Instant compatibility check with FPS benchmarks and optimization tips
Control
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 38 | 49 | 52 | 75 |
| 1440p QHD | 59 | 73 | 82 | 114 |
| 1080p Full HD | 81 | 97 | 103 | 146 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Control on Your System
Measured FPS Breakdown
The recorded data for Control with the AMD Ryzen 5 2600 and NVIDIA GeForce RTX 5060 covers twelve distinct combinations of resolution and quality preset. The database only records average frame rates, so min and max values are not available for any configuration.
At 1920x1080, the Low preset averages 146.1 FPS, which is the highest frame rate recorded for this combo across the entire test matrix. Moving up the quality ladder, Medium averages 103.4 FPS, High averages 96.6 FPS, and Ultra averages 80.6 FPS. The gap between Low and Medium is 42.7 FPS, while the gap between Medium and High is only 6.8 FPS. High to Ultra drops by 16 FPS. This suggests the Ultra preset carries a heavier rendering load than the step from Medium to High, but even at the most demanding 1080p setting, the combo still clears 80 FPS.
At 2560x1440, the pattern shifts downward as expected. Low averages 114 FPS, Medium averages 81.9 FPS, High averages 72.5 FPS, and Ultra averages 59.4 FPS. The drop from Low to Medium is 32.1 FPS, a substantial penalty for the first quality step. Medium to High is a milder 9.4 FPS loss, and High to Ultra costs 13.1 FPS. The Ultra preset at 1440p is the only configuration in this resolution group that falls below the 60 FPS playable threshold, landing at 59.4 FPS. That is a narrow miss, just 0.6 FPS short.
At 3840x2160, the frame rates compress into a tighter, lower band. Low averages 74.5 FPS, Medium averages 52.4 FPS, High averages 49.3 FPS, and Ultra averages 38.4 FPS. The step from Low to Medium costs 22.1 FPS, which is the largest single preset penalty in the entire dataset. Medium to High drops only 3.1 FPS, while High to Ultra falls another 10.9 FPS. At 4K, only the Low preset stays above 60 FPS. Medium and High hover in the 49 to 52 FPS range, and Ultra drops to 38.4 FPS, which is roughly half the frame rate of the 1080p Low result.
The scaling between resolutions reveals the RTX 5060's rendering headroom. At Low settings, 1080p to 1440p costs 32.1 FPS, and 1440p to 2160p costs another 39.5 FPS. At Ultra settings, 1080p to 1440p costs 21.2 FPS, and 1440p to 2160p costs another 21 FPS. The absolute frame rate losses are smaller at higher presets simply because the starting point is lower, but the percentage drop is steepest at 4K Ultra, where the combo delivers only 47.6% of the 1080p Ultra frame rate.
Best Settings per Resolution
For each resolution, the database identifies the most demanding preset that still holds an average of at least 60 FPS. At 1920x1080, every preset meets that bar, so the best settings are Ultra with an average of 80.6 FPS. This leaves a comfortable 20.6 FPS margin above the playable threshold.
At 2560x1440, the Ultra preset falls to 59.4 FPS, just under the line. The best playable preset is therefore High, averaging 72.5 FPS. That leaves a 12.5 FPS buffer, though the margin is thinner than at 1080p. Medium at 1440p also clears the threshold at 81.9 FPS, and Low at 114 FPS is far above it, but High is the highest quality option that still qualifies.
At 3840x2160, the situation is more restrictive. Medium averages 52.4 FPS and High averages 49.3 FPS, both below 60. Ultra averages 38.4 FPS. Only Low clears the threshold, averaging 74.5 FPS. The 14.5 FPS margin above 60 is healthy, but it means 4K owners must accept the minimum quality preset to keep the game smooth.
The pattern across resolutions is clear: the RTX 5060 can handle Ultra at 1080p, drops to High at 1440p, and falls all the way to Low at 4K. The 4K Ultra result of 38.4 FPS is less than half the 1080p Ultra result of 80.6 FPS, so the GPU is the limiting factor at the highest resolution.
FAQ
Q: Can this combo run Control at 1080p Ultra?
A: Yes. The 1920x1080 Ultra preset averages 80.6 FPS, which is 20.6 FPS above the 60 FPS playable threshold. It is the best playable preset at this resolution.
Q: What is the best preset at 1440p?
A: The High preset is the most demanding option that stays at or above 60 FPS, averaging 72.5 FPS. The Ultra preset falls just short at 59.4 FPS.
