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Archeage
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 15 | 22 | 25 |
| 1440p QHD | 18 | 26 | 39 | 43 |
| 1080p Full HD | 27 | 39 | 57 | 65 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Archeage on Your System
Archeage, an MMORPG released in 2014, remains a demanding title for lower-end graphics hardware due to its large-scale world and player interactions. The combination of an Intel Core i5-14400F processor and an Intel Arc B370 integrated GPU produces a very constrained experience. The recorded data shows that this combo ranks in the 3423rd position out of 3708 tested combinations, placing it in the bottom percentile of systems in the database. This pairing is severely limited by the graphics subsystem, which is an integrated part of the Panther Lake platform. The following analysis breaks down the measured performance across resolutions and settings.
Measured FPS Breakdown
The database contains measured frame rates for this specific combination across three resolutions: 3840x2160, 2560x1440, and 1920x1080. At each resolution, four quality presets were tested: Low, Medium, High, and Ultra. The results show a clear pattern of performance collapse as resolution and quality increase.
At 3840x2160, the highest resolution tested, the system is effectively unable to produce playable frame rates under any setting. The Low preset yields an average of 25 FPS. Moving to Medium drops the average to 22 FPS, with a recorded minimum of 19 FPS and a maximum of 25 FPS. The High preset averages just 15 FPS, and the Ultra preset falls to 10 FPS. These figures indicate that even the least demanding settings at 4K resolution are far below the 60 FPS playable threshold. The gap between Low and Medium is only 3 FPS, suggesting the GPU is already saturated and additional rendering work has a diminishing impact on the average.
At 2560x1440, the situation improves slightly but remains below playable levels. The Low preset produces an average of 43 FPS, which is the best result at this resolution. Medium averages 39 FPS, with a minimum of 33 FPS and a maximum of 44 FPS. High drops to 26 FPS, and Ultra averages 18 FPS. The difference between Low and Medium is 4 FPS, while the jump from High to Ultra is 8 FPS. None of these averages reach the 60 FPS threshold, and even the most favorable measured frame rate, 44 FPS at Medium, falls short. The minimum of 33 FPS at Medium further confirms that frame pacing would be inconsistent.
At 1920x1080, the system finally achieves an average above 60 FPS, but only at the Low preset. The Low setting averages 65 FPS. Medium averages 57 FPS, with a minimum of 49 FPS and a maximum of 66 FPS. High averages 39 FPS, and Ultra averages 27 FPS. The difference between Low and Medium is 8 FPS, showing a significant cost for the next quality step. The Medium preset's maximum of 66 FPS indicates that the system can occasionally hit playable rates, but the average and minimum remain below the 60 FPS threshold. The High and Ultra presets at 1080p are comparable to 1440p results, which highlights the GPU's limited headroom.
The data set does not include minimum or maximum values for the Low, High, or Ultra presets at any resolution except Medium. For those presets, only the average is recorded. The Medium preset is the only one with complete min and max data across all three resolutions, allowing for a partial view of frame consistency.
Best Settings per Resolution
The verdict data defines playable settings as those that maintain an average at or above the 60 FPS threshold. For this combination, the results are straightforward.
At 3840x2160, no preset achieves an average of 60 FPS. The best recorded average is 25 FPS at Low, which is 35 FPS below the threshold. The verdict lists no playable settings at this resolution, and the best settings field is null. The system cannot deliver a playable experience at 4K under any tested quality level.
At 2560x1440, the same conclusion applies. No preset reaches 60 FPS. The Low preset averages 43 FPS, and the verdict records no playable settings. The best settings field is null. Even the least demanding preset at 1440p leaves a 17 FPS gap to the playable threshold.
At 1920x1080, the Low preset is the only playable option. It averages 65 FPS, which clears the 60 FPS threshold by 5 FPS. The verdict designates Low as the best settings at this resolution, with an average of 65 FPS at that setting. The Medium preset averages 57 FPS, which is close but not sufficient. The data suggests that any quality increase beyond Low at 1080p will drop the system below playable levels.
In summary, the only configuration that satisfies the 60 FPS playable threshold is 1920x1080 with the Low preset. All other tested combinations fall short.
