Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

26%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
65 FPS
Ultra 1080p Measured
36 FPS

1440p (2K / QHD)

Low 1440p Measured
50 FPS
Ultra 1440p Measured
27 FPS

4K (Ultra HD)

Low 4K Measured
33 FPS
Ultra 4K Measured
18 FPS
24.4ms Frame Time
37ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 17,507
Graphics Card
Required 27,787
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 21 24 33
1440p QHD 27 31 35 50
1080p Full HD 36 41 46 65

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 41
1920x1080 Low 65
1920x1080 Medium 46
1920x1080 Ultra 36
2560x1440 High 31
2560x1440 Low 50
2560x1440 Medium 35
2560x1440 Ultra 27
3840x2160 High 21
3840x2160 Low 33
3840x2160 Medium 24
3840x2160 Ultra 18

Performance Analysis: Control on Your System

Measured FPS Breakdown

The recorded data for Control with the AMD Ryzen 5 4600G and Intel Arc B390 shows a steep performance curve as resolution and preset demands increase. At 3840x2160, the combination is largely overwhelmed: the High preset delivers an average of 21 FPS, Low reaches 33 FPS, Medium averages 24 FPS with a minimum of 20 and maximum of 27, and Ultra drops to 18 FPS. None of these figures approach the 60 FPS playable threshold, and even the most forgiving preset at 4K sits well below it.

Moving to 2560x1440, the picture improves but remains firmly sub-60. The Low preset averages 50 FPS, which is the strongest result at this resolution. High follows at 31 FPS, Medium at 35 FPS with a 30 to 40 FPS range, and Ultra at 27 FPS. The gap between Low and the next preset up is substantial, indicating that the hardware is heavily taxed by even moderate visual fidelity at 1440p.

At 1920x1080, the combination finally crosses the playable line, but only at the lowest settings. Low averages 65 FPS, which clears the 60 FPS threshold by a narrow margin. Medium averages 46 FPS with a range of 40 to 53, High averages 41 FPS, and Ultra averages 36 FPS. The scaling from Low to Medium represents a 19 FPS drop, highlighting how sensitive this pairing is to preset changes at 1080p.

Across all resolutions, the pattern is consistent: the Intel Arc B390, with only 7.680 TFLOPS of FP32 compute and a 9th percentile ranking among all GPUs, limits the experience far more than the CPU. The Ryzen 5 4600G, with six cores and twelve threads, is not the bottleneck in these measurements. The data shows no min or max values for several presets, which limits full range analysis, but the average figures alone tell a clear story of performance degradation as resolution scales.

Best Settings per Resolution

At 3840x2160, no preset achieves 60 FPS, and the database records no playable settings for this resolution. The best option would technically be Low at 33 FPS, but since the playable threshold is 60 FPS, this resolution must be considered unplayable for this combination.

At 2560x1440, the same verdict applies. No settings preset reaches 60 FPS, and the database lists no playable settings. The closest is Low at 50 FPS, which is 10 FPS short of the threshold.

At 1920x1080, the Low preset is the only playable option, averaging 65 FPS. This is the sole configuration in the entire measured set that clears 60 FPS. The next highest preset, Medium, falls to 46 FPS, which is 14 FPS below the threshold. For users who prioritize frame rate, Low at 1080p is the only viable setting; any increase in visual quality sacrifices playability entirely.

How This Combo Ranks

The AMD Ryzen 5 4600G paired with the Intel Arc B390 ranks 3311 out of 3720 tested combinations in Control. This places the combo in the bottom 89th percentile overall, meaning roughly 89 percent of tested hardware configurations outperform it in this game. The rank reflects the GPU's severe limitation: the Arc B390 sits in the 9th percentile among all GPUs, while the CPU ranks in the 71st percentile among all CPUs. The imbalance is stark, with the GPU dragging the overall result down.

The recorded scores align with this ranking. The GPU's only benchmark, 3DMark Steel Nomad DX12, produces a score of 1482, which is near the bottom of the database. The CPU's multi-threaded scores, such as Cinebench R23 multi-core at 13593 and Geekbench multi-core at 6637, are respectable for a mid-range desktop processor. Yet in Control, the GPU's compute ceiling dictates the outcome. The combination's rank of 3311 out of 3720 is consistent with a setup where the graphics processor is several generations behind the CPU in relative capability.

