Instant compatibility check with FPS benchmarks and optimization tips
Archeage
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 15 | 22 | 25 |
| 1440p QHD | 18 | 26 | 39 | 43 |
| 1080p Full HD | 27 | 39 | 57 | 65 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Archeage on Your System
Measured FPS Breakdown
The recorded data for Archeage with this combination shows a clear pattern of performance erosion as resolution and graphics load increase. At 1920x1080, the system delivers its only playable result across the entire test matrix. The Low preset averages 65 FPS, which clears the 60 FPS playability threshold by a narrow margin. The Medium preset at the same resolution drops to an average of 57 FPS, with a recorded minimum of 49 FPS and maximum of 66 FPS, indicating that frame pacing becomes inconsistent when the detail level rises. High at 1080p averages 39 FPS, and Ultra falls sharply to 27 FPS. The gap between Low and Medium is 8 FPS, while the gap between Medium and High is 18 FPS, suggesting that the step from Medium to High carries a disproportionately heavy cost.
Moving to 2560x1440, the situation deteriorates considerably. Low averages 43 FPS, which is a 22 FPS reduction compared to the same preset at 1080p. Medium averages 39 FPS with a minimum of 33 FPS and maximum of 44 FPS. High averages 26 FPS, and Ultra averages 18 FPS. The drop from Low to Medium at this resolution is only 4 FPS, but the drop from Medium to High is 13 FPS. The resolution scaling penalty is substantial: every preset loses between 8 and 13 FPS when moving from 1080p to 1440p. Notably, the Medium preset at 1440p produces a similar average to the High preset at 1080p, which indicates that the rendering load of resolution scaling and detail settings interact in a way that roughly trades off against each other.
At 3840x2160, the system is clearly overmatched. Low averages 25 FPS, Medium averages 22 FPS with a minimum of 19 FPS and maximum of 25 FPS, High averages 15 FPS, and Ultra averages 10 FPS. The spread between Low and Ultra at 4K is 15 FPS, which is proportionally large but still leaves every preset far below the playability threshold. The Medium preset at 4K has a narrow range from 19 to 25 FPS, meaning the frame rate is consistently poor rather than occasionally dipping. The data shows that no settings combination at 4K comes within 35 FPS of the 60 FPS target.
The overall pattern across all three resolutions is that Low and Medium presets behave similarly to each other, while High and Ultra represent a separate, much heavier tier. This suggests the game's graphics engine has a nonlinear cost curve for its upper-tier settings. The recorded minimum and maximum values are only available for the Medium preset at each resolution, so the frame pacing data is limited, but the available figures show that Medium at 1080p ranges from 49 to 66 FPS, which means it can briefly touch playable territory even though the average falls short.
FAQ
Q: Can this system run Archeage at 4K with any settings?
A: No. The measured results at 3840x2160 show an average of 25 FPS on Low, 22 FPS on Medium, 15 FPS on High, and 10 FPS on Ultra. None of these approach the 60 FPS playability threshold, and the verdictByResolution data lists no playable settings at this resolution.
Q: What is the best settings preset at 1920x1080?
A: The Low preset is the best playable option, with an average of 65 FPS. The Medium preset averages 57 FPS, which is below the 60 FPS threshold, and High and Ultra are significantly lower at 39 FPS and 27 FPS respectively.
Q: How much performance is lost when moving from 1080p to 1440p?
A: The resolution penalty varies by preset. Low drops from 65 to 43 FPS, a loss of 22 FPS. Medium drops from 57 to 39 FPS, a loss of 18 FPS. High drops from 39 to 26 FPS, a loss of 13 FPS. Ultra drops from 27 to 18 FPS, a loss of 9 FPS. The absolute loss is larger at lower presets, but the proportional loss is severe across the board.
Q: Does the Medium preset ever reach 60 FPS?
A: At 1920x1080, the Medium preset has a maximum recorded value of 66 FPS, so it can momentarily exceed the threshold. However, the average is 57 FPS and the minimum is 49 FPS, so it cannot sustain playable performance. At 1440p and 4K, the Medium preset falls further behind, with averages of 39 FPS and 22 FPS respectively.
