Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Archeage
MMORPG 2014

Archeage

21%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
65 FPS
Ultra 1080p Measured
27 FPS

1440p (2K / QHD)

Low 1440p Measured
43 FPS
Ultra 1440p Measured
18 FPS

4K (Ultra HD)

Low 4K Measured
25 FPS
Ultra 4K Measured
10 FPS
25.6ms Frame Time
38ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,415
Your CPU 14,185
Graphics Card
Required 28,463
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 15 22 25
1440p QHD 18 26 39 43
1080p Full HD 27 39 57 65

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 39
1920x1080 Low 65
1920x1080 Medium 57
1920x1080 Ultra 27
2560x1440 High 26
2560x1440 Low 43
2560x1440 Medium 39
2560x1440 Ultra 18
3840x2160 High 15
3840x2160 Low 25
3840x2160 Medium 22
3840x2160 Ultra 10

Performance Analysis: Archeage on Your System

The short answer is a qualified yes: the Intel Core i5-10400F paired with the Intel Arc B370 can run Archeage, but only at 1920x1080 on the Low preset, where the recorded average sits at 65 FPS. At every other resolution and quality tier in the database, framerates fall well short of the 60 FPS playability threshold, and the gap is wide enough that no amount of settings tweaking recorded here closes it. The pairing is unusual in hardware terms, since the Arc B370 is an integrated graphics solution built on Intel's Xe3-LPG architecture with system-shared memory, while the 10400F is a processor with no integrated graphics of its own. That mismatch alone invites questions about how the platform was configured, but the measurements stand as recorded, and they paint a clear picture of a GPU-limited experience.

Measured FPS Breakdown

The database contains twelve measured configurations for this pairing in Archeage, four presets across three resolutions, and every single result trends in the same direction: lower resolution and lower settings yield higher framerates, but the ceiling stays low.

At 1920x1080, the Low preset averages 65 FPS, the only result in the entire dataset that clears the 60 FPS threshold. Medium at the same resolution averages 57 FPS, with a recorded minimum of 49 FPS and a maximum of 66 FPS, meaning even the best moments barely touch what the Low preset sustains on average. High at 1080p drops to an average of 39 FPS, and Ultra falls to 27 FPS. The step from Low to Ultra at 1080p represents a loss of 38 FPS on average, which is a steep cost for visual fidelity in an MMORPG that originally launched back in 2014.

At 2560x1440, the numbers sag considerably. Low averages 43 FPS, Medium averages 39 FPS with a minimum of 33 and a maximum of 44, High manages 26 FPS, and Ultra just 18 FPS. Even the fastest configuration at this resolution, Low, sits 22 FPS below the threshold, and the Medium result's maximum of 44 FPS confirms that the frame rate never approaches playable territory in any moment measured.

At 3840x2160, the situation becomes grim. Low averages 25 FPS, Medium averages 22 FPS with a minimum of 19 and a maximum of 25, High manages 15 FPS, and Ultra falls to 10 FPS. The Medium result is notable for how tight its range is, a 19 to 25 FPS spread, which suggests the renderer is hitting a hard throughput limit rather than fluctuating with scene complexity. A game from 2014 being rendered at 10 FPS on Ultra at 4K says more about the graphics solution than the game.

FAQ

Q: Can the i5-10400F + Arc B370 run Archeage at 1080p?

A: Yes, but only on the Low preset, which averages 65 FPS. Medium averages 57 FPS, just under the 60 FPS threshold, so it is close but does not clear the bar.

Q: Can this pairing handle 1440p or 4K?

A: No. At 2560x1440 the best result is 43 FPS on Low, and at 3840x2160 the best is 25 FPS on Low. The verdict data lists no playable settings at either resolution.

Q: What frame rate does Ultra deliver at 1080p?

A: An average of 27 FPS, less than half the playability threshold.

Q: Does lowering settings help significantly?

A: Yes, substantially. At 1080p, going from Ultra to Low raises the average from 27 FPS to 65 FPS. At 1440p the same change takes the average from 18 FPS to 43 FPS, still short of playable but a large relative gain.

Q: How consistent are the framerates?

A: Where minimum and maximum values are recorded, the ranges are fairly tight. Medium at 1080p spans 49 to 66 FPS, Medium at 1440p spans 33 to 44 FPS, and Medium at 4K spans 19 to 25 FPS. The narrow spreads point to a stable but capped graphics pipeline.

Q: What is the single worst measured result?

A: Ultra at 3840x2160, averaging 10 FPS.

CPU and GPU Roles

The scaling data makes the bottleneck easy to identify: this is a GPU-bound configuration at every resolution tested. Consider the drop when moving from 1080p to 4K on the same preset. Low falls from 65 FPS to 25 FPS, Medium from 57 FPS to 22 FPS, High from 39 FPS to 15 FPS, and Ultra from 27 FPS to 10 FPS. Losing roughly 60 percent of the frame rate when the pixel count quadruples is textbook graphics-limited behavior. If the Core i5-10400F were the constraint, framerates would have stayed roughly flat as resolution climbed, because CPU load in most games is largely resolution-independent.

