Instant compatibility check with FPS benchmarks and optimization tips
Archeage
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 15 | 22 | 25 |
| 1440p QHD | 18 | 26 | 39 | 43 |
| 1080p Full HD | 27 | 39 | 57 | 65 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Archeage on Your System
Best Settings per Resolution
At 3840x2160, the recorded data shows no preset reaches the 60 FPS playability threshold. The highest average frame rate observed is Low with 25 FPS, followed by Medium at 22 FPS, High at 15 FPS, and Ultra at 10 FPS. Since the threshold is 60 FPS, the database marks 4K as having no playable settings.
At 2560x1440, the situation improves slightly but still falls short. Low averages 43 FPS, Medium 39 FPS, High 26 FPS, and Ultra 18 FPS. None of these meet the 60 FPS requirement, so the verdict lists no playable settings at this resolution either.
At 1920x1080, the data shows a clear breakthrough. Low settings average 65 FPS, which clears the 60 FPS threshold. Medium falls just short at 57 FPS, High at 39 FPS, and Ultra at 27 FPS. Therefore, the best settings per resolution that remain at or above 60 FPS are: 3840x2160 has no qualifying preset, 2560x1440 has no qualifying preset, and 1920x1080 uses Low settings with an average of 65 FPS.
FAQ
Q: Can this PC run Archeage at 4K resolution?
A: No. At 3840x2160, the highest average frame rate is 25 FPS on Low settings. Medium averages 22 FPS, High averages 15 FPS, and Ultra averages 10 FPS. All fall well below the 60 FPS playability threshold.
Q: What is the best playable setting at 1920x1080?
A: Low settings at 1920x1080 produce an average of 65 FPS, which is the only preset across all resolutions that clears 60 FPS. Medium averages 57 FPS, so it does not qualify as playable under the threshold.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core i7-12700KF has an average benchmark score of 35365. The Intel Core i7-13700T scores 35403, which is 0.1% higher. The Intel Core i5-13600T scores 35305, 0.2% lower. The Intel Core 5 213PE scores 35428, 0.2% higher. The Intel Core i7-12700K scores 35287, 0.2% lower. The differences are minimal, meaning these CPUs perform nearly identically in synthetic benchmarks.
Q: How does the GPU compare to its nearest rivals?
A: The Intel Arc B370 has an average benchmark score of 1184. The ATI Mobility Radeon HD 5570 scores 1186, 0.2% higher. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. These deltas are all within 1.5%, indicating very similar raw performance.
Q: What frame rates does the Medium preset deliver at each resolution?
A: At 3840x2160, Medium averages 22 FPS with a minimum of 19 and maximum of 25. At 2560x1440, Medium averages 39 FPS with a minimum of 33 and maximum of 44. At 1920x1080, Medium averages 57 FPS with a minimum of 49 and maximum of 66.
Q: What is the combo rank of this CPU and GPU pairing in Archeage?
A: The combination ranks 3423 out of 3708 tested combos in the database for this game. That places it in the lower percentile, consistent with the GPU’s 5th percentile ranking among all GPUs.
Measured FPS Breakdown
The recorded measurements for this CPU and GPU combination in Archeage show a consistent pattern: higher resolutions and higher settings both reduce frame rates, and the GPU appears to be the limiting factor across all tested configurations.
At 3840x2160, the Ultra preset averages 10 FPS, which is the lowest recorded value in the entire dataset. High averages 15 FPS, Medium averages 22 FPS with a minimum of 19 FPS and a maximum of 25 FPS, and Low averages 25 FPS. The gap between Low and Medium is only 3 FPS, while the gap between Medium and High is 7 FPS, and between High and Ultra is 5 FPS. The scaling is not linear; each step up in settings costs a significant portion of frame rate, but the absolute numbers are all far below playable.
At 2560x1440, Ultra averages 18 FPS, High averages 26 FPS, Medium averages 39 FPS with a minimum of 33 FPS and a maximum of 44 FPS, and Low averages 43 FPS. The jump from High to Medium is 13 FPS, and from Medium to Low is only 4 FPS. This suggests that the transition from High to Medium provides the largest relative improvement at this resolution, while the step from Medium to Low is smaller. The minimum and maximum values for Medium show a range of 11 FPS, indicating some variability under load.
