Instant compatibility check with FPS benchmarks and optimization tips
Archeage
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 29 | 43 | 48 |
| 1440p QHD | 35 | 51 | 75 | 84 |
| 1080p Full HD | 51 | 75 | 111 | 124 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Archeage on Your System
The Intel Core i5-14600K paired with the Intel Arc B580 presents a fascinating case study in 1080p and 1440p gaming performance for an MMORPG like Archeage. The benchmark data reveals a system that is clearly capable at mainstream resolutions but hits a definitive wall at 4K, where even the most optimized settings fail to reach a playable threshold. This combination of a high-end 14-core CPU with a mid-range GPU creates a balanced pairing for the game's engine, though the scaling between presets and resolutions tells a nuanced story about where the hardware's true strengths lie.
Measured FPS Breakdown
At 1920x1080, the Intel Core i5-14600K + Intel Arc B580 combination demonstrates its strongest performance profile. The Low preset delivers an average of 124 FPS, which is more than double the 60 FPS playable threshold, making it an exceptionally smooth experience for fast-paced gameplay. Moving to Medium settings, the average drops to 111 FPS, with a minimum of 94 FPS and maximum of 127 FPS, showcasing that the frame pacing remains tight even when the graphics load increases. The High preset at 1080p yields an average of 75 FPS, which is still comfortably above the playable mark, though the data shows no minimum or maximum figures for this setting. The Ultra preset at 1080p is where the GPU starts to struggle, with an average of 51 FPS that falls below the 60 FPS threshold, indicating that the most demanding visual quality settings are not viable at this resolution.
Stepping up to 2560x1440, the performance picture shifts considerably. The Low preset produces an average of 84 FPS, which remains highly playable and suggests the CPU is doing substantial heavy lifting to maintain frame rates. The Medium preset at 1440p shows an average of 75 FPS, with a minimum of 63 FPS and maximum of 86 FPS, meaning the frame rate occasionally dips right near the threshold but generally stays above it. The High preset at 1440p sees the average fall to 51 FPS, which is below the playable threshold and indicates that the GPU’s rendering workload at this resolution with higher settings becomes prohibitive. The Ultra preset at 1440p drops further to an average of 35 FPS, demonstrating a steep performance cliff as the resolution and settings combine to overwhelm the Arc B580’s 13.67 TFLOPS of FP32 compute power.
At 3840x2160, the results are largely academic for playable use. The Low preset averages 48 FPS, which is below the 60 FPS threshold despite being the least demanding setting. The Medium preset at 4K averages 43 FPS, with a minimum of 36 FPS and maximum of 49 FPS, showing that even with frame variability, the experience remains firmly in unplayable territory. The High preset at 4K drops to 29 FPS average, and the Ultra preset plummets to 20 FPS average. The data clearly shows that the 456.0 GB/s memory bandwidth on the Arc B580, while respectable, is insufficient for 4K rendering in this title, and the GPU’s 80 ROPs become a bottleneck for pixel throughput at this resolution.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is the High settings, which achieves an average of 75 FPS. This is the sweet spot for this combination, delivering a significant visual upgrade over Low and Medium while maintaining a 15 FPS margin above the playable threshold. The data shows that Ultra at 1080p averages 51 FPS, which is 24 FPS lower than High, making the jump to Ultra not worth the performance cost for this hardware.
At 2560x1440, the best playable settings are Medium, which produces an average of 75 FPS. This is identical to the High preset average at 1080p, which is notable because it suggests the GPU scales efficiently between these two resolution/settings combinations. The minimum FPS of 63 at 1440p Medium is just 3 FPS above the threshold, so while the average is comfortable, the data indicates there will be moments of tighter frame pacing. The High preset at 1440p is not playable, averaging 51 FPS, so Medium is the definitive ceiling for this resolution.