Similar Performance Alternatives

The nearest rivals for the Intel Arc B390, based on average benchmark scores, are all older NVIDIA discrete GPUs. The GeForce GT 520MX scores 1463, which is 1.3 percent lower than the Arc B390's 1482. The GeForce 800M scores 1460, 1.5 percent lower. The GeForce GT 625 OEM scores 1446, 2.5 percent lower. The GeForce GT 710 scores 1443, 2.7 percent lower. These deltas are small, meaning any of these GPUs would produce nearly identical frame rates in Control when paired with the same CPU. The practical takeaway is that the Arc B390 delivers performance roughly equivalent to a decade-old entry-level discrete GPU, despite its modern architecture.

For the AMD Ryzen 5 4600G, the nearest CPU rivals are similarly close. The AMD Ryzen 3 PRO 5355GE averages 17482, which is 0.1 percent lower than the 4600G's 17507. The AMD Ryzen 3 8300GE averages 17614, 0.6 percent higher. The Intel Core 7 150U averages 17395, 0.6 percent lower. The Intel Core i3-14100T averages 17648, 0.8 percent higher. In Control, swapping the 4600G for any of these CPUs would change frame rates by less than one percent, confirming that the CPU choice is not a meaningful variable in this pairing.

CPU and GPU Roles

The data makes the division of labor clear. At 3840x2160, the GPU is almost entirely responsible for the frame rate. The Arc B390's FP32 throughput of 7.680 TFLOPS and pixel rate of 60.00 GPixel/s are far too low for 4K rendering in a demanding action-adventure title like Control. The CPU's role at this resolution is minimal, as the GPU saturates well before the Ryzen 5 4600G's six cores become a factor.

At 2560x1440, the pattern shifts slightly. The Low preset at 50 FPS shows that the GPU can handle the geometry and shading load at reduced settings, but the jump to Medium at 35 FPS indicates that the GPU's fill rate and shader count (1536 shading units, 48 TMUs, 24 ROPs) are insufficient for moderate detail at this resolution. The CPU still has headroom; its 12 threads and 8 MB of shared L3 cache are more than adequate for Control's threaded workload.

At 1920x1080, the CPU begins to matter more, but only because the GPU is so limited. At Low settings, the 65 FPS result suggests the GPU is nearly maxed out. The drop to Medium at 46 FPS is a 29 percent reduction, which is consistent with a GPU-bound scenario where each additional texture and lighting effect costs significant frame time. The CPU's scaling between resolutions is minor: the same Low preset yields 65 FPS at 1080p, 50 FPS at 1440p, and 33 FPS at 4K. That progression is purely a function of pixel count and GPU load, not CPU capability.

The verdict from the measurements is that the GPU dominates the performance profile at every resolution. The CPU's percentile ranking (71st) is far above the GPU's (9th), and the frame rates track the GPU's limitations almost exactly. For users considering upgrades, replacing the Arc B390 would yield far greater gains than replacing the Ryzen 5 4600G.

The Verdict

Can this PC run Control? The answer depends entirely on resolution and settings. At 1920x1080 with Low settings, the combo averages 65 FPS, which clears the 60 FPS playable threshold. This is the only configuration in the measured data that achieves playable performance. At Medium, High, or Ultra settings at 1080p, the frame rate falls to 46, 41, or 36 FPS respectively, all below the threshold.

At 2560x1440, no preset is playable. The best result is Low at 50 FPS, which is 10 FPS short. At 3840x2160, the situation is worse, with Low averaging 33 FPS and Ultra dropping to 18 FPS. The database records no playable settings for either of these resolutions.

The practical verdict is that this combination is only suitable for 1080p gaming at the lowest visual preset. Users who want to play Control with any degree of graphical fidelity will need a significantly stronger GPU. The CPU is not the limiting factor; the Arc B390's 9th percentile ranking and sub-1500 benchmark scores make it the clear bottleneck. For a game released in 2019 with demanding real-time effects and destructible environments, this hardware pairing delivers a bare-minimum experience at best. The 65 FPS at 1080p Low is technically playable, but it leaves no headroom for demanding scenes or future updates.