The processor itself is not the weak link on paper. The i5-10400F sits in the 68th percentile of all CPUs in the database, with an average benchmark score of 14185. Its 3DMark thread scaling tells an interesting story: the single-thread score is 688, four threads reach 2560, eight threads reach 3929, and sixteen threads score 4748, with the max-threads result of 4735 essentially identical to the sixteen-thread figure. That flatness at the top reflects the chip's physical limit of 12 threads, and the near-match between the 16-thread and max-thread scores indicates the CPU saturates its available hardware rather than gaining from logical threading beyond its six cores. For a 2014 MMORPG, that is more than sufficient: a single-thread score of 688 and a Cinebench R23 single-core result of 1451 place this processor comfortably ahead of what Archeage's engine was designed around.

The Arc B370, by contrast, sits in the 5th percentile of all GPUs in the database with an average benchmark score of 1184, anchored by a 3DMark Steel Nomad DX12 score of 1184. Its 6.144 TFLOPS of FP32 throughput and 1280 shading units describe a modest integrated solution with system-shared memory, and its 25 W thermal envelope reinforces that classification. The performance split is stark: the CPU ranks in the upper third of the database while the GPU ranks near the very bottom. Every resolution and preset combination measured here is constrained by the graphics side.

Similar Performance Alternatives

For the CPU side, the database lists the i5-10400F's nearest rivals by average score, and they are an eclectic group: the Intel Xeon 6756E at an average score of 14163 (0.2 percent behind), the Intel Core 7 160UL at 14232 (0.3 percent ahead), the AMD EPYC 7552 at 14115 (0.5 percent behind), and the AMD Ryzen 3 7320C at 14277 (0.6 percent ahead). All four would deliver effectively identical CPU-side throughput in Archeage, though given the GPU-bound nature of this configuration, any of them paired with the same graphics solution would produce the same framerates.

The GPU's nearest rivals are more revealing of where the Arc B370 actually lands. The ATI Mobility Radeon HD 5570 averages 1186 (0.2 percent behind the B370), the ATI Radeon HD 5770 averages 1190 (0.5 percent ahead), the AMD Radeon HD 7650M averages 1192 (0.7 percent ahead), and the AMD FirePro M2000 averages 1168 (1.4 percent behind). That is the company the B370 keeps: entry-level and mobile-class graphics hardware from well over a decade ago. Anyone expecting a discrete-card experience from the B370 should recalibrate, because the recorded data places it alongside GPUs that were never positioned for high-resolution gaming. A system built around any of those rival GPUs would be expected to land within a couple percent of the framerates recorded here.

Best Settings per Resolution

Working from the playability threshold of 60 FPS:

  • 1920x1080: Low is the only preset that qualifies, averaging 65 FPS. Medium at 57 FPS misses the threshold by 3 FPS, and its 49 FPS minimum would make the shortfall felt in practice.
  • 2560x1440: No preset qualifies. Low is the closest at 43 FPS, 17 FPS short of the target, and the verdict data confirms an empty playable-settings list.
  • 3840x2160: No preset qualifies. Low averages 25 FPS, less than half the threshold, and every higher preset drops further from there.

The pattern is unambiguous: 1080p Low is the sole playable configuration, and it is not a marginal pass either, clearing the bar by a full 5 FPS on average.

The Verdict

The verdict data states it plainly. At 3840x2160, there are no playable settings. At 2560x1440, there are no playable settings. At 1920x1080, Low is playable at an average of 65 FPS.

So, can this PC run Archeage? Technically yes, in exactly one configuration: 1920x1080 at Low settings. Whether that constitutes a satisfying experience is another question. An MMORPG thrives on smooth frame delivery during crowded scenes, and the recorded Medium result at 1080p, with its minimum of 49 FPS, indicates that any attempt to raise visual quality immediately costs the smoothness that matters most in populated areas. The i5-10400F contributes nothing to the problem; it is a 68th-percentile processor being asked to feed a 5th-percentile graphics solution. The CPU headroom is enormous and largely wasted, and that imbalance defines this pairing.

How This Combo Ranks

Within the database's tested configurations for Archeage, the i5-10400F plus Arc B370 ranks 3423 out of 3708 combos. That placement in the bottom tenth of tested pairings aligns with everything the framerate data shows: one barely-passing configuration at the lowest common resolution and settings tier, with nothing playable beyond it. Given that the CPU itself ranks well above the median among all processors, the ranking here is a reflection of the graphics side of the equation. The data suggests that if the Arc B370 were replaced with a stronger GPU, this same processor would climb the Archeage leaderboard considerably, since the measured resolution scaling shows the CPU has headroom that the current configuration simply cannot use.