For 3840x2160, the verdictByResolution field lists no playable settings, meaning no preset achieves an average of 60 FPS or higher. The closest is Low at 48 FPS, which is 12 FPS short of the threshold. The data is unambiguous: this combination cannot run Archeage at 4K with acceptable performance, and any attempt to do so would require substantial resolution scaling or reduced graphics quality that still falls short of playable.
FAQ
Q: Can this PC run Archeage at 1080p with maximum settings?
A: No. The Ultra preset at 1920x1080 produces an average of 51 FPS, which is below the 60 FPS playable threshold. The highest playable preset at 1080p is High, which averages 75 FPS.
Q: What is the best resolution and settings combo for this hardware?
A: The data indicates that both 1080p High and 1440p Medium achieve an average of 75 FPS. For a higher resolution experience, 1440p Medium is the best option, while 1080p High offers the same average FPS with potentially better visual fidelity at a lower resolution.
Q: How does the Arc B580 perform at 4K in Archeage?
A: Poorly. The highest average FPS at 3840x2160 is 48 FPS on Low settings, which is 12 FPS below the playable threshold. The Medium preset averages 43 FPS, High averages 29 FPS, and Ultra averages 20 FPS, making 4K entirely unplayable.
Q: Is 1440p Medium a stable experience?
A: The average FPS is 75, but the minimum FPS recorded is 63, which is only 3 FPS above the 60 FPS threshold. This means the experience is generally smooth but can dip close to the playable boundary during demanding scenes.
Q: What is the performance difference between Low and Ultra at 1080p?
A: Low averages 124 FPS, while Ultra averages 51 FPS. This represents a 73 FPS drop, or roughly 59% lower performance, when moving from the least to most demanding preset at 1080p.
Q: Does the CPU or GPU limit performance more at 1440p?
A: The data suggests the GPU is the primary limiter at 1440p. While Low settings achieve 84 FPS, the High preset drops to 51 FPS, a 33 FPS reduction, indicating that the GPU’s rendering capabilities are the bottleneck at higher settings. The CPU’s 14 cores and 20 threads appear sufficient to feed the GPU at this resolution.
Similar Performance Alternatives
Looking at the nearestRivals data for the Intel Core i5-14600K, the CPU’s average benchmark score of 48618 places it in close competition with several notable processors. The Intel Xeon Gold 5318H has an average score of 48698, which is 0.2% higher, meaning this server-oriented chip would deliver nearly identical frame rates in CPU-bound scenarios within Archeage. The AMD EPYC 4345P scores 48470, which is 0.3% lower, so a system built around this processor would see marginally lower performance. The Intel Core Ultra 5 245HX scores 48287, a 0.7% deficit, while the Intel Core Ultra 5 245 scores 48995, which is 0.8% higher. These deltas are all within 1% of the i5-14600K, meaning any of these CPUs would produce statistically indistinguishable results in terms of average FPS, though the data does not account for specific game engine quirks that might favor one architecture over another.
For the Intel Arc B580 GPU, the nearestRivals paint an interesting picture of its market positioning. The AMD Radeon RX 580 2048SP has an average score of 23061, which is 0.2% higher than the Arc B580’s 23021 average. This suggests that despite the massive generational and architectural differences, the rasterization performance in games like Archeage could be very similar. The NVIDIA GeForce RTX 2080 scores 22895, which is 0.6% lower, meaning this older high-end GPU would perform nearly identically. The NVIDIA GeForce RTX 3080 scores 23172, a 0.7% advantage, so a system with this GPU would see slightly higher frame rates. The NVIDIA P106-100 scores 23249, which is 1% higher, again showing that the Arc B580 is in a tight performance cluster with these varied cards. For a user considering alternatives, swapping the i5-14600K for any of its nearest rivals or the Arc B580 for any of its closest competitors would result in very similar gameplay experiences, with differences of less than 1% in synthetic benchmarks.
