Instant compatibility check with FPS benchmarks and optimization tips
Control
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 34 | 41 | 61 |
| 1440p QHD | 44 | 56 | 62 | 88 |
| 1080p Full HD | 60 | 75 | 84 | 115 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Control on Your System
FAQ
Q: Can this system run Control at 60 FPS at 1920x1080?
A: Yes. All four settings presets (Low, Medium, High, Ultra) clear the 60 FPS threshold at 1920x1080, with Ultra averaging 60.1 FPS, High at 74.8 FPS, Medium at 84.1 FPS, and Low at 114.5 FPS.
Q: What is the best playable setting at 2560x1440?
A: Medium is the most demanding preset that stays at or above 60 FPS, averaging 62.2 FPS. High falls to 56.4 FPS and Ultra drops to 44.4 FPS, while Low reaches 87.8 FPS.
Q: Is 4K playable with this hardware?
A: Only at Low settings. The 3840x2160 Low preset averages 60.9 FPS, just barely above the 60 FPS threshold. Medium drops to 40.8 FPS, High to 33.8 FPS, and Ultra to 31.4 FPS.
Q: How does the Intel Arc B580 compare to nearby GPUs in the database?
A: The Arc B580 sits at the 68th percentile among all tested GPUs. Its closest rivals include the AMD Radeon RX 580 2048SP (0.2% higher average score), the NVIDIA GeForce RTX 2080 (0.6% higher), the NVIDIA GeForce RTX 3080 (0.7% lower), and the NVIDIA P106-100 (1.0% lower).
Q: Where does the Ryzen 5 4600G rank among CPUs?
A: The CPU sits at the 71st percentile among all tested CPUs. Its nearest rivals are the AMD Ryzen 3 PRO 5355GE (0.1% higher average score), the AMD Ryzen 3 8300GE (0.6% lower), the Intel Core 7 150U (0.6% lower), and the Intel Core i3-14100T (0.8% lower).
Q: Does raising settings from Low to Ultra change the frame rate more at 1080p or 4K?
A: The absolute drop is larger at 1080p: going from Low (114.5 FPS) to Ultra (60.1 FPS) loses 54.4 FPS. At 4K, the same settings change loses 29.5 FPS, from 60.9 FPS on Low to 31.4 FPS on Ultra. However, the relative penalty is steeper at 4K, where Ultra runs at roughly half the speed of Low.
CPU and GPU Roles
The recorded data for Control reveals a system where the Intel Arc B580 is the dominant performance driver, particularly as resolution rises. The Ryzen 5 4600G, a 6-core, 12-thread Zen 2 part with a 71st percentile CPU ranking, appears to keep pace well enough at lower resolutions, but the scaling pattern across settings indicates the GPU is the limiting factor in almost every configuration.
At 1920x1080, the frame rate spreads widely across presets: Low averages 114.5 FPS, Medium 84.1 FPS, High 74.8 FPS, and Ultra 60.1 FPS. The gap from Low to Ultra is 54.4 FPS, a 47% reduction. This is a significant range, and it suggests that at this resolution the GPU is doing most of the work. If the CPU were the bottleneck, the frame rate would compress toward a single ceiling regardless of preset. Instead, each preset step produces a measurable drop, which is the signature of a GPU-bound scenario.
At 2560x1440, the pattern continues but the ceiling lowers. Low averages 87.8 FPS, Medium 62.2 FPS, High 56.4 FPS, and Ultra 44.4 FPS. The Low to Ultra spread is 43.4 FPS. Notably, Medium stays above 60 FPS while High falls below it, a relatively narrow band of playability. This tightening suggests the GPU is being pushed harder, and the render resolution is starting to dominate the equation.
At 3840x2160, the GPU is clearly the primary constraint. Low averages 60.9 FPS, Medium drops to 40.8 FPS, High to 33.8 FPS, and Ultra to 31.4 FPS. The difference between High and Ultra at 4K is only 2.4 FPS, while the difference between Low and Medium is 20.1 FPS. This nonlinear scaling indicates that the graphics card's compute and memory resources are saturated at higher settings, and the CPU's role has diminished to a supporting one. The CPU has enough headroom to feed the GPU at 4K, but the GPU cannot translate that into higher frame rates.
The CPU's capability is not irrelevant, though. At 1080p Low, the system reaches 114.5 FPS, which requires the CPU to submit frames quickly enough to feed the Arc B580. The Ryzen 5 4600G's 12 threads and 8 MB of shared L3 cache are sufficient for this task. The data does not show a scenario where the CPU becomes the bottleneck, since frame rates continue to scale with GPU load. But the 4K results, where even Low settings only reach 60.9 FPS, demonstrate that the GPU is the ceiling.
In summary, the GPU role grows with resolution and preset complexity. The CPU role is most relevant at 1080p Low and Medium, where higher frame rates demand faster draw call processing. Across the full matrix, the Intel Arc B580 dictates the playable envelope.
How This Combo Ranks
The combination of the AMD Ryzen 5 4600G and the Intel Arc B580 ranks 2804 out of 3720 tested combos in Control. That places this pairing in the lower third of the database, which is a meaningful signal. The GPU alone sits at the 68th percentile among all GPUs, and the CPU at the 71st percentile among all CPUs, yet the combined result in this specific game is less flattering.
The rank suggests that Control is a demanding title for this hardware pairing, or that the combination is not extracting full performance from its components. The 4K results are the clearest evidence: only Low settings clear 60 FPS, and even that is marginal at 60.9 FPS. At 1440p, the playable ceiling is Medium at 62.2 FPS. At 1080p, all presets are playable, but Ultra barely clears the threshold at 60.1 FPS.
