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Control
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 19 | 21 | 30 |
| 1440p QHD | 25 | 28 | 32 | 45 |
| 1080p Full HD | 32 | 37 | 42 | 59 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Control on Your System
The AMD Ryzen 5 2600 paired with the Intel Arc B370 presents a specific performance profile for Control, a game released on 2019-08-26. The recorded data shows a combination that struggles to reach the 60 FPS playable threshold at most settings and resolutions, with the only near-playable result occurring at 1920x1080 with Low settings.
Measured FPS Breakdown
The database contains measured frame rates for twelve distinct configurations, spanning three resolutions and four quality presets. The data shows a clear pattern: performance drops as resolution and graphical intensity increase.
At 3840x2160, the results are uniformly below playable levels. The Low preset produces an average of 30 FPS. Medium settings average 21 FPS, with a recorded minimum of 18 FPS and maximum of 25 FPS. High settings average 19 FPS. The Ultra preset delivers the lowest result at this resolution, with an average of 17 FPS.
Moving to 2560x1440, performance improves but remains far from the 60 FPS threshold. Low settings average 45 FPS. Medium settings average 32 FPS, with a minimum of 27 FPS and a maximum of 37 FPS. High settings average 28 FPS. Ultra settings average 25 FPS.
At 1920x1080, the best results appear. Low settings average 59 FPS, which is just one frame short of the 60 FPS playable threshold. Medium settings average 42 FPS, with a minimum of 36 FPS and a maximum of 48 FPS. High settings average 37 FPS. Ultra settings average 32 FPS.
The data reveals a consistent scaling pattern. From 1920x1080 to 2560x1440, the average frame rate drops by roughly 24 to 28 percent depending on the preset. From 2560x1440 to 3840x2160, the drop is even steeper, with averages falling by 32 to 37 percent. The gap between Low and Ultra at any given resolution is substantial. At 1920x1080, Low averages 59 FPS while Ultra averages 32 FPS, a difference of 27 frames. At 2560x1440, the difference is 20 frames, and at 3840x2160, the difference is 13 frames.
The Medium preset is the only one with complete min and max data across all three resolutions. At 1920x1080, the frame rate ranges from 36 to 48 FPS. At 2560x1440, it ranges from 27 to 37 FPS. At 3840x2160, it ranges from 18 to 25 FPS. These ranges indicate that even the best-case frame times at Medium settings fall below the 60 FPS threshold.
FAQ
Q: Can this PC run Control at 1920x1080 with Low settings?
A: The measured data shows an average of 59 FPS at 1920x1080 with Low settings. This is one frame short of the 60 FPS playable threshold defined in the database. The average is close, but it does not clear the threshold.
Q: What is the best average frame rate this combination achieves in Control?
A: The highest recorded average is 59 FPS, achieved at 1920x1080 with Low settings. No other configuration in the measured data reaches this level.
Q: Is 2560x1440 playable with this hardware?
A: No. The best result at 2560x1440 is an average of 45 FPS with Low settings. All other presets at this resolution average between 25 and 32 FPS. None of these reach the 60 FPS threshold.
Q: How does the Medium preset compare to Low at 1920x1080?
A: At 1920x1080, Low averages 59 FPS. Medium averages 42 FPS, which is 17 frames lower. The Medium preset also shows a minimum of 36 FPS and a maximum of 48 FPS, indicating the frame rate varies considerably.
Q: What happens at 3840x2160?
A: All presets at 3840x2160 average between 17 and 30 FPS. The Low preset averages 30 FPS, Medium averages 21 FPS, High averages 19 FPS, and Ultra averages 17 FPS. This resolution is not playable with this combination.
Q: Does the Ultra preset ever exceed 60 FPS?
A: No. The Ultra preset averages 32 FPS at 1920x1080, 25 FPS at 2560x1440, and 17 FPS at 3840x2160. The highest recorded value for any Ultra configuration is the average of 32 FPS at 1920x1080.
Similar Performance Alternatives
The CPU and GPU each have nearby rivals in the database based on their average benchmark scores. These alternatives can provide context for how other hardware might behave in similar scenarios.
The AMD Ryzen 5 2600 has an average benchmark score of 21484. Its nearest rival is the Intel Core Ultra 5 228V, which scores 21440, a difference of 0.2 percent. The Intel Core i9-11900H scores 21367, which is 0.5 percent lower. The Intel Xeon D-1746TER scores 21635, which is 0.7 percent higher. The AMD EPYC 9454 scores 21223, which is 1.2 percent lower. These deltas are small, meaning the Ryzen 5 2600 sits in a tight performance cluster. Any of these CPUs would likely produce similar CPU-bound results in Control, though the game's performance here appears to be dominated by the GPU.
The Intel Arc B370 has an average benchmark score of 1184. Its nearest rivals are all older graphics solutions. The ATI Mobility Radeon HD 5570 scores 1186, which is 0.2 percent higher. The ATI Radeon HD 5770 scores 1190, which is 0.5 percent higher. The AMD Radeon HD 7650M scores 1192, which is 0.7 percent higher. The AMD FirePro M2000 scores 1168, which is 1.4 percent lower. The Arc B370 sits at the 5th percentile among all GPUs, while the Ryzen 5 2600 sits at the 75th percentile among all CPUs. The GPU is the limiting factor in this pairing.
The GPU's nearest rivals are all significantly older designs with much lower feature sets. The ATI Radeon HD 5770 and AMD Radeon HD 7650M do not support modern DirectX 12 Ultimate features, whereas the Arc B370 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Arc B370 also includes 10 ray tracing cores, which none of its nearest rivals possess. These architectural differences mean the Arc B370 may handle DirectX 12 workloads better than the raw benchmark scores suggest, but the measured FPS data shows it cannot reach 60 FPS in Control at any resolution.