CPU and GPU Roles
The Intel Core i5-14400F is a modern desktop processor with 10 cores, 16 threads, and a boost clock of 4.70 GHz. Its benchmark scores place it in the 83rd percentile among all CPUs tested in the database. The Intel Arc B370, however, is an integrated GPU with a 5th percentile ranking among all GPUs and a very low 3DMark Steel Nomad DX12 score of 1184. The imbalance between these two components is the defining characteristic of this system.
The measured FPS scaling across resolutions indicates that the GPU is the primary bottleneck. When moving from 1920x1080 to 2560x1440 at the Low preset, the average FPS drops from 65 to 43, a reduction of 22 FPS or roughly 34%. Moving from 2560x1440 to 3840x2160 at Low further drops the average to 25, another 18 FPS reduction. This steep decline with increasing pixel count is typical of a GPU-limited scenario. If the CPU were the limiting factor, the frame rate would remain relatively flat across resolutions because the CPU workload stays constant while the GPU workload scales with resolution.
The scaling across presets at a fixed resolution also points to GPU limits. At 1080p, the Low preset averages 65 FPS, Medium averages 57 FPS, High averages 39 FPS, and Ultra averages 27 FPS. The progression from Low to Ultra reduces performance by 38 FPS. This is a substantial cost for each quality tier. The CPU has ample headroom, as evidenced by its high benchmark scores, so the frame rate drops are attributable to the integrated GPU's limited shading units, texture mapping units, and raster operations pipelines.
At higher resolutions, the GPU saturation becomes even more apparent. At 1440p, the difference between Low and Ultra is 25 FPS (43 to 18). At 4K, the difference is 15 FPS (25 to 10). The absolute values are so low that the GPU is likely spending most of its time on pixel shading and memory operations. The Arc B370 uses system shared memory, which means its bandwidth is system dependent. This further constrains performance at higher resolutions where memory bandwidth demands increase.
The processor's role is therefore secondary in this configuration. The i5-14400F is capable of far higher frame rates in most games, but the Arc B370 cannot feed it enough frames to matter. The data shows that the CPU's performance is effectively wasted in this pairing. For an MMORPG like Archeage, where large numbers of players can appear on screen, the CPU might become more relevant in crowded scenes, but the recorded measurements do not include such scenario-specific data. Based on the resolution and preset scaling, the GPU is the dominant factor at every tested resolution.
How This Combo Ranks
The database places this combination at rank 3423 out of 3708 tested combos. This means the system performs better than only 285 other combinations in the database, or roughly 7.7% of the tested pool. The rank reflects the overall capability of the CPU and GPU pair across the benchmark suite.
The GPU's percentile ranking is the primary driver of this low position. The Intel Arc B370 sits in the 5th percentile of all GPUs, with an average benchmark score of 1184 in the 3DMark Steel Nomad DX12 test. Its nearest rivals include the ATI Mobility Radeon HD 5570 with an average score of 1186 and a delta of -0.2%, the ATI Radeon HD 5770 with a score of 1190 and a delta of -0.5%, the AMD Radeon HD 7650M with a score of 1192 and a delta of -0.7%, and the AMD FirePro M2000 with a score of 1168 and a delta of 1.4%. These are all older or low-end parts, confirming that the Arc B370 is positioned at the very bottom of the GPU performance spectrum.
The CPU, by contrast, is a strong performer. The i5-14400F has an average benchmark score of 32279 and sits in the 83rd percentile of all CPUs. Its nearest rivals are the AMD Ryzen 7 PRO 8840U with an average score of 32233 and a delta of 0.1%, the Intel Core i9-11900 with a score of 32226 and a delta of 0.2%, the AMD Ryzen 7 6800HS with a score of 32354 and a delta of -0.2%, and the Intel Core i7-12800H with a score of 32121 and a delta of 0.5%. These rivals are all within 0.5% of the i5-14400F's average score, indicating that the CPU is competitive with much more recent and higher-tier processors.
The combination of a top-quartile CPU and a bottom-quartile GPU produces a system that is severely bottlenecked. The combo rank of 3423 out of 3708 reflects the GPU's limitations more than the CPU's capabilities. In the context of Archeage, this means the game's performance will be limited by the integrated graphics, not the processor.
FAQ
Q: Can this system run Archeage at 1920x1080 with the Low preset?
A: Yes. The measured average FPS at 1920x1080 with Low settings is 65 FPS, which exceeds the 60 FPS playable threshold. This is the only configuration in the recorded data that achieves a playable average frame rate.
Q: What is the best playable settings configuration for this combo?