Q: Is 4K playable with this hardware?
A: Only at Low settings. The 3840x2160 Low preset averages 74.5 FPS. Medium averages 52.4 FPS, High averages 49.3 FPS, and Ultra averages 38.4 FPS, all below the 60 FPS threshold.
Q: How big is the performance gap between Low and Ultra at 1080p?
A: The Low preset averages 146.1 FPS, while Ultra averages 80.6 FPS. That is a 65.5 FPS difference, meaning Ultra delivers roughly 55% of the Low preset's frame rate.
Q: Does the 1440p Ultra result miss the playable threshold by much?
A: No. It averages 59.4 FPS, which is just 0.6 FPS below the 60 FPS line. In practice, this is a marginal miss and could be playable depending on tolerance, but the database classifies it as not playable.
Q: Which resolution shows the largest preset-to-preset drop?
A: The largest single step in the dataset is at 3840x2160 from Low to Medium, which costs 22.1 FPS. The 1080p Low to Medium drop is also significant at 42.7 FPS, but the 4K drop is the steepest percentage-wise relative to the starting frame rate.
How This Combo Ranks
The database ranks this CPU and GPU combination at 1820 out of 3720 tested combos for Control. That places it in the 49th percentile of all combinations, meaning roughly half of all tested systems deliver higher average frame rates and half deliver lower ones. The rank reflects the pairing's overall capability across all presets and resolutions, not just a single configuration.
The CPU's standalone standing is stronger than the combo's rank might suggest. The Ryzen 5 2600 sits at the 75th percentile among all CPUs in the database, with an average benchmark score of 21484. Its nearest rivals include the Intel Core Ultra 5 228V with an average score of 21440 and a delta of 0.2%, the Intel Core i9-11900H at 21367 with a delta of 0.5%, and the AMD EPYC 9454 at 21223 with a delta of 1.2%. The only rival ahead of it is the Intel Xeon D-1746TER at 21635, which leads by 0.7%. These deltas are all within roughly 1%, so the Ryzen 5 2600 is effectively tied with a cluster of very different chips, from laptop processors to server parts.
The GPU's percentile is lower at 72, with an average benchmark score of 26331. Its nearest rivals include the AMD Radeon 860M at 26401 with a delta of -0.3%, the NVIDIA GeForce MX550 at 26421 with a delta of -0.3%, the AMD Radeon RX 5700 XT 50th Anniversary at 26553 with a delta of -0.8%, and the AMD Radeon RX 6750 XT at 26011 with a delta of 1.2%. The RTX 5060 is the slowest of that group on average, trailing the RX 5700 XT 50th Anniversary by 0.8% and the MX550 by 0.3%, while leading the RX 6750 XT by 1.2%.
The combination rank of 1820 suggests that the pairing sits near the middle of the field for this specific game. Given that the GPU is the dominant factor in most modern titles, the RTX 5060's mid-pack percentile is likely pulling the overall rank down from the CPU's stronger 75th percentile standing.
Similar Performance Alternatives
Looking at the nearest rivals for both components provides a picture of what other hardware would behave similarly in this game. On the CPU side, the Ryzen 5 2600's average benchmark score of 21484 is closely matched by the Intel Core Ultra 5 228V at 21440, the Intel Core i9-11900H at 21367, the Intel Xeon D-1746TER at 21635, and the AMD EPYC 9454 at 21223. All of these chips sit within 1.2% of the Ryzen 5 2600's score, so swapping to any of them would likely produce nearly identical frame rates in Control, assuming the GPU stays the same.
On the GPU side, the RTX 5060's average score of 26331 is bracketed by the AMD Radeon 860M at 26401, the NVIDIA GeForce MX550 at 26421, the AMD Radeon RX 5700 XT 50th Anniversary at 26553, and the AMD Radeon RX 6750 XT at 26011. The RX 5700 XT 50th Anniversary is the closest above it at 0.8% faster, while the RX 6750 XT is the closest below it at 1.2% slower. These deltas are small enough that the measured FPS values for Control would shift by only a frame or two at most presets.
The interesting wrinkle is that the nearest GPU rivals include both integrated graphics (the Radeon 860M) and a low-end mobile part (the MX550), alongside full desktop cards like the RX 5700 XT 50th Anniversary. The database's average benchmark scores cluster these disparate products together, which means the RTX 5060's position in this group does not necessarily reflect how each card would perform specifically in Control. The measured FPS data for the RTX 5060 is what matters for this game, and it shows a card that is comfortable at 1080p, solid at 1440p with a settings compromise, and constrained to Low at 4K.