The gap between the component percentiles and the combo rank is worth investigating. A rank of 2804 out of 3720 means roughly 75% of tested combos perform better in this game. Since the GPU and CPU are both near the 70th percentile individually, the low combo rank implies that Control's engine is sensitive to something this pairing lacks. It could be the CPU's single-thread performance, the GPU's driver overhead, or the game's specific resource demands. The data does not isolate the cause, but the outcome is clear: this combo is better suited to less demanding titles or to lower resolution play.
Compared to other combos in the database, this pairing is not an outlier in terms of component quality, but it underperforms in Control specifically. The measured FPS values confirm that the game is playable at 1080p across all presets, which is a reasonable result for a 2019 action adventure title. However, the rank indicates that many other combinations deliver higher frame rates in the same scenarios.
Similar Performance Alternatives
The nearest rivals for the Ryzen 5 4600G provide a useful reference for CPU-bound scenarios. The AMD Ryzen 3 PRO 5355GE has an average benchmark score 0.1% higher, making it effectively interchangeable with the 4600G in most workloads. The AMD Ryzen 3 8300GE scores 0.6% lower, the Intel Core 7 150U scores 0.6% lower, and the Intel Core i3-14100T scores 0.8% lower. These CPUs would produce nearly identical frame rates in Control, assuming the same GPU, because the performance deltas are all within 1%.
On the GPU side, the Intel Arc B580's nearest rivals are similarly close. The AMD Radeon RX 580 2048SP has an average score 0.2% higher, the NVIDIA GeForce RTX 2080 is 0.6% higher, the NVIDIA GeForce RTX 3080 is 0.7% lower, and the NVIDIA P106-100 is 1.0% lower. These deltas are small enough that a user swapping between these GPUs would see virtually the same frame rates in Control. The RTX 2080 and RTX 3080 being in this group is notable, as both are older, higher-tier cards that now benchmark similarly to the Arc B580 in the database's aggregate metrics.
For a user considering an alternative build, combining the Ryzen 5 4600G with any of these rival GPUs would yield similar results. Likewise, pairing the Arc B580 with one of the rival CPUs would not meaningfully change the outcome. The measured FPS values in Control are therefore representative of a broader cluster of hardware, not just this exact pairing.
The practical implication is that the playable settings at each resolution would remain the same: 1080p across all presets, 1440p up to Medium, and 4K at Low only. The deltas are all under 1.1%, so none of these alternatives would push High settings at 1440p above the 60 FPS threshold or make 4K Medium playable.
Best Settings per Resolution
At 3840x2160, the only preset that stays at or above 60 FPS is Low, with an average of 60.9 FPS. Medium falls to 40.8 FPS, High to 33.8 FPS, and Ultra to 31.4 FPS. The margin at Low is razor thin, only 0.9 FPS above the threshold, so any scene heavier than average could dip below 60 FPS.
At 2560x1440, Medium is the best playable setting, averaging 62.2 FPS. Low reaches 87.8 FPS, High drops to 56.4 FPS, and Ultra to 44.4 FPS. The Medium preset provides a 2.2 FPS cushion over the threshold, which is still tight but more comfortable than the 4K Low situation.
At 1920x1080, Ultra is the best playable setting, averaging 60.1 FPS. High averages 74.8 FPS, Medium 84.1 FPS, and Low 114.5 FPS. The Ultra margin is only 0.1 FPS, which is effectively at the threshold. For a more stable experience, High at 74.8 FPS offers a 14.8 FPS buffer while still delivering near-maximum visual quality.
The Verdict
Yes, this PC can run Control, but the experience depends heavily on resolution and settings. At 1920x1080, the system clears 60 FPS on every preset, including Ultra at 60.1 FPS. This is the only resolution where the full range of settings is playable. At 2560x1440, the playable settings are Low and Medium, with Medium averaging 62.2 FPS. High and Ultra fall short at 56.4 FPS and 44.4 FPS, respectively. At 3840x2160, only Low is playable, averaging 60.9 FPS.
The verdict by resolution is unambiguous: 1080p owners can max out the game, 1440p owners should stick to Medium or lower, and 4K owners must use Low settings. The margins at 1080p Ultra and 4K Low are both under 1 FPS, so players who want a safety buffer should consider dropping one preset level. At 1080p, High at 74.8 FPS is a safer choice. At 4K, there is no safer option above Low, since Medium drops to 40.8 FPS.
The data indicates that this pairing is a capable 1080p machine for Control, a conditional 1440p machine, and a marginal 4K machine. The GPU is the limiting factor at higher resolutions, while the CPU is sufficient across the board.
Measured FPS Breakdown
3840x2160
- Low: average 60.9 FPS
- Medium: average 40.8 FPS
- High: average 33.8 FPS
- Ultra: average 31.4 FPS
2560x1440
- Low: average 87.8 FPS
- Medium: average 62.2 FPS
- High: average 56.4 FPS
- Ultra: average 44.4 FPS
1920x1080
- Low: average 114.5 FPS
- Medium: average 84.1 FPS
- High: average 74.8 FPS
- Ultra: average 60.1 FPS
The data shows a consistent pattern: each resolution step down from 4K to 1080p adds roughly 30 to 50 FPS at the Low preset, and each preset step down from Ultra to Low adds a smaller but still significant gain. The largest single jump is from 4K Medium to 4K Low, a 20.1 FPS increase, while the smallest is between 4K High and 4K Ultra, just 2.4 FPS. At 1080p, the Low to Ultra gap is 54.4 FPS, the widest spread in the entire dataset. This asymmetry reinforces the conclusion that the GPU is the dominant factor, with the CPU providing enough headroom to avoid becoming the primary constraint.