Instant compatibility check with FPS benchmarks and optimization tips
Archeage
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 29 | 43 | 48 |
| 1440p QHD | 35 | 51 | 75 | 84 |
| 1080p Full HD | 51 | 75 | 111 | 124 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Archeage on Your System
The AMD Ryzen 7 9700F and Intel Arc B580 combination presents a curious case for Archeage, a 2014 MMORPG that remains demanding at higher presets. The data shows a system capable of smooth 60 FPS gameplay at 1080p and 1440p, but one that falls short at 4K. This analysis breaks down the measured performance, contextualizes it against rival hardware, and provides clear guidance on the best settings for each resolution.
Similar Performance Alternatives
The benchmark data places the Ryzen 7 9700F in a tight cluster of high-end processors. Its average benchmark score of 69996 sits within 0.9% of its nearest rivals, meaning users upgrading from or considering these alternatives would see nearly identical CPU-bound behavior in Archeage. The AMD Ryzen 9 7940HX scores 69875 (0.2% slower), the Intel Core i7-14700KF scores 70163 (0.2% faster), the AMD Ryzen 9 7950X scores 69515 (0.7% slower), and the Intel Core i7-14700K scores 69355 (0.9% slower). For Archeage specifically, where the game’s engine can be sensitive to single-thread performance, the Ryzen 7 9700F’s passmark single-thread score of 4691 indicates strong headroom, but the practical difference between these chips is negligible—all fall within a performance band that would not alter the FPS results presented here.
On the GPU side, the Intel Arc B580’s average score of 23021 is remarkably close to several established cards. The AMD Radeon RX 580 2048SP scores 23061 (0.2% higher), the NVIDIA GeForce RTX 2080 scores 22895 (0.6% lower), the NVIDIA GeForce RTX 3080 scores 23172 (0.7% higher), and the NVIDIA P106-100 scores 23249 (1% higher). This is a striking result: the Arc B580, a modern Battlemage architecture card, lands between the RTX 2080 and RTX 3080 in aggregate benchmarks, yet its real-world performance in Archeage is what truly matters. The proximity of these scores suggests that swapping the B580 for any of these rivals would produce similar FPS at the same settings, though the B580’s 12 GB VRAM versus the older cards’ smaller pools could matter at 4K with texture-heavy scenes, even if the measured data does not isolate that variable.
CPU and GPU Roles
The scaling between resolutions and presets reveals which component is the bottleneck for this combo. At 1920x1080, the CPU has ample headroom; the GPU is the primary constraint. Moving from Low to Ultra drops the average FPS from 124 to 51, a 59% reduction, which is a classic GPU-bound pattern. The CPU’s passmark multithread score of 36470 and physics score of 2122 indicate it can feed the B580 without holding it back at this resolution.
At 2560x1440, the balance shifts slightly. The average FPS at Low is 84, at Medium 75, and at High 51. The drop from Low to Medium is only 11%, but from Medium to High it is 32%, suggesting the GPU begins to struggle with the higher preset’s shading and texture demands. The CPU is still not the limiting factor, as the Ryzen 7 9700F’s 8 cores and 16 threads provide ample processing for Archeage’s MMO logic, which typically involves many NPCs and player characters.
At 3840x2160, the GPU is unequivocally the bottleneck. The average FPS at Low is 48, Medium 43, High 29, and Ultra 20. The gap between Low and Ultra is 58%, and even the lowest setting fails to reach 60 FPS. This is a pure GPU limitation—the B580’s 456.0 GB/s memory bandwidth and 13.67 TFLOPS FP32 performance are insufficient for 4K at any preset. The CPU’s role is fully diminished here; no amount of processor headroom can compensate for the GPU’s inability to rasterize the frame.
Measured FPS Breakdown
At 1920x1080, the data shows a clear progression. Low settings deliver an average of 124 FPS, which is the highest measured across all resolutions and presets. Medium settings average 111 FPS with a minimum of 94 and maximum of 127, indicating a stable frame time. High settings average 75 FPS, still well above the 60 FPS playable threshold. Ultra settings drop to an average of 51 FPS, which is below the playable threshold and shows a significant performance cliff from High.
At 2560x1440, the numbers tell a story of diminishing returns. Low settings average 84 FPS, still comfortably playable. Medium settings average 75 FPS with a minimum of 63 and maximum of 86, meaning even the worst-case frame drops stay above 60 FPS. High settings fall to 51 FPS, which is not playable by the 60 FPS threshold. Ultra settings are worse at 35 FPS, making the preset unusable for smooth gameplay.