A: The verdict data identifies 1920x1080 with the Low preset as the only playable settings. The average FPS at this configuration is 65. No other resolution or preset combination in the database reaches the 60 FPS threshold.
Q: How does this combo rank compared to other tested systems?
A: The combination ranks 3423 out of 3708 tested combos. This places it in the lower portion of the database, consistent with the GPU's 5th percentile ranking. The CPU ranks in the 83rd percentile, but the overall combo rank is dragged down by the integrated GPU.
Q: What is the average FPS at 2560x1440 with Medium settings?
A: The measured average FPS is 39, with a minimum of 33 FPS and a maximum of 44 FPS. This is below the 60 FPS playable threshold.
Q: Is the CPU or the GPU the main bottleneck in this system?
A: The GPU is the main bottleneck. The Intel Arc B370 has a 5th percentile GPU ranking, while the Intel Core i5-14400F has an 83rd percentile CPU ranking. The FPS drops significantly with increasing resolution and preset quality, which indicates GPU saturation rather than CPU limits.
Q: What are the nearest GPU rivals to the Intel Arc B370?
A: The nearest rivals by average benchmark score are the ATI Mobility Radeon HD 5570 with a score of 1186, the ATI Radeon HD 5770 with a score of 1190, the AMD Radeon HD 7650M with a score of 1192, and the AMD FirePro M2000 with a score of 1168.
The Verdict
The data provides a definitive answer: this PC can run Archeage, but only under very specific conditions. The verdict by resolution is clear. At 3840x2160, no settings are playable. The best average FPS is 25 at Low, which is far below the 60 FPS threshold. At 2560x1440, no settings are playable either. The best average FPS is 43 at Low, still 17 FPS short of the target. At 1920x1080, the Low preset is the only playable option, with an average of 65 FPS.
The system clears the 60 FPS threshold only at 1080p Low. Every other tested configuration fails to reach playable frame rates. The Medium preset at 1080p averages 57 FPS, which is close but below the threshold. The High and Ultra presets at 1080p average 39 FPS and 27 FPS respectively, which are not playable. At higher resolutions, the performance is consistently below 45 FPS even at Low settings.
For users who prioritize playability, the recommendation is to run the game at 1920x1080 with the Low preset. This provides an average of 65 FPS, with enough headroom to avoid most dips below the threshold, although the minimum FPS for Low at 1080p is not recorded in the database. The Medium preset at 1080p, with a minimum of 49 FPS, would likely produce noticeable stuttering in busy scenes, so it is not recommended for a smooth experience.
This system is not suitable for 1440p or 4K gaming in Archeage. The GPU's integrated nature and low benchmark scores prevent it from handling the increased pixel count and quality settings. The CPU is more than capable, but it cannot compensate for the graphics bottleneck.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide context for what other hardware might behave similarly. For the Intel Core i5-14400F, the closest matches by average benchmark score are the AMD Ryzen 7 PRO 8840U with a delta of 0.1%, the Intel Core i9-11900 with a delta of 0.2%, the AMD Ryzen 7 6800HS with a delta of -0.2%, and the Intel Core i7-12800H with a delta of 0.5%. These processors all have average scores within 0.5% of the i5-14400F, meaning they would offer nearly identical CPU performance in Archeage. If a user were to swap the i5-14400F for any of these, the frame rates would remain essentially unchanged because the GPU is the limiting factor.
For the Intel Arc B370, the nearest rivals are the ATI Mobility Radeon HD 5570 with a delta of -0.2%, the ATI Radeon HD 5770 with a delta of -0.5%, the AMD Radeon HD 7650M with a delta of -0.7%, and the AMD FirePro M2000 with a delta of 1.4%. These GPUs have average scores within 1.4% of the Arc B370. In practice, any of these GPUs would produce very similar frame rates in Archeage, meaning the same resolution and preset limitations would apply. The ATI and AMD parts are older discrete GPUs, while the Arc B370 is an integrated solution, but their performance levels are closely matched according to the database.
The practical takeaway is that this combo behaves like a system with a strong modern CPU and a very weak graphics solution. Users considering upgrades should focus on the GPU side, as the CPU already sits in the 83rd percentile. However, the database does not include information on alternative GPU pairings with this CPU, so the exact impact of a GPU upgrade cannot be quantified from this data alone. The measured results for this specific combo show that the Arc B370 is the limiting factor at every resolution and preset.