The Verdict
This PC cannot run Control at 60 FPS at any resolution according to the recorded data. The verdict by resolution lists no playable settings for 3840x2160, 2560x1440, or 1920x1080. The playable threshold is 60 FPS, and no measured configuration reaches it.
The closest result is 1920x1080 with Low settings, which averages 59 FPS. This is a marginal miss. The frame rate is effectively at the threshold but does not clear it. Players using this configuration would experience near-playable performance, with average frame times just above the 60 FPS target.
At 2560x1440 and 3840x2160, the situation is worse. The best averages are 45 FPS and 30 FPS respectively, both at Low settings. Higher presets at these resolutions produce averages in the teens and twenties, which would result in visibly stuttery gameplay.
The data indicates that this hardware combination is not suitable for Control at the 60 FPS threshold. The GPU, which ranks at the 5th percentile, lacks the raw throughput needed for this game at higher settings.
How This Combo Ranks
The combination of the AMD Ryzen 5 2600 and Intel Arc B370 ranks 3436 out of 3720 tested combinations in Control. This places it in the bottom 8 percent of all tested hardware pairings for this game.
This low rank aligns with the GPU's weak standing. The Arc B370 sits at the 5th percentile among all GPUs, and its average benchmark score of 1184 is comparable to integrated and entry-level discrete graphics from over a decade ago. The CPU, by contrast, is a mid-range part from 2018. It sits at the 75th percentile among all CPUs with an average score of 21484.
The rank of 3436 out of 3720 means that the vast majority of tested combinations deliver better performance in Control. Only 284 combinations in the database perform worse. This places the combination firmly in the lower tail of the performance distribution for this game.
The performance gap between this combination and higher-ranked ones is significant. The measured FPS data shows that even the best case, 59 FPS at 1080p Low, barely approaches the playable threshold. The majority of tested combinations likely achieve 60 FPS at 1080p or higher, given how far down the ranking this pair sits.
Best Settings per Resolution
The database records no playable settings for any resolution, meaning no preset at any resolution maintains an average of 60 FPS or higher. The verdict by resolution confirms this with empty playable settings lists for all three resolutions.
For 3840x2160, the closest to playable is the Low preset with an average of 30 FPS. Medium averages 21 FPS, High averages 19 FPS, and Ultra averages 17 FPS. No configuration at this resolution comes close to the threshold.
For 2560x1440, the Low preset averages 45 FPS. Medium averages 32 FPS, High averages 28 FPS, and Ultra averages 25 FPS. The Low preset is the best option, but it still falls 15 FPS short of the 60 FPS target.
For 1920x1080, the Low preset averages 59 FPS. This is the single best result in the entire dataset. Medium averages 42 FPS, High averages 37 FPS, and Ultra averages 32 FPS. While the Low preset does not officially clear the 60 FPS threshold, it is the only configuration where the average approaches playable levels.
Players who wish to maximize visual quality while keeping the frame rate as high as possible would need to choose between the Low preset at 59 FPS or the Medium preset at 42 FPS at 1920x1080. The 17 FPS difference between these two presets is substantial, but neither reaches the playable threshold.
CPU and GPU Roles
The data shows that the GPU is the dominant bottleneck in this pairing. The Intel Arc B370 ranks at the 5th percentile among all GPUs, while the AMD Ryzen 5 2600 ranks at the 75th percentile among all CPUs. This disparity means the GPU cannot keep up with what the CPU can feed it.
The scaling between resolutions confirms this interpretation. When moving from 1920x1080 to 2560x1440, the average FPS drops by roughly 24 to 28 percent. When moving from 2560x1440 to 3840x2160, the drop is 32 to 37 percent. These are large drops that are typical of a GPU-bound scenario. If the CPU were the limiting factor, the frame rates would remain more consistent across resolutions, since the CPU workload does not scale with resolution in the same way.
The scaling between presets provides additional evidence. At 1920x1080, the difference between Low and Ultra is 27 FPS. At 2560x1440, the difference is 20 FPS. At 3840x2160, the difference is 13 FPS. The shrinking gap at higher resolutions indicates that the GPU is saturated and cannot translate higher settings into proportionally higher frame rates.
The CPU's role becomes more relevant at lower resolutions and presets. At 1920x1080 with Low settings, the average of 59 FPS suggests the CPU is capable of driving the game at near-60 FPS levels. The Ryzen 5 2600 has 6 cores and 12 threads, which is sufficient for a game released in 2019. Its benchmark scores, including a Passmark multithread score of 13160 and a single-thread score of 2239, indicate it can handle the game's CPU demands.
The GPU's limitations are stark. The Arc B370 has 1280 shading units, 40 texture mapping units, and 20 render output units. Its FP32 performance is 6.144 TFLOPS. These specifications, combined with its 5th percentile ranking, explain why the measured FPS values are so low. The GPU simply does not have the throughput to render Control at high settings or high resolutions.
The 3DMark Steel Nomad DX12 score of 1184 for the Arc B370 is the only GPU benchmark recorded. This score is comparable to the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000. All of these are legacy parts from an earlier era of graphics hardware.
At 3840x2160, the GPU is entirely overwhelmed. The best average is 30 FPS at Low settings, and even the maximum recorded frame rate at Medium settings is 25 FPS. The CPU cannot compensate for the GPU's lack of pixel throughput at this resolution.
The conclusion is that the Intel Arc B370 is the primary constraint in this combination for Control. The Ryzen 5 2600 is capable of supporting higher frame rates, as evidenced by the 59 FPS average at 1080p Low, but the GPU holds the system back at every resolution and preset. Any improvement in performance would require a more capable GPU.