Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Control
Action Adventure 2019

Control

25%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
65 FPS
Ultra 1080p Measured
36 FPS

1440p (2K / QHD)

Low 1440p Measured
50 FPS
Ultra 1440p Measured
27 FPS

4K (Ultra HD)

Low 4K Measured
33 FPS
Ultra 4K Measured
18 FPS
24.4ms Frame Time
37ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,485
Your CPU 17,035
Graphics Card
Required 27,787
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 21 24 33
1440p QHD 27 31 35 50
1080p Full HD 36 41 46 65

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 41
1920x1080 Low 65
1920x1080 Medium 46
1920x1080 Ultra 36
2560x1440 High 31
2560x1440 Low 50
2560x1440 Medium 35
2560x1440 Ultra 27
3840x2160 High 21
3840x2160 Low 33
3840x2160 Medium 24
3840x2160 Ultra 18

Performance Analysis: Control on Your System

The short answer is yes, but only barely and only in one configuration: an AMD Ryzen 5 3600 paired with an Intel Arc B390 runs Control acceptably at 1920x1080 on the Low preset, where the recorded average reaches 65 FPS. Every other resolution and preset combination in the database falls short of the 60 FPS playability threshold, often by a wide margin. The GPU is the clear limiting factor here, sitting in the 9th percentile of all tested graphics solutions, while the Ryzen 5 3600 holds a comfortable 71st percentile among CPUs. This is a GPU-bound pairing through and through, and the numbers below make that unmistakable.

Measured FPS Breakdown

At 1920x1080, the measured averages scale cleanly with preset demand. Low delivers 65 FPS, Medium delivers 46 FPS with a recorded minimum of 40 and maximum of 53, High delivers 41 FPS, and Ultra delivers 36 FPS. Only the Low preset clears the 60 FPS playable threshold, and even then with just 5 FPS of headroom over the bar. The Medium result is instructive: a floor of 40 FPS means that even the average experience sits well below smooth, and dips into the low 40s will be noticeable during Control's more particle-heavy combat encounters.

At 2560x1440, performance drops sharply across the board. Low manages 50 FPS, Medium averages 35 FPS with a minimum of 30 and a maximum of 40, High sits at 31 FPS, and Ultra falls to 27 FPS. The drop from 1080p Low (65 FPS) to 1440p Low (50 FPS) represents a loss of 15 FPS purely from the resolution increase, a roughly 23 percent decline for 78 percent more pixels. That non-linear falloff is the signature of a GPU running out of headroom well before the CPU becomes relevant.

At 3840x2160, the results confirm the ceiling. Low averages 33 FPS, Medium 24 FPS with a minimum of 20 and a maximum of 27, High 21 FPS, and Ultra 18 FPS. Nothing at 4K comes close to playability. The gap between the best 4K result (33 FPS on Low) and the 60 FPS threshold is nearly a doubling of performance that simply is not there, and the Medium floor of 20 FPS indicates frequent stutters into slideshow territory during demanding scenes.

CPU and GPU Roles

Control is GPU-bound on this pairing at every tested resolution, and the data shows it in two ways.

First, the component percentiles diverge massively. The Ryzen 5 3600 ranks in the 71st percentile of all CPUs in the database with an average benchmark score of 17035, statistically neck-and-neck with rivals like the Intel Core i5-11400 (17067, a 0.2 percent gap) and Intel Core i7-1260P (17007, 0.2 percent). It posts a Cinebench R23 multi-core score of 15045 and a single-core score of 2124, plus a Geekbench multi-core result of 7372. This is a competent six-core, twelve-thread Zen 2 processor with a 3.60 base and 4.20 boost clock, and it is more than capable of feeding game logic. The Arc B390, by contrast, sits in the 9th percentile of all GPUs with a single recorded synthetic score of 1482 in 3DMark Steel Nomad DX12. Its nearest rivals are the NVIDIA GeForce GT 520MX (1463, 1.3 percent behind), GeForce 800M (1460, 1.5 percent behind), GT 625 OEM (1446, 2.5 percent behind), and GT 710 (1443, 2.7 percent behind). That competitive neighborhood tells the story: this is an entry-level integrated-class graphics solution with 1536 shading units, 12 RT cores, and 7.680 TFLOPS of FP32 throughput running on system-shared memory.

