Instant compatibility check with FPS benchmarks and optimization tips
Archeage
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 17 | 25 | 28 |
| 1440p QHD | 20 | 29 | 43 | 48 |
| 1080p Full HD | 29 | 43 | 64 | 71 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Archeage on Your System
Best Settings per Resolution
At 3840x2160, the highest preset that stays at or above 60 FPS is none. Every measured setting at 4K falls short of the playable threshold. The closest is Low, which delivers an average of 28 FPS, followed by Medium at 25 FPS, High at 17 FPS, and Ultra at 11 FPS. The gap between Low and Medium is only 3 FPS, which suggests the GPU is already saturated even at the lowest settings; raising the preset does not proportionally reduce performance because the baseline is so low.
At 2560x1440, the situation improves but still does not reach 60 FPS at any setting. Low averages 48 FPS, Medium 43 FPS, High 29 FPS, and Ultra 20 FPS. The jump from Low to Medium costs 5 FPS, while moving from Medium to High costs 14 FPS. That steep drop between Medium and High indicates a significant increase in shading or texture work that this iGPU cannot absorb. No setting at 1440p clears the 60 FPS threshold, so the best playable option is effectively nonexistent.
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 64 FPS. Low averages 71 FPS and also clears the threshold, but Medium is the higher-quality option that remains playable. High drops to 43 FPS, below the 60 FPS line, and Ultra falls to 29 FPS. The Medium preset has a recorded min of 54 FPS and max of 73 FPS, meaning there are moments where frames dip under 60 even though the average is above it. Still, by the database's playable threshold of 60 FPS average, Medium is the ceiling at 1080p. High and Ultra are not viable at this resolution for smooth play.
CPU and GPU Roles
The recorded data across resolutions shows that the Intel Arc B390, an integrated graphics solution, is the dominant constraint in this pairing. The Core i5-10400F has a strong multi-threaded profile, with a Cinebench R23 multi-core score of 10283 and a PassMark multithread score of 12115, but those CPU capabilities do not translate into high frame rates in Archeage because the GPU is the bottleneck.
Look at the scaling from 1080p to 1440p. At Low settings, the average drops from 71 FPS at 1080p to 48 FPS at 1440p, a 32% reduction. At Medium, the drop is from 64 FPS to 43 FPS, roughly a 33% reduction. At High, from 43 FPS to 29 FPS, also around a 33% reduction. These consistent percentage drops point to a pixel-bound workload: doubling the pixel count approximately halves the frame rate, which is the classic signature of a GPU-limited scenario. If the CPU were the limiting factor, the resolution scaling would be much flatter, because the CPU workload would stay similar while only the GPU rasterization load changes.
The settings scaling reinforces this. At 1080p, moving from Low to Medium costs 7 FPS, while moving from Medium to High costs 21 FPS. The non-linear drop between Medium and High suggests that High enables effects that heavily tax the GPU, such as higher resolution shadows or ambient occlusion, which are rasterization-heavy features. The CPU's role is secondary here. The i5-10400F has 6 cores and 12 threads, a boost clock of 4.30 GHz, and a PassMark single-thread score of 2541, which is adequate for an MMORPG that relies on a mix of draw calls and game logic. Archeage is from 2014, and its CPU demands are not extreme by modern standards. The database's benchmark results show that even at 1080p Low, the system reaches 71 FPS, and at Medium it holds 64 FPS, which is consistent with a CPU that can feed the iGPU enough data to keep it busy at lower settings.
At 4K, the GPU is even more clearly the limiting factor. The highest recorded average at 4K is 28 FPS on Low, and Ultra drops to 11 FPS. The CPU is not the reason Ultra runs at 11 FPS; the integrated GPU simply cannot push that many pixels with high-detail shading. The Xe3-LPG architecture in the Arc B390 has 1536 shading units, 48 TMUs, and 24 ROPs, with a pixel rate of 60.00 GPixel/s and a texture rate of 120.0 GTexel/s. Those figures are modest for a 4K workload, and the measured data confirms it.