At 1920x1080, Ultra averages 27 FPS, High averages 39 FPS, Medium averages 57 FPS with a minimum of 49 FPS and a maximum of 66 FPS, and Low averages 65 FPS. The step from High to Medium is 18 FPS, and from Medium to Low is 8 FPS. Interestingly, the maximum frame rate for Medium at 1080p is 66 FPS, which exceeds the average for Low (65 FPS). This indicates that Medium can occasionally hit playable frame rates, but its average falls below the threshold. Low is the only setting that consistently stays above 60 FPS on average.
Comparing across resolutions, the effect of resolution scaling is clear. For Low settings, moving from 1080p to 1440p drops the average from 65 FPS to 43 FPS, a reduction of 22 FPS. Moving from 1440p to 4K drops it further to 25 FPS, another 18 FPS reduction. For Medium settings, the averages are 57 FPS at 1080p, 39 FPS at 1440p, and 22 FPS at 4K, with reductions of 18 FPS and 17 FPS respectively. For High settings, the averages are 39 FPS at 1080p, 26 FPS at 1440p, and 15 FPS at 4K, with reductions of 13 FPS and 11 FPS. For Ultra settings, the averages are 27 FPS at 1080p, 18 FPS at 1440p, and 10 FPS at 4K, with reductions of 9 FPS and 8 FPS.
The pattern indicates that resolution scaling has a larger absolute impact at lower settings, while higher settings compress the frame rates into a narrower low range. The data also shows that the minimum and maximum values are only recorded for Medium settings across all three resolutions, while Low, High, and Ultra lack those fields, suggesting that the measurement methodology captured min/max only for that preset.
Similar Performance Alternatives
Based on the nearest rivals in the database, this CPU and GPU combination has close competitors that would behave similarly in Archeage.
For the CPU, the Intel Core i7-12700KF sits within 0.2% of several alternatives. The Intel Core i7-13700T has a delta of -0.1%, meaning it scores 0.1% lower, which is effectively identical. The Intel Core i5-13600T has a delta of 0.2%, scoring slightly higher. The Intel Core 5 213PE also has a delta of -0.2%. The Intel Core i7-12700K has a delta of 0.2%. None of these differences would produce a meaningful change in game frame rates, since the synthetic benchmark scores are within a rounding error of each other. If a user were to swap the i7-12700KF for any of these CPUs, the recorded FPS in Archeage would remain essentially unchanged.
For the GPU, the Intel Arc B370 has a percentile ranking of 5, meaning it performs worse than 95% of all GPUs in the database. Its nearest rivals are all older or lower-end parts. The ATI Mobility Radeon HD 5570 scores 1186, which is 0.2% higher. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. These deltas are all within 2%, so any of these GPUs would produce nearly identical frame rates in Archeage. However, the exact FPS values would depend on driver support and architecture differences, which the database does not break down by game.
Given that the GPU has a 5th percentile ranking and the CPU has an 85th percentile ranking, the performance ceiling for this combo is set by the GPU. Replacing the GPU with a stronger part would be the only meaningful upgrade path, but the database does not include such comparisons here. The nearest rivals for the GPU are all similarly weak, so no alternative in this list would push the frame rates above the 60 FPS threshold at 1080p Medium or any higher resolution.
The Verdict
The database’s verdict by resolution is clear. At 3840x2160, no settings are playable. The best case is Low with an average of 25 FPS, which is less than half of the 60 FPS threshold. At 2560x1440, no settings are playable either. Low averages 43 FPS, Medium 39 FPS, High 26 FPS, and Ultra 18 FPS, all below 60 FPS.
At 1920x1080, the verdict lists Low as the only playable setting, with an average of 65 FPS at best. This clears the 60 FPS threshold by 5 FPS. Medium averages 57 FPS, which is 3 FPS short of playable. High averages 39 FPS and Ultra averages 27 FPS. Therefore, this PC can run Archeage, but only at 1080p with the lowest quality preset. Any attempt to raise the settings to Medium or above, or to increase the resolution to 1440p or 4K, will result in frame rates below 60 FPS.