Second, the scaling pattern between resolutions confirms it. Moving from 1080p to 1440p to 4K on the same Low preset yields 65, 50, and 33 FPS. Resolution changes load the GPU almost exclusively, so a steady decline of this magnitude at every step means the graphics side is saturated long before the Ryzen 5 3600's six cores and 32 MB of shared L3 cache are stressed. If the CPU were the bottleneck, raising resolution would flatten the curve; here it drops relentlessly. The preset scaling tells the same story: at 1080p, going from Low to Ultra costs 29 FPS (65 down to 36), which is a 45 percent performance loss from graphics settings alone.

The practical implication is straightforward: upgrading settings or resolution on this combo buys visual fidelity at a severe frame rate cost, and no CPU-side adjustment will recover it.

Best Settings per Resolution

Based on the recorded measurements and the 60 FPS playable threshold:

  • 1920x1080: Low is the only preset that qualifies, at 65 FPS average. Medium at 46 FPS falls 14 FPS short, so Low is the ceiling for playable settings at this resolution.
  • 2560x1440: No preset qualifies. The best result is Low at 50 FPS, which is 10 FPS below the threshold.
  • 3840x2160: No preset qualifies. The best result is Low at 33 FPS, less than 56 percent of the required frame rate.

The pattern is blunt: Low is always the best-performing preset at every resolution, and even it only clears the bar at 1080p. Players wanting Medium visuals at 1080p will need to accept a 46 FPS average with dips to 40, which sits below the playability line the database uses.

The Verdict

Can this PC run Control? Conditionally, yes. The verdict by resolution is:

  • 1920x1080: playable on Low at 65 FPS average. This is the sole playable configuration in the entire recorded matrix.
  • 2560x1440: not playable. No preset reaches 60 FPS; the best is 50 FPS on Low.
  • 3840x2160: not playable. No preset reaches 60 FPS; the best is 33 FPS on Low.

Control is a demanding action adventure title with heavy use of destructible environments and physics-driven effects, and this pairing simply lacks the graphics horsepower for it beyond a stripped-down 1080p experience. The Ryzen 5 3600 is not the problem: its 71st percentile CPU standing, 12 threads, and PCIe Gen 4 support give it plenty of margin for this game. The Arc B390, an 80 W integrated solution built on Intel's 3 nm Xe3-LPG architecture with system-shared memory and a 2500 MHz boost clock, is the constraint. Its 9th percentile GPU ranking against the broader database means the majority of tested graphics hardware outruns it, and Control exposes that gap at every tier of image quality. Anyone satisfied with 1080p Low will get a playable, if visually modest, experience. Everyone else should temper expectations significantly.

FAQ

Q: Can the Ryzen 5 3600 and Arc B390 run Control at 1080p?

A: Yes, on the Low preset, with a measured average of 65 FPS. Medium drops to 46 FPS average with a minimum of 40, which falls below the 60 FPS playable threshold.

Q: What FPS does Control get at 1440p on this combo?

A: Between 27 and 50 FPS depending on preset. Low averages 50, Medium 35 (30 minimum, 40 maximum), High 31, and Ultra 27. None of these reach 60 FPS.

Q: Is 4K playable in Control with this hardware?

A: No. The best 4K result is 33 FPS on Low, with Medium at 24 FPS average and a minimum of 20. Ultra falls to 18 FPS.

Q: Is the CPU or the GPU the bottleneck here?

A: The GPU. The Arc B390 ranks in the 9th percentile of all GPUs in the database, while the Ryzen 5 3600 ranks in the 71st percentile of CPUs. Frame rates drop consistently as resolution and presets rise, which points to graphics saturation, not processor limits.

Q: How does the Ryzen 5 3600 compare to rival CPUs?

A: Its average benchmark score of 17035 places it within 0.2 percent of the Intel Core i5-11400 (17067), Intel Core i7-1260P (17007), AMD EPYC 7573X (17070), and AMD EPYC 7742 (16998), confirming it is a mid-pack performer that is more than adequate for this game.

Q: What is the single best playable configuration recorded for this game?

A: 1920x1080 at the Low preset, averaging 65 FPS. It is the only measured configuration that meets or exceeds the 60 FPS threshold.

How This Combo Ranks

Out of 3720 tested hardware combinations in Control, the Ryzen 5 3600 plus Arc B390 pairing ranks 3311th. That places it in the bottom roughly 11 percent of the field, which aligns precisely with the per-component data: a 71st percentile CPU dragged down by a 9th percentile GPU. The ranking also contextualizes the verdict. Combinations ranking above this one are the ones delivering playable 1440p and 4K experiences in Control, while this pairing's single playable configuration at 1080p Low is what keeps it from ranking lower still. For a game released in 2019, Control remains a stiff test for entry-level graphics hardware, and the database position of this combo reflects that reality accurately: capable in a narrow window, outclassed outside it.