The Verdict
The benchmark data provides a clear answer: this PC can run Archeage at 1080p and 1440p, but not at 4K. At 1920x1080, the playable settings list includes High, Low, and Medium, with the best being High at an average of 75 FPS. This clears the 60 FPS threshold by 15 FPS, providing a comfortable margin for typical gameplay variation. At 2560x1440, the playable settings are Low and Medium, with Medium achieving 75 FPS average, which is the same as 1080p High. This is a strong result for the resolution, showing that the hardware can deliver high refresh rate experiences at 1440p with adjusted settings.
At 3840x2160, the verdict is unequivocal: there are no playable settings. The best average FPS available is 48 on Low, which is 12 FPS below the threshold. Even a 25% reduction in resolution from 4K to 1440p at Medium settings yields 75 FPS, but the jump from 1440p to 4K requires more than a 50% increase in pixel count, which the Arc B580 cannot handle in Archeage. For users who prioritize resolution over settings, the data suggests that 1440p Medium is the optimal configuration, offering the highest resolution with playable performance. For users who prioritize visual quality, 1080p High is the best choice, providing the same average FPS with a more demanding preset.
How This Combo Ranks
The Intel Core i5-14600K + Intel Arc B580 combination ranks 2797 out of 3708 tested combinations in Archeage. This places it in the 75th percentile of all tested combos, meaning it outperforms roughly three-quarters of the configurations in the database. The percentileVsAllCpus for the i5-14600K is 90, indicating the CPU is in the top 10% of all processors tested, while the Arc B580’s percentileVsAllGpus is 68, putting it in the top third of GPUs. This disparity suggests the combo’s overall rank is constrained by the GPU, which is the weaker link in this pairing.
The rank of 2797 out of 3708 implies that while this system is above average, there are many combinations that deliver better performance in Archeage. The 68th percentile GPU ranking is particularly telling, as it means roughly a third of tested GPUs would outperform the Arc B580, potentially pushing the combo higher in the rankings if paired with the same CPU. The data shows this is a solid mid-to-upper tier combination, but not a top performer, with the GPU holding back the CPU’s potential in this specific game.
CPU and GPU Roles
The scaling between resolutions and presets reveals distinct roles for the CPU and GPU in Archeage. At 1920x1080, the CPU appears to be the dominant factor in maintaining high frame rates. The Low preset achieves 124 FPS, which is a very high frame rate that requires substantial CPU capability to feed the GPU. The i5-14600K’s 24 MB of shared L3 cache and boost clock of 5.30 GHz are likely contributors to this strong performance. As settings increase to Medium and High, the FPS drops to 111 and 75 respectively, showing that the GPU becomes progressively more involved, but the CPU’s headroom at 1080p Low suggests it is not the bottleneck at lower settings.
At 2560x1440, the GPU’s role becomes more pronounced. The Low preset averages 84 FPS, which is 40 FPS lower than 1080p Low, despite the CPU remaining the same. This 32% reduction in FPS from a 78% increase in resolution (2,073,600 to 3,686,400 pixels) indicates that the GPU is now the primary limiting factor. The Medium preset at 1440p averages 75 FPS, which is only 9 FPS lower than 1080p Medium at 111 FPS, showing that the GPU can still handle the increased resolution at moderate settings. The High and Ultra presets at 1440p, averaging 51 and 35 FPS respectively, demonstrate a steep scaling curve where the GPU’s 13.67 TFLOPS and 456.0 GB/s bandwidth are insufficient for higher quality settings.
At 3840x2160, the GPU is entirely the bottleneck. The CPU’s performance is irrelevant when the GPU cannot produce even 50 FPS on Low settings. The progression from 20 FPS at Ultra to 48 FPS at Low at 4K shows that the GPU’s raw rendering power is the sole determinant of performance. The data implies that for this game, the i5-14600K has ample headroom at 4K, but the Arc B580 does not. For users considering upgrades, the CPU would not need to be replaced for better 4K performance; instead, a more powerful GPU would be required. Conversely, at 1080p Low, the CPU’s 14 cores and 20 threads are fully utilized to achieve 124 FPS, suggesting that in CPU-light scenarios, this processor is capable of driving frame rates far beyond the GPU’s limits at higher settings.