For players at 1080p, the CPU and GPU are balanced enough to hit 60 FPS on Medium. At 1440p and above, the GPU becomes the deciding factor, and no amount of CPU headroom can compensate. The i5-10400F sits in the 68th percentile of all CPUs, which is respectable, but the Arc B390 sits in the 9th percentile of all GPUs. That percentile gap is the clearest indicator of where the bottleneck lives.
How This Combo Ranks
The combination of the Intel Core i5-10400F and the Intel Arc B390 ranks 3297 out of 3708 tested combos in Archeage. That puts it in the bottom 11% of all recorded system pairings. The rank reflects the iGPU's limited performance more than the CPU's, since the CPU alone is far above the bottom percentile. The combo is not the worst in the database, but it is firmly in the lower tail of playable systems.
The rank of 3297 means roughly 411 other combos perform worse. For an MMORPG that can be sensitive to frame pacing in crowded areas, this ranking suggests the system will struggle in anything beyond low-to-mid settings at 1080p. The database's own verdict confirms this: at 3840x2160 and 2560x1440, there are no playable settings at all, and at 1920x1080, only Low and Medium are playable.
This low rank is consistent with the GPU's percentile. The Arc B390 only has a 9th percentile standing among all GPUs, and its single recorded 3DMark Steel Nomad DX12 score of 1482 places it near the bottom of discrete and integrated graphics solutions. The CPU's 68th percentile standing does not rescue the pairing because Archeage's frame rate is tied to the GPU at higher resolutions. The data shows a system that is CPU-capable but GPU-limited, and the combo rank reflects that imbalance.
Similar Performance Alternatives
The nearest rivals for the Intel Core i5-10400F, based on average benchmark score, are all within a narrow band. The Intel Xeon 6756E has an average score of 14163, which is 0.2% lower than the i5-10400F's 14185. The Intel Core 7 160UL scores 14232, 0.3% higher. The AMD EPYC 7552 scores 14115, 0.5% lower. The AMD Ryzen 3 7320C scores 14277, 0.6% higher. These deltas are all under a single percentage point, meaning if a user swapped the i5-10400F for any of these CPUs, the Archeage experience would be effectively unchanged in CPU-bound scenarios. In practice, the game's frame rate at 1080p Medium or Low would remain nearly identical because the GPU is the limiting factor.
For the GPU side, the Intel Arc B390's nearest rivals are all older NVIDIA parts. The NVIDIA GeForce GT 520MX has an average score of 1463, which is 1.3% higher than the Arc B390's 1482. The NVIDIA GeForce 800M scores 1460, 1.5% higher. The NVIDIA GeForce GT 625 OEM scores 1446, 2.5% higher. The NVIDIA GeForce GT 710 scores 1443, 2.7% higher. These are all extremely close in raw benchmark performance, so a system with any of these GPUs paired with a similar CPU would land in the same performance class. The Arc B390 is, for practical purposes, in the same tier as a GT 710 or GT 625 OEM, which are entry-level parts from a decade ago. That context explains why 4K and 1440p are out of reach for this combo.
If a user were considering a comparable build, the data suggests that swapping the CPU to a Xeon 6756E or Ryzen 3 7320C would not change Archeage's frame rates in any meaningful way. Similarly, swapping the GPU to a GT 710 or GT 625 OEM would produce nearly identical scores. The bottleneck is the GPU class, not the specific model.
Measured FPS Breakdown
At 3840x2160, the measured results are as follows. Low averages 28 FPS. Medium averages 25 FPS, with a minimum of 21 and a maximum of 28. High averages 17 FPS. Ultra averages 11 FPS. None of these settings have a minimum or maximum recorded except Medium, but the averages alone show that 4K is unplayable across the board.
At 2560x1440, Low averages 48 FPS. Medium averages 43 FPS, with a minimum of 36 and a maximum of 49. High averages 29 FPS. Ultra averages 20 FPS. The Medium preset at 1440p has a tighter range than at 1080p, but the average is still far below the 60 FPS threshold.