For a user considering alternative components, the data suggests that pairing the Ryzen 5 2600 with any GPU in the RTX 5060's rival cluster would yield broadly similar Control performance, while pairing the RTX 5060 with any CPU in the Ryzen 5 2600's rival cluster would also keep frame rates close to the measured values. The bottleneck analysis below clarifies which component matters more at each resolution.
The Verdict
Yes, this PC can run Control, but the answer depends heavily on resolution and preset. At 1920x1080, the combo clears 60 FPS at every preset. The best playable setting is Ultra with an average of 80.6 FPS. Low runs at 146.1 FPS, Medium at 103.4 FPS, and High at 96.6 FPS. All four presets are comfortably above the threshold.
At 2560x1440, the combo remains playable at High, Low, and Medium. The best playable preset is High at 72.5 FPS. Low averages 114 FPS and Medium averages 81.9 FPS. Ultra falls to 59.4 FPS, just 0.6 FPS below the 60 FPS line, so it is the only 1440p preset that fails the playability test.
At 3840x2160, only Low is playable, averaging 74.5 FPS. Medium at 52.4 FPS, High at 49.3 FPS, and Ultra at 38.4 FPS all fall short. The verdict is that 4K users must run the game at minimum quality to maintain smooth frame rates.
The database's verdict by resolution matches these numbers exactly: 1080p allows Ultra, 1440p allows High, and 4K allows only Low. For anyone targeting 60 FPS as the playability baseline, this is a 1080p Ultra machine, a 1440p High machine, and a 4K Low machine. The margin at 1080p Ultra is healthy at 20.6 FPS, while the margin at 1440p High is thinner at 12.5 FPS.
CPU and GPU Roles
The measured FPS data reveals which component drives performance in Control at each resolution. The key evidence comes from how frame rates scale between presets and resolutions for a fixed CPU and GPU pairing.
At 1920x1080, the frame rate spread between Low and Ultra is 65.5 FPS, from 146.1 FPS down to 80.6 FPS. This wide spread indicates that the GPU is heavily engaged at 1080p, since raising the quality preset taxes the renderer progressively. If the CPU were the bottleneck, the frame rates would compress together as the GPU became less capable of keeping up with the CPU's instruction stream. Instead, the smooth scaling from Low to Ultra suggests the RTX 5060 is the main driver of performance at this resolution.
At 2560x1440, the spread narrows slightly to 54.6 FPS between Low at 114 FPS and Ultra at 59.4 FPS. The fact that Ultra misses 60 FPS by a hair while High clears it by 12.5 FPS points to the GPU hitting its raw throughput ceiling at the highest settings. The CPU's role at 1440p appears secondary, as the frame rate losses track with the increasing pixel workload rather than with any sudden CPU limitation.
At 3840x2160, the pattern becomes more pronounced. Low averages 74.5 FPS, but Medium drops to 52.4 FPS, a 22.1 FPS penalty that is the largest preset-to-preset drop in the dataset. This steep cliff between Low and Medium at 4K strongly implicates the GPU's memory bandwidth and shading throughput as the limiting factor. The 8 GB VRAM allocation and 128-bit memory bus of the RTX 5060 are likely strained at 4K, especially once Medium settings introduce higher-resolution textures and effects.
Comparing across resolutions at the same preset reinforces the GPU-centric view. At Low settings, 1080p to 1440p drops from 146.1 FPS to 114 FPS, a 22% reduction, and 1440p to 4K drops to 74.5 FPS, a 34.6% reduction. At Ultra settings, 1080p to 1440p drops from 80.6 FPS to 59.4 FPS, a 26.3% reduction, and 1440p to 4K drops to 38.4 FPS, a 35.4% reduction. The consistent percentage losses across resolutions indicate that the GPU's scaling behavior dominates the outcome, with the Ryzen 5 2600 providing enough headroom to avoid becoming the primary constraint.
The CPU's contribution is not zero, however. The Ryzen 5 2600's 6 cores and 12 threads, with a base clock of 3.40 GHz and boost clock of 3.90 GHz, are sufficient to feed the RTX 5060 at 1080p and 1440p, given the frame rates recorded. At 4K, the lower absolute frame rates reduce the CPU's workload per second, so the CPU matters even less at that resolution. The data therefore supports a clear conclusion: the RTX 5060 is the dominant factor in Control for this pairing at all resolutions, with its impact growing as resolution and preset quality increase.