At 3840x2160, the results are uniformly below the playable threshold. Low settings average 48 FPS, Medium averages 43 FPS with a minimum of 36 and maximum of 49, High averages 29 FPS, and Ultra averages 20 FPS. No preset at this resolution reaches the 60 FPS threshold, and even the minimum FPS at Medium (36) is far below what would be considered a consistent experience.
The Verdict
According to the verdictByResolution data, this PC can run Archeage playably at 1920x1080 and 2560x1440, but not at 3840x2160. At 1080p, the playable settings are High, Low, and Medium, with High being the best option at an average of 75 FPS. At 1440p, the playable settings are Low and Medium, with Medium being the best at 75 FPS. At 4K, there are no playable settings—every preset averages below 60 FPS, with the highest being Low at 48 FPS.
The conclusion is clear: for 1080p and 1440p gaming, this combination delivers a smooth experience at medium-to-high settings, but 4K is off the table. The 60 FPS playable threshold is met with headroom at 1080p High, but the 20 FPS Ultra result at 4K indicates the B580 lacks the raw throughput for that resolution. Users targeting 4K would need to lower resolution or accept sub-60 FPS gameplay, which the data does not recommend.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 75 FPS. This provides a 15 FPS buffer above the threshold, which should absorb minor frame dips in crowded MMO scenes, though the data does not provide a minimum FPS for this preset. Medium is also viable at 111 FPS, but High offers better visual quality for the same playability.
At 2560x1440, the best playable preset is Medium, averaging 75 FPS with a minimum of 63 FPS. This is a tight margin—the minimum is only 3 FPS above the threshold—but it is technically playable. Low settings average 84 FPS, which offers more headroom, but Medium provides a better balance of visual fidelity and performance. High and Ultra are not recommended as they fall below 60 FPS.
At 3840x2160, there is no best setting because no preset meets the 60 FPS threshold. The verdictByResolution data explicitly lists no playable settings for this resolution. The highest average is Low at 48 FPS, which is 12 FPS short of playable, making it a non-option for the recommended experience.
FAQ
Q: Can this PC run Archeage at 60 FPS on 1080p Ultra settings?
A: No. The measured average FPS at 1920x1080 Ultra is 51, which is below the 60 FPS playable threshold. The highest playable preset at 1080p is High, averaging 75 FPS.
Q: What is the best resolution and settings combination for this system?
A: The data indicates 1920x1080 High is the best combination, with an average of 75 FPS. At 2560x1440, Medium is the best playable option at 75 FPS, but the minimum FPS of 63 is closer to the threshold.
Q: Is the CPU or GPU the limiting factor at 4K?
A: The GPU is the limiting factor at 3840x2160. The average FPS ranges from 20 (Ultra) to 48 (Low), and the CPU’s performance is sufficient to feed the GPU, as evidenced by the scaling where even the lowest preset fails to reach 60 FPS.
Q: How does the Intel Arc B580 compare to the NVIDIA RTX 2080 in this system?
A: The B580 has an average benchmark score of 23021, which is 0.6% higher than the RTX 2080’s 22895. In Archeage, the B580’s measured FPS would be nearly identical to what an RTX 2080 would produce, given the same CPU and settings.
Q: Does the Ryzen 7 9700F bottleneck the Arc B580 in this game?
A: No. The CPU’s passmark multithread score of 36470 and single-thread score of 4691 are strong, and the FPS scaling across resolutions shows the GPU becomes the bottleneck at higher settings and resolutions, not the CPU.
Q: What is the lowest playable setting at 1440p?
A: Low settings at 2560x1440 average 84 FPS, which is playable. Medium is also playable at 75 FPS, but High and Ultra are not, with averages of 51 and 35 FPS respectively.
How This Combo Ranks
The combination of the AMD Ryzen 7 9700F and Intel Arc B580 ranks 2797 out of 3708 tested combos in Archeage. This places it in the lower-middle portion of the database, which is surprising given the individual component benchmarks. The CPU ranks in the 94th percentile versus all CPUs, and the GPU ranks in the 68th percentile versus all GPUs, yet the combo rank suggests that Archeage’s engine does not scale well with this hardware configuration. The rank of 2797 implies that many other CPU-GPU pairs deliver higher average FPS in this specific game, likely because Archeage favors certain architectures or driver optimizations that this Intel GPU does not fully leverage. The data is measured, not simulated, so this rank reflects real-world performance, but it also hints that users should not assume high component benchmarks translate directly to high game FPS. For a game released in 2014, the B580’s Xe2-HPG architecture may not be fully optimized for older DirectX 11 workloads, even though the card supports DirectX 12 Ultimate. The rank is a cautionary note: this is a capable pairing for many titles, but Archeage is not where it shines.