Q: Why is there no playable setting at 2560x1440?
A: The highest average at 1440p is 43 FPS on Low, which is 17 FPS below the 60 FPS threshold. Medium, High, and Ultra average 39, 26, and 18 FPS respectively. The verdictByResolution data confirms that no settings at this resolution are listed as playable.
Q: How does the combination rank among all tested systems?
A: The combo rank is 3423 out of 3708 tested combinations, placing it in the lower portion of the database. This rank reflects the severe frame rate limitations observed at higher resolutions and presets.
CPU and GPU Roles
The interaction between the AMD Ryzen 9 5950X and the Intel Arc B370 in Archeage can be inferred from the scaling behavior across resolutions and presets. The CPU is a high-end desktop part with 16 cores and 32 threads, and its benchmark scores place it in the 91st percentile among all CPUs. The GPU, in contrast, sits in the 5th percentile among all GPUs, with a 3DMark Steel Nomad DX12 score of 1184. This massive discrepancy in relative standing suggests that the GPU is the dominant bottleneck in this pairing.
The resolution scaling data supports this interpretation. When moving from 1080p to 1440p, the average FPS drops by roughly 20 to 34 percent depending on the preset. When moving from 1440p to 4K, the FPS drops by another 36 to 44 percent. These are large proportional declines that are characteristic of a GPU-bound scenario, where increasing pixel count directly increases the workload on the rendering hardware. A CPU-bound system would typically show much smaller FPS differences between resolutions, because the CPU workload per frame does not scale with pixel count. The fact that every preset loses substantial FPS as resolution rises points to the GPU as the limiting factor.
The preset scaling tells a similar story. At 1080p, the difference between Low and Ultra is 38 FPS, from 65 down to 27. At 1440p, the difference is 25 FPS, from 43 down to 18. At 4K, the difference is 15 FPS, from 25 down to 10. The absolute spread narrows as resolution increases, which is consistent with a GPU that is already saturated at lower resolutions. When the GPU is heavily loaded, raising the settings has less additional impact because the hardware is already near its limit. This pattern indicates that the GPU is the primary constraint at all tested resolutions, and its weakness becomes more pronounced as the resolution climbs.
The CPU's role is therefore mostly about ensuring that it does not become a secondary bottleneck. With a Cinebench R23 multi-core score of 26017 and a single-core score of 1614, the Ryzen 9 5950X has ample headroom for an MMORPG like Archeage, which typically relies on a mix of single-threaded game logic and multi-threaded background tasks. The Passmark multi-thread score of 45424 and single-thread score of 3470 reinforce this view. The CPU's 3DMark scores, such as 11597 for max threads and 944 for single thread, are far above what would be needed to feed a GPU that ranks in the 5th percentile. In short, the data shows a system where the GPU is the clear performance limiter, and the CPU's capabilities are largely untapped in this game.
The fact that the Low preset at 1080p reaches 65 FPS while the Medium preset at 1080p only reaches 57 FPS also points to GPU limitations. If the CPU were the bottleneck, lowering the graphics settings would not produce such a large FPS gain, because the CPU would still be processing the same game logic. The 8 FPS improvement from Medium to Low at 1080p, and the 22 FPS improvement from Medium to Low at 1440p, both indicate that the GPU workload is what changes when settings are reduced.
The Verdict
The verdictByResolution data is unambiguous. At 3840x2160, there are no playable settings. The best average FPS at this resolution is 25 on Low, which is 35 FPS below the 60 FPS threshold. At 2560x1440, there are also no playable settings. The best average is 43 FPS on Low, still 17 FPS short of playability. Only at 1920x1080 does the system find a playable configuration, and it is limited to the Low preset, which averages 65 FPS.
The Medium preset at 1080p averages 57 FPS, which is close but below the threshold. The minimum of 49 FPS and maximum of 66 FPS show that the frame rate is unstable even in this range. High and Ultra at 1080p are not viable, with averages of 39 and 27 FPS. For users who insist on 60 FPS as the minimum, the answer is clear: only 1080p Low meets the requirement, and it does so with only 5 FPS of headroom. Any settings increase or resolution increase from that baseline will push the system below the playable line.