The data also shows that the margin at 1080p Low is not large. The average of 65 FPS leaves little headroom for demanding scenes, player crowds, or combat effects common in MMORPGs. The minimum FPS for Low is not recorded in the database, but the Medium preset at 1080p has a minimum of 49 FPS, which suggests that frame drops below 60 FPS are possible even on settings that average above the threshold.
How This Combo Ranks
In the database for Archeage, this specific CPU and GPU combination ranks 3423 out of 3708 tested combos. That places it in the bottom 8% of all tested systems. The rank reflects the GPU’s severe limitation; the Intel Arc B370 has a percentile of 5 among all GPUs, meaning 95% of GPUs test faster. The CPU, by contrast, ranks in the 85th percentile, showing that the processor is not the bottleneck.
The rank of 3423 is consistent with the measured FPS data. Most combos in the database likely achieve playable frame rates at 1080p Medium or higher, whereas this combo only clears 60 FPS on Low at 1080p. The position near the bottom of the rankings is expected given that the GPU is in the 5th percentile. The CPU’s high percentile does not rescue the overall rank, because the frame rates in Archeage are constrained by the graphics card across all resolutions and presets.
For context, the combo rank is based on actual measured performance in this game, not synthetic benchmarks. The data shows that the GPU’s weakness dominates: even at 1080p Low, the average FPS is only 65, which is just above the threshold. At 1080p Medium, the average drops to 57, and at 1440p Low, it drops to 43. These numbers are all far below what a mid-range or high-end GPU would produce, explaining the low rank.
CPU and GPU Roles
The recorded data allows a clear separation of CPU and GPU influence in Archeage. The CPU, Intel Core i7-12700KF, has an average benchmark score of 35365 and ranks in the 85th percentile among all CPUs. Its nearest rivals all score within 0.2%, indicating that it is a strong processor for gaming workloads. The GPU, Intel Arc B370, has an average benchmark score of 1184 and ranks in the 5th percentile, indicating it is a very weak graphics solution.
At 3840x2160, the GPU is overwhelmingly the limiting factor. The highest average FPS is 25 on Low settings, and even that is far below playable. No CPU upgrade could compensate for the GPU’s inability to rasterize at 4K. The scaling from Low to Ultra at this resolution shows a drop from 25 to 10 FPS, a 60% reduction, which is typical of GPU-bound rendering.
At 2560x1440, the GPU remains the dominant constraint. Low averages 43 FPS, which is still below 60. The step from Low to Medium costs 4 FPS, and from Medium to High costs 13 FPS. These changes are driven by GPU workload, not CPU processing. The CPU has more than enough headroom, as evidenced by its high benchmark percentile.
At 1920x1080, the GPU still controls the outcome, but the CPU’s influence becomes slightly more visible. Low averages 65 FPS, which is playable, and Medium averages 57 FPS, which is close. The difference between Low and Medium is 8 FPS, and between Medium and High is 18 FPS. This suggests that the GPU is still the bottleneck, but the CPU’s strong single-thread performance (3dmark_single_thread score of 1043, cinebench_r23_singlecore score of 4071) helps maintain frame rates in less demanding scenes.
Comparing resolution scaling, the data shows that lowering resolution from 1440p to 1080p improves frame rates by roughly 50% on Low (43 to 65 FPS), 46% on Medium (39 to 57 FPS), 50% on High (26 to 39 FPS), and 50% on Ultra (18 to 27 FPS). This consistent proportional improvement indicates that the GPU is the binding constraint at every resolution, because CPU-bound games would show diminishing returns as resolution drops.
In summary, the GPU is the primary determinant of performance in Archeage for this combo. The CPU’s high percentile ranking does not translate into playable frame rates at 1440p or 4K, nor at 1080p Medium or above. The only playable configuration, 1080p Low, still relies on the GPU’s ability to produce 65 FPS on average. If the GPU were replaced with a stronger model, the CPU would likely support higher frame rates, but based on this data alone, the GPU role is decisive.