At 1920x1080, Low averages 71 FPS. Medium averages 64 FPS, with a minimum of 54 and a maximum of 73. High averages 43 FPS. Ultra averages 29 FPS. This is the only resolution where any setting clears 60 FPS, and it is the only resolution where the verdict lists playable settings. The Medium preset's minimum of 54 FPS is worth noting: even though the average is 64 FPS, there are dips below the threshold, which could be noticeable in busy MMORPG scenes with many player characters.
The pattern across all resolutions is consistent: Low and Medium are the only presets that come close to playable, and only at 1080p. High and Ultra are uniformly below 43 FPS at every resolution, and at 4K they fall to 17 and 11 FPS respectively. The gap between Medium and High is the largest single-step drop in the dataset, which indicates a specific feature or set of features in the High preset that the Arc B390 cannot handle efficiently.
FAQ
Q: Can this system run Archeage at 1920x1080?
A: Yes, but only on Low and Medium settings. Low averages 71 FPS and Medium averages 64 FPS. High drops to 43 FPS and Ultra to 29 FPS, both below the 60 FPS playable threshold.
Q: What is the best playable setting at 1440p?
A: There is no playable setting at 2560x1440. The highest average is 48 FPS on Low, which is below the 60 FPS threshold. Medium averages 43 FPS, High 29 FPS, and Ultra 20 FPS.
Q: Is the CPU or GPU the bottleneck in this combo?
A: The GPU is the bottleneck. The Intel Arc B390 ranks in the 9th percentile of all GPUs, while the Intel Core i5-10400F ranks in the 68th percentile of all CPUs. The frame rate drops by roughly 33% when moving from 1080p to 1440p at the same settings, which is characteristic of GPU-limited rendering.
Q: How does the Intel Arc B390 compare to its nearest GPU rivals?
A: The Arc B390 has an average benchmark score of 1482. The NVIDIA GeForce GT 520MX is 1.3% higher, the NVIDIA GeForce 800M is 1.5% higher, the NVIDIA GeForce GT 625 OEM is 2.5% higher, and the NVIDIA GeForce GT 710 is 2.7% higher. These are all within a few percentage points, so they would perform similarly in Archeage.
Q: What is the highest average FPS recorded for this combo in Archeage?
A: The highest recorded average is 71 FPS, achieved at 1920x1080 on Low settings. The next highest is 64 FPS at 1920x1080 on Medium settings.
Q: Does the Medium preset at 1080p ever drop below 60 FPS?
A: Yes. The Medium preset at 1920x1080 has a minimum of 54 FPS and a maximum of 73 FPS. While the average is 64 FPS, there are dips below the 60 FPS threshold during gameplay.
The Verdict
The Intel Core i5-10400F paired with the Intel Arc B390 can run Archeage, but only under specific conditions. The database's verdict is clear: at 3840x2160 and 2560x1440, there are no playable settings. The system cannot reach 60 FPS at any preset at those resolutions. The highest average at 1440p is 48 FPS on Low, and at 4K it is 28 FPS on Low, both far from the playable threshold.
At 1920x1080, the system is playable on Low and Medium. Low averages 71 FPS, which is comfortably above 60. Medium averages 64 FPS, which also clears the threshold, but the minimum of 54 FPS means there will be occasional stutters in demanding scenes. The best playable setting is Medium, as it offers the highest quality while maintaining an average above 60 FPS.
For anyone considering this combination for Archeage, the practical takeaway is to stick to 1080p and avoid High or Ultra presets. The game is an MMORPG from 2014, and its visual demands are not extreme by modern standards, but this iGPU is simply too weak for higher resolutions or higher detail levels. The CPU is not the problem; the Intel Core i5-10400F has enough single-thread and multi-thread performance for the game's logic and draw calls. The Arc B390's 9th percentile GPU standing is the limiting factor, and no CPU upgrade would fix the frame rate at 1440p or 4K.
The system is a capable 1080p low-to-medium machine for Archeage, nothing more. At higher resolutions, the data says it is not viable.