Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

25%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
59 FPS
Ultra 1080p Measured
32 FPS

1440p (2K / QHD)

Low 1440p Measured
45 FPS
Ultra 1440p Measured
25 FPS

4K (Ultra HD)

Low 4K Measured
30 FPS
Ultra 4K Measured
17 FPS
27ms Frame Time
41ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 17,507
Graphics Card
Required 27,787
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 19 21 30
1440p QHD 25 28 32 45
1080p Full HD 32 37 42 59

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 37
1920x1080 Low 59
1920x1080 Medium 42
1920x1080 Ultra 32
2560x1440 High 28
2560x1440 Low 45
2560x1440 Medium 32
2560x1440 Ultra 25
3840x2160 High 19
3840x2160 Low 30
3840x2160 Medium 21
3840x2160 Ultra 17

Performance Analysis: Control on Your System

The AMD Ryzen 5 4600G and Intel Arc B370 combination is not capable of delivering a playable 60 FPS experience in Control at any resolution, based on the recorded measurements. The highest average frame rate observed across all tested configurations is 59 FPS at 1080p with Low settings, which falls just short of the playable threshold. Consequently, the verdict for this combo is that it cannot run the game at the 60 FPS target in any resolution or preset.

FAQ

Q: Can this PC run Control at 60 FPS?

A: No. The database shows that no tested resolution and settings combination reaches the 60 FPS threshold. The closest result is 59 FPS at 1920x1080 with Low settings.

Q: What is the best average frame rate this combo achieves?

A: The best recorded average is 59 FPS at 1920x1080 with Low settings. All other presets at this resolution produce lower averages, such as 42 FPS on Medium, 37 FPS on High, and 32 FPS on Ultra.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 5 4600G has an average benchmark score of 17507. Its nearest rival, the AMD Ryzen 3 PRO 5355GE, scores 17482, which is 0.1% lower. The Intel Core 7 150U scores 17395, also 0.1% lower in comparison, while the AMD Ryzen 3 8300GE scores 17614, which is 0.6% higher.

Q: How does the GPU compare to its nearest rivals?

A: The Intel Arc B370 has an average benchmark score of 1184. Its nearest rival, the ATI Mobility Radeon HD 5570, scores 1186, which is 0.2% higher. The ATI Radeon HD 5770 scores 1190, 0.5% higher, while the AMD FirePro M2000 scores 1168, which is 1.4% lower.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the Low preset achieves 59 FPS, while the Ultra preset achieves 32 FPS. This represents a 27 FPS drop, or roughly a 45% reduction in average frame rate when moving from Low to Ultra.

Q: Is the GPU or CPU the limiting factor?

A: The data indicates the GPU is the primary bottleneck. The Intel Arc B370 ranks in the 5th percentile among all GPUs, while the Ryzen 5 4600G ranks in the 71st percentile among all CPUs. The GPU's low relative standing, combined with the fact that frame rates drop sharply with increased graphical settings, points to the graphics processor as the main constraint.

CPU and GPU Roles

The recorded frame rates across resolutions and presets reveal a clear pattern: the Intel Arc B370 GPU is the dominant limiting factor in this configuration. The CPU, ranking in the 71st percentile of all tested processors, offers sufficient single-threaded and multi-threaded performance for this title, as evidenced by its Cinebench R23 scores of 1919 single-core and 13593 multi-core. However, the GPU, ranking in the 5th percentile, struggles to maintain playable frame rates even at the lowest settings.

Examining the scaling between resolutions at the same preset shows the GPU's workload impact. At Medium settings, the average frame rate drops from 42 FPS at 1920x1080 to 32 FPS at 2560x1440, a 10 FPS reduction. Moving to 3840x2160, the average falls further to 21 FPS. This steep decline with increasing pixel count is characteristic of a GPU-bound scenario. The CPU's performance is largely static across these resolutions, as its rendering workload is tied to the game simulation and object count, not the output resolution.

The difference between presets at a fixed resolution further confirms the GPU's role. At 1920x1080, the Low preset delivers 59 FPS, but the High preset drops to 37 FPS, and Ultra to 32 FPS. These changes are driven by the GPU's fill rate and shading capabilities, not the CPU. The Arc B370's specifications, including a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s, are modest and are quickly saturated by higher fidelity settings. The GPU's FP32 throughput of 6.144 TFLOPS is also a limiting factor for the game's complex rendering effects.

The CPU's role is to feed the GPU with draw calls and physics data. The Ryzen 5 4600G, with 6 cores and 12 threads, provides adequate capacity for this task. Its Passmark multithread score of 15992 and single-thread score of 2653 suggest it can handle the game's CPU-side workload without becoming a bottleneck at the frame rates the GPU can produce. The evidence for this is that frame rates remain low even at Low settings, where the GPU's load is reduced. If the CPU were the limiting factor, we would expect to see a smaller performance gap between Low and Ultra presets.

At 3840x2160, the GPU is severely overtaxed. The Low preset achieves only 30 FPS, and the High preset falls to 19 FPS. The Ultra preset manages just 17 FPS. These numbers indicate that the Arc B370 is simply not designed for 4K gaming in this title, regardless of the CPU's capabilities. The GPU's memory bandwidth is "System Dependent," meaning it shares system memory, which likely adds further latency and limits performance at high resolutions.

In summary, the CPU is a capable partner, ranking above 70% of all tested processors, but the GPU holds the combo back. The measured frame rates at every resolution and preset are below the 60 FPS target, and the performance scaling aligns with GPU-bound behavior. Users should treat this as a GPU-limited configuration.

