.8% ahead, a negligible difference for gameplay.

Q: What is the average FPS at 2560x1440 with Medium settings?

A: Medium settings at 1440p average 60.3 FPS, which just clears the 60 FPS playable threshold.

Q: Is the CPU or GPU more important for reaching 60 FPS at 1080p?

A: At 1080p, the CPU becomes more significant because frame rates are higher. The Low preset reaches 110.3 FPS, which requires strong CPU throughput, while the GPU has less impact on the average at lower presets. The CPU has a 74th percentile rank among all CPUs, indicating it is capable of supporting high frame rates.

Q: What is the combo's rank in the database for Control?

A: The combo is ranked 2867 out of 3720 tested combinations, placing it in the lower-middle range of all tested systems.

Best Settings per Resolution

For 3840x2160, there is no playable preset. The best average FPS is 55.8 at Low, but this does not meet the 60 FPS threshold, so no recommendation can be made for this resolution.

For 2560x1440, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 60.3 FPS. Low is also playable at 80.7 FPS, but Medium offers higher graphical quality while still clearing the threshold by a narrow margin.

For 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 68.2 FPS. Medium and Low are also playable, with 79.8 and 110.3 FPS respectively, but High provides the best visual quality among the playable options. Ultra is not playable at 1080p, as it averages 57.5 FPS, which is 2.5 FPS below the threshold.

The data indicates that users targeting a smooth 60 FPS experience should prioritize 1080p with High settings or 1440p with Medium settings. For those willing to accept lower frame rates, 4K is technically playable but not at a level that meets the standard playability threshold. The combination of the Ryzen 5 5600 and RTX 2060 is a balanced mid-range pairing, but Control at 4K is beyond its reach, and even at 1440p, only the lower presets are viable.