The practical implication is that this combination can run Archeage, but only in a limited configuration. The game is from 2014, which explains why the Low preset at 1080p is achievable, but the hardware pairing is far too unbalanced to handle the game's higher detail levels or larger display resolutions. The database shows a 65 FPS result on 1080p Low, which is technically playable, but the margin is thin and there is no room for additional graphical fidelity.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide context for what other hardware would behave similarly in this game. The CPU's nearest rival is the Intel Core Ultra 5 235HX, which has an average benchmark score of 52073, a delta of -0.2 percent relative to the Ryzen 9 5950X's 51947 average. The AMD EPYC 8124P scores 52121, a -0.3 percent delta. The Intel Core i9-13900F scores 51730, a 0.4 percent delta, meaning it is essentially identical in overall benchmark performance. The Intel Core i7-14700 scores 52301, a -0.7 percent delta. All four rivals are within one percent of the Ryzen 9 5950X, so swapping the CPU for any of these would produce nearly identical frame rates in Archeage, assuming the GPU remains the bottleneck.
For the GPU, the nearest rivals are even more telling. The ATI Mobility Radeon HD 5570 has an average score of 1186, a delta of -0.2 percent from the Arc B370's 1184. The ATI Radeon HD 5770 scores 1190, a -0.5 percent delta. The AMD Radeon HD 7650M scores 1192, a -0.7 percent delta. The AMD FirePro M2000 scores 1168, a 1.4 percent delta. These rivals are all older or lower-tier parts, and their benchmark scores are nearly identical to the Arc B370. In practical terms, any of these GPUs would deliver similar frame rates in Archeage, meaning that swapping the GPU for any of these would not change the playability picture. The system would still only manage 1080p Low at 65 FPS, with everything else below the threshold.
The implication is that the GPU is the deciding factor for this game. The CPU can be swapped among a range of modern high-end processors without changing the outcome, because the GPU is so far below the performance level needed for higher presets. Conversely, swapping the GPU for a similarly-scoring part would also leave the system in the same position. The only way to improve Archeage performance would be to install a substantially stronger GPU, but the database does not list such a configuration for this comparison.
Best Settings per Resolution
At 3840x2160, no preset reaches 60 FPS, so there is no best playable setting. The highest average is 25 FPS on Low, but that is not playable. At 2560x1440, the same situation applies: no preset reaches 60 FPS, and the best average is 43 FPS on Low. At 1920x1080, the Low preset is the best playable option, averaging 65 FPS. The Medium preset averages 57 FPS, which is below the threshold, so it cannot be recommended even though it is the next step up. The data indicates that 1080p Low is the only configuration that satisfies the 60 FPS playability requirement, and it does so with a 5 FPS margin. The verdictByResolution field confirms this, listing Low as the best settings at 1080p with an average of 65 FPS.
Users who prioritize visual quality over frame rate could choose Medium at 1080p and accept 57 FPS, but the recorded minimum of 49 FPS means the experience would include noticeable dips. The High and Ultra presets at 1080p are not viable for smooth gameplay, and the same holds for all presets at higher resolutions. In short, the performance envelope is extremely narrow: 1080p, Low settings, 65 FPS average.
How This Combo Ranks
The combination of the AMD Ryzen 9 5950X and Intel Arc B370 ranks 3423 out of 3708 tested combinations in Archeage. This places it in the bottom 8 percent of the database. The rank reflects the GPU's 5th percentile standing among all GPUs, which dominates the system's performance in this game. The CPU's 91st percentile ranking does little to lift the overall result, because the game is clearly GPU-limited at every resolution and preset tested. The data shows that a top-tier CPU paired with a bottom-tier GPU produces a system that can only manage the lowest playable configuration at the lowest resolution. The rank of 3423 out of 3708 is consistent with the measured FPS results: only one of the twelve tested configurations clears the 60 FPS threshold, and that configuration is the least demanding one in the entire test matrix.