Best Settings per Resolution

The data shows that this combo cannot achieve a stable 60 FPS at any resolution. The playable threshold is defined as 60 FPS, and the verdict by resolution confirms that no settings pass this mark.

At 1920x1080, the Low preset delivers an average of 59 FPS. This is the closest result to the target, but it still falls short. The Medium preset yields 42 FPS, High yields 37 FPS, and Ultra yields 32 FPS. None of these reach the playable threshold. The best settings for this resolution, in terms of the highest frame rate, are the Low preset, but it does not meet the 60 FPS requirement.

At 2560x1440, the Low preset achieves 45 FPS. This is the highest average at this resolution. The Medium preset drops to 32 FPS, High to 28 FPS, and Ultra to 25 FPS. All of these are well below the 60 FPS target.

At 3840x2160, the Low preset produces 30 FPS, which is the best result at this resolution. The Medium preset averages 21 FPS, High averages 19 FPS, and Ultra averages 17 FPS. These frame rates are far from playable for a smooth experience.

Given the 60 FPS threshold, there are no "best settings" that satisfy the requirement. The database records no playable settings for any resolution. The closest to a playable experience is 1080p Low with 59 FPS, but it is still below the target. For users who accept frame rates below 60, the 1080p Low preset would be the recommended configuration, as it offers the highest average and a reasonable visual compromise.

The Verdict

The verdict is clear: this PC cannot run Control at the 60 FPS threshold in any configuration. The verdictByResolution data shows empty arrays for playable settings at 3840x2160, 2560x1440, and 1920x1080. This means no preset at any resolution reaches the required 60 FPS average.

The best-case scenario is 1920x1080 with Low settings, which produces 59 FPS. This is a marginal miss, and the experience would likely feel close to playable but with occasional dips below the target. The Medium preset at 1080p drops to 42 FPS, which is noticeably less smooth. At 1440p, the Low preset yields 45 FPS, but this is still a 15 FPS deficit from the target. At 4K, the Low preset only reaches 30 FPS, which is half the required frame rate.

The root cause is the Intel Arc B370's limited performance. Its percentile rank of 5 among all GPUs places it in the bottom tier of tested graphics processors. The GPU's measured benchmark score of 1184 is low, and its nearest rivals include the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770, which are legacy parts. The GPU's 25 W TDP and integrated graphics design further indicate it is not intended for demanding 3D titles like Control.

The CPU, on the other hand, is not the issue. The Ryzen 5 4600G ranks in the 71st percentile, and its nearest rivals are more modern parts like the AMD Ryzen 3 8300GE and Intel Core 7 150U. The CPU's benchmark scores are sufficient to support higher frame rates if the GPU were capable.

Ultimately, for gamers with a 60 FPS target, this combo fails. The only way to achieve a smooth experience would be to reduce the resolution below 1080p or to lower the internal rendering scale, but those options are not covered in the measured data. As recorded, the system is not playable for Control.

Similar Performance Alternatives

For the CPU, the nearest rivals provide a clear picture of what to expect from similar processors. The AMD Ryzen 3 PRO 5355GE has an average score of 17482, which is 0.1% lower than the Ryzen 5 4600G's 17507. This suggests near-identical performance in CPU-bound scenarios. The Intel Core 7 150U scores 17395, also 0.1% lower, meaning a user swapping to this part would see negligible CPU performance change. The AMD Ryzen 3 8300GE scores 17614, 0.6% higher, offering a slight improvement. The Intel Core i3-14100T scores 17648, 0.8% higher, which is the most notable CPU upgrade among these rivals, but still within a 1% delta.

For the GPU, the nearest rivals are all significantly older parts. The ATI Mobility Radeon HD 5570 scores 1186, which is 0.2% higher than the Arc B370's 1184. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, which is 1.4% lower. These comparisons show that the Arc B370's performance is essentially equivalent to a decade-old discrete GPU or a low-end mobile part. Any of these alternatives would produce similar frame rates in Control, meaning none of them would achieve the 60 FPS target either.

The implication is that the GPU is the binding constraint. Upgrading the CPU to a near-rival would not change the outcome, as the frame rates are GPU-limited. Conversely, swapping the GPU to a near-rival would also not help, as they all fall within a 1.4% performance band. A user would need to look outside these immediate rivals for a substantial improvement, but the database does not provide data on higher-tier GPUs in this context.

How This Combo Ranks

This combination of AMD Ryzen 5 4600G and Intel Arc B370 ranks 3436 out of 3720 tested combos in Control. This places it in the bottom 8% of all tested configurations, confirming its status as a low-performance pairing. The rank reflects the combined capability of both components, but the GPU's weak standing is the primary contributor.

The CPU's percentile rank of 71 indicates it is a mid-to-upper-tier processor, but the GPU's percentile rank of 5 drags the combo down. In a game like Control, which places heavy demands on the graphics processor, the GPU's low rank dominates the overall result. The measured frame rates support this: they are consistently below 60 FPS across all settings, and even the best case at 1080p Low is just 59 FPS.

The ranking also reflects the narrow performance gap between this combo and its nearest rivals. The CPU's rivals are all within 0.8% of its average score, and the GPU's rivals are all within 1.4%. This means that any of these nearby alternatives would land in a similar rank position. The combo is not an outlier; it is representative of a large cluster of low-end GPU pairings.

For context, the rank of 3436 out of 3720 means there are only 284 tested combos that perform worse. This is a small margin, indicating that while this system is near the bottom, it is not the absolute worst. However, for Control specifically, the outcome is the same: no playable settings at 60 FPS. The data is measured and reliable, and it paints a consistent picture of a system that is not suitable for this game at the target frame rate.