Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Archeage
MMORPG 2014

Archeage

68%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
110 FPS
Ultra 1080p Measured
45 FPS

1440p (2K / QHD)

Low 1440p Measured
74 FPS
Ultra 1440p Measured
31 FPS

4K (Ultra HD)

Low 4K Measured
42 FPS
Ultra 4K Measured
17 FPS
15.2ms Frame Time
23ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,415
Your CPU 26,324
Graphics Card
Required 28,463
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 26 38 42
1440p QHD 31 45 66 74
1080p Full HD 45 66 98 110

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 66
1920x1080 Low 110
1920x1080 Medium 98
1920x1080 Ultra 45
2560x1440 High 45
2560x1440 Low 74
2560x1440 Medium 66
2560x1440 Ultra 31
3840x2160 High 26
3840x2160 Low 42
3840x2160 Medium 38
3840x2160 Ultra 17

Performance Analysis: Archeage on Your System

The AMD Ryzen 5 7600 and Intel Arc B570 combination delivers a playable Archeage experience at 1080p and 1440p, but fails to reach 60 FPS at 4K. The measured data shows a clear performance ceiling that shifts depending on resolution and preset, with the GPU becoming the dominant bottleneck as pixel count rises.

Measured FPS Breakdown

At 1920x1080, the combo produces its strongest results. The Low preset averages 110 FPS, providing a massive headroom above the 60 FPS playable threshold. Medium settings drop to 98 FPS average, with a minimum of 83 FPS and maximum of 112 FPS, indicating consistent frame pacing. High settings still clear the threshold comfortably at 66 FPS average. Ultra is the only 1080p preset that fails, landing at 45 FPS average, which is 25% below the playable mark.

Moving to 2560x1440, the performance penalty becomes apparent. Low settings average 74 FPS, still playable but 36 FPS lower than the 1080p Low result. Medium averages 66 FPS with a minimum of 56 FPS and maximum of 76 FPS — the minimum dips below 60, suggesting occasional stutter in busy scenes. High settings drop to 45 FPS, and Ultra falls to 31 FPS, both unplayable.

At 3840x2160, the data shows a severe degradation. Low averages 42 FPS, Medium 38 FPS (minimum 32, maximum 43), High 26 FPS, and Ultra 17 FPS. None of these presets reach the 60 FPS threshold. The gap between Low and Ultra at 4K is 25 FPS, showing that preset scaling has a dramatic effect at this resolution. The Medium preset’s minimum of 32 FPS versus its 38 FPS average indicates the frame rate fluctuates noticeably, which would be felt during large-scale combat or crowded areas common in MMORPGs.

The scaling pattern across resolutions reveals a consistent drop: moving from 1080p to 1440p reduces the High preset average from 66 to 45 FPS (a 32% loss), and from 1440p to 4K High further drops to 26 FPS (a 42% loss). Low settings scale better, going from 110 to 74 to 42 FPS across the three resolutions, but still lose over 60% of performance from 1080p to 4K.

Similar Performance Alternatives

The CPU’s nearest rivals in benchmark scores are all within a 0.5% delta. The AMD Ryzen 9 6900HX scores 26274 (0.2% higher), the AMD Ryzen 7 7435HS scores 26402 (0.3% higher), the Intel Core i9-11900KF scores 26212 (0.4% lower), and the AMD Ryzen 5 8540U scores 26187 (0.5% lower). In practical terms, any of these processors would produce nearly identical frame rates in Archeage, since the game’s performance at higher resolutions is GPU-limited anyway.

For the GPU, the Intel Arc B570’s nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% lower), the Intel Arc A750 (20582, 0.1% higher), the NVIDIA Quadro M4000M (20480, 0.4% lower), and the AMD Radeon R9 M390X (20662, 0.5% higher). The Arc A750 is particularly interesting as a direct Intel comparison — it would behave almost identically to the B570 in this game. The RTX 3070 Mobile, despite being a laptop part, matches the desktop B570’s performance level in synthetic benchmarks, suggesting similar real-world results in Archeage.

The deltaPct values are all under 1%, meaning any of these alternatives would land within a frame or two of the measured scores. For a user considering a swap, the data indicates no meaningful performance difference would result.

CPU and GPU Roles

The benchmark data reveals how the CPU and GPU split responsibilities across resolutions. At 1080p, the CPU has more influence because the GPU isn’t fully saturated. The jump from Low (110 FPS) to Medium (98 FPS) to High (66 FPS) shows that graphical settings still matter, but the CPU can feed frames fast enough to keep up. The Ultra preset’s collapse to 45 FPS suggests the GPU starts to struggle with the additional effects and draw calls.

At 1440p, the GPU becomes the primary limiter. The Low preset at 74 FPS versus 1080p Low at 110 FPS shows a 36 FPS penalty purely from resolution scaling. This is a GPU-bound scenario — the Ryzen 5 7600’s single-thread performance (3dmark single-thread score of 999, Geekbench single-core of 2521) is sufficient to handle Archeage’s game logic, but the Arc B570’s 10 GB of GDDR6 memory and 380.0 GB/s bandwidth can’t maintain high frame rates as pixel count increases.

At 4K, the GPU is overwhelmingly the bottleneck. The 42 FPS Low result versus 110 FPS at 1080p Low demonstrates a 62% performance loss. The CPU’s 6 cores and 12 threads with a 5.10 GHz boost clock are not the limiting factor here — even the strongest processor would see similar numbers because the Arc B570’s 11.52 TFLOPS FP32 throughput and 200.0 GPixel/s pixel rate are simply insufficient for 8.3 million pixels at high settings.

The scaling between presets also tells a story. At 1080p, the difference between Low and High is 44 FPS (110 to 66). At 1440p, it’s 29 FPS (74 to 45). At 4K, it’s 16 FPS (42 to 26). This narrowing delta confirms that as resolution rises, the GPU’s fixed resources are spread thinner, making each setting tier cost more relative performance.

The Verdict

The verdictByResolution data provides a clear answer. At 3840x2160, no settings are playable — the playableSettings list is empty, and the best settings value is null. The highest average FPS at 4K is 42 (Low preset), which is 18 FPS below the 60 FPS threshold. This combination cannot run Archeage at 4K with playable performance.

At 2560x1440, two presets clear the threshold: Low (74 FPS) and Medium (66 FPS). The best playable setting is Medium, which reaches 66 FPS average. However, the Medium preset’s minimum of 56 FPS falls below 60, so users may experience brief dips in demanding scenes. For a stable experience, Low at 74 FPS offers more headroom, but Medium is technically playable per the average.

At 1920x1080, three presets are playable: High (66 FPS), Low (110 FPS), and Medium (98 FPS). The best settings value is High, which achieves 66 FPS average. Ultra at 45 FPS is not playable. The High preset at exactly 66 FPS matches the 1440p Medium result, indicating that the same GPU workload produces identical frame rates when resolution and settings trade off.

Overall, this PC can run Archeage at 1080p and 1440p with appropriate settings, but the 4K resolution is out of reach. The 60 FPS threshold is met at 1080p High and 1440p Medium, though the latter has occasional dips below 60.

FAQ

Q: Can this PC run Archeage at 4K with any settings?

A: No. