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Control
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 72 | 82 | 93 | 130 |
| 1440p QHD | 106 | 122 | 137 | 156 |
| 1080p Full HD | 138 | 145 | 151 | 171 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Control on Your System
Measured FPS Breakdown
Control is an action-adventure title from 2019, and the recorded data for the AMD Ryzen 5 3600 paired with the NVIDIA GeForce RTX 5080 shows a system that handles the game with considerable headroom across all tested configurations. The measurements cover three resolutions (1920x1080, 2560x1440, and 3840x2160) and four quality presets (Low, Medium, High, Ultra). The database includes average FPS for every combination, with minimum and maximum FPS recorded only for the Medium preset at each resolution.
At 1920x1080, the frame rates are uniformly high. The Low preset delivers an average of 171 FPS. Moving to Medium, the average drops to 151 FPS, with a recorded minimum of 128 FPS and a maximum of 173 FPS. High settings produce an average of 145 FPS. The Ultra preset, the most demanding, still maintains an average of 138 FPS. The spread between Low and Ultra at this resolution is 33 FPS, indicating that even at the highest settings, the GPU has ample resources left on the table.
At 2560x1440, the performance remains strong but shows the expected scaling as pixel count increases. Low settings average 156 FPS. Medium averages 137 FPS, with a minimum of 117 FPS and a maximum of 158 FPS. High settings average 122 FPS. Ultra drops to an average of 106 FPS. The difference between Low and Ultra here is 50 FPS, a wider gap than at 1080p, which reflects the added pressure on the rendering pipeline at higher resolution.
At 3840x2160, the system still clears the playable threshold comfortably. Low settings average 130 FPS. Medium averages 93 FPS, with a minimum of 79 FPS and a maximum of 107 FPS. High settings average 82 FPS. Ultra averages 72 FPS. The gap between Low and Ultra at 4K is 58 FPS, the largest of the three resolutions. Notably, even the Ultra preset at 4K stays above 60 FPS on average, which makes this combination one of the few where maximum settings are viable at the highest common resolution.
The min and max data points for the Medium preset provide useful context on frame pacing. At 1080p Medium, the minimum of 128 FPS and maximum of 173 FPS show a range of 45 FPS. At 1440p Medium, the range narrows to 41 FPS (117 to 158). At 4K Medium, the range is 28 FPS (79 to 107). This tightening of the min-max spread as resolution increases suggests that at lower resolutions, CPU-side frame generation or draw call overhead creates more variance, while at 4K the GPU becomes the more consistent bottleneck.
CPU and GPU Roles
The data shows a clear division of labor between the AMD Ryzen 5 3600 and the NVIDIA GeForce RTX 5080 depending on resolution and preset. At 1920x1080, the CPU has a more prominent role. The Ryzen 5 3600, a 6-core, 12-thread Zen 2 part with a boost clock of 4.20 GHz, is the limiting factor when the GPU could otherwise push far beyond 171 FPS. The fact that Low and Ultra at 1080p are only 33 FPS apart (171 versus 138) indicates that the GPU is not the primary constraint; even at Low settings, the CPU cannot feed the GPU enough frames to fully saturate it.
At 2560x1440, the balance shifts. The average FPS drops from 156 at Low to 106 at Ultra, a 50 FPS spread. This wider delta suggests the GPU is beginning to take on more of the workload, as the increased pixel count puts additional strain on the rasterization and shading units of the RTX 5080. However, the CPU still matters: the Ryzen 5 3600 has to maintain the game's physics and AI simulation, and its single-thread performance, reflected in a 3DMark single-thread score of 696, keeps it from becoming a severe bottleneck at this resolution.
At 3840x2160, the GPU is unmistakably the dominant component. The average FPS at Low is 130, but at Ultra it falls to 72. The 58 FPS gap between the lowest and highest presets is the largest of any resolution, which is the expected pattern when the GPU is fully loaded. The RTX 5080, with 16 GB of GDDR7 memory and a 256-bit bus delivering 960.0 GB/s of bandwidth, is doing the heavy lifting. The CPU's role diminishes because the frame rate is capped by the GPU's pixel throughput rather than by the CPU's ability to issue draw calls.
The scaling between resolutions reinforces this interpretation. At Low settings, dropping from 1080p to 1440p reduces the average from 171 to 156 FPS (a 8.8% decrease), and from 1440p to 4K it drops from 156 to 130 FPS (a 16.7% decrease). At Ultra settings, the same steps go from 138 to 106 FPS (a 23.2% decrease) and then from 106 to 72 FPS (a 32.1% decrease). The steeper percentage drops at Ultra settings confirm that the RTX 5080 is the limiting factor when the preset is demanding, while at Low settings the CPU's influence keeps the frame rates closer together.
Similar Performance Alternatives
The database provides nearest rival comparisons for both the CPU and GPU, based on average benchmark scores. These rivals help identify which alternative hardware would produce similar behavior in Control.
For the AMD Ryzen 5 3600, the nearest rivals are four processors with average scores within a narrow band. The Intel Core i7-1260P scores 17007, which is 0.2% below the Ryzen 5 3600's average of 17035. The Intel Core i5-11400 scores 17067, 0.2% above. The AMD EPYC 7573X scores 17070, also 0.2% above, and the AMD EPYC 7742 scores 16998, 0.2% below. In practical terms, any of these CPUs would deliver nearly identical frame rates in Control when paired with the RTX 5080. The Ryzen 5 3600 sits at the 71st percentile among all tested CPUs, so these rivals are all mainstream or server parts that land in the same performance envelope.
For the NVIDIA GeForce RTX 5080, the nearest rivals include the AMD Radeon 8060S with an average score of 55757, which is 0.6% below the RTX 5080's 56083. The AMD Radeon RX 6750 GRE 12 GB scores 55698, 0.7% below. The AMD Radeon Pro W5700X scores 54828, 2.3% below, and the AMD Radeon RX 9070 GRE scores 57367, 2.2% above. The RTX 5080 ranks in the 87th percentile among all GPUs. A user who swapped the RTX 5080 for an AMD Radeon RX 9070 GRE would see slightly higher average scores, but the difference of 2.2% is within the margin of run-to-run variance. The AMD Radeon RX 6750 GRE 12 GB or Radeon 8060S would be marginally slower, but the delta is small enough that the measured FPS in Control would be nearly indistinguishable.
This means that a system built around the Ryzen 5 3600 and any of these rival GPUs would produce frame rates close to the ones recorded here. The CPU rivals are all within 0.2% of the Ryzen's average score, and the GPU rivals are within 2.3%, so the overall gaming experience would track the numbers in this page closely.
How This Combo Ranks
The combination of the AMD Ryzen 5 3600 and the NVIDIA GeForce RTX 5080 ranks 422nd out of 3720 tested combinations in the database for Control. That places it in the top 11.3% of all recorded systems. This is a strong result, especially considering the CPU is a 2019 part while the GPU is a 2025 release. The ranking reflects the fact that Control is not an exceptionally demanding title by modern standards, and the RTX 5080's raw performance carries the combination.
The rank also contextualizes the CPU's role. A newer or higher-end CPU might push the combo higher in the rankings, but the Ryzen 5 3600 does not drag the system down to the point where it misses the playable threshold at any resolution or preset. The 71st percentile CPU ranking and the 87th percentile GPU ranking combine to place the system well above the median tested combo.
The database shows that the combo clears the 60 FPS playable threshold at every resolution and every preset tested. Even the worst case, 4K Ultra at 72 FPS average, leaves a 12 FPS margin above the threshold. At 1080p, the lowest average is 138 FPS at Ultra, which is more than double the playable threshold. The ranking of 422 out of 3720 is therefore not just a statistical position; it reflects a system that is genuinely overqualified for this game.
The Verdict
Yes, this PC can run Control, and it does so with substantial headroom. The verdict from the database is unambiguous: at every resolution tested, every preset is playable. The playable settings list for 3840x2160 includes High, Low, Medium, and Ultra. The same is true for 2560x1440 and 1920x1080. There is no configuration in the recorded data that falls below 60 FPS on average.
At 4K, the Ultra preset averages 72 FPS, which clears the threshold by 12 FPS. At 1440p, Ultra averages 106 FPS. At 1080p, Ultra averages 138 FPS. The minimum recorded frame rate across all tests is 79 FPS, which occurred at 4K Medium. Even that minimum is well above the playable threshold, meaning the system not only averages above 60 FPS but also does not dip below it in the recorded data.
This is a system that can handle Control at maximum settings on any common monitor. For users with a 4K display, the RTX 5080 provides enough power to run the game at Ultra without compromise. For users with a 1440p or 1080p display, the frame rates are high enough to take advantage of high-refresh-rate panels, though the CPU may limit the absolute ceiling at 1080p.
Best Settings per Resolution
The database identifies the most demanding preset that stays at or above 60 FPS at each resolution. Since all presets clear the threshold, the best settings are simply the Ultra preset at every resolution.
At 1920x1080, the best settings are Ultra, with an average FPS of 138. This is the highest quality preset available, and it delivers more than double the playable threshold. Users with a 144 Hz or 165 Hz monitor will still see frame rates near the refresh rate ceiling at this resolution.
At 2560x1440, the best settings are also Ultra, with an average FPS of 106. This provides a comfortable margin above 60 FPS while running the game at maximum quality. A 144 Hz 1440p monitor would not be fully saturated, but the experience would be smooth and responsive.
At 3840x2160, the best settings are Ultra, with an average FPS of 72. This is the tightest margin of the three resolutions, but it still clears the threshold by 12 FPS. The minimum recorded frame rate at 4K Medium was 79 FPS, so the Ultra preset likely has a similar or slightly lower floor, but the average of 72 FPS indicates that the game remains fluid.
The takeaway is straightforward: for Control, this hardware combination does not require any compromise. The Ultra preset is the recommended setting at all three resolutions. The RTX 5080 is powerful enough to run the game at maximum quality even at 4K, and the Ryzen 5 3600, while older, does not prevent the system from achieving playable frame rates. The only consideration is that at 1080p, the CPU may cap the frame rate below what the GPU could theoretically deliver, but this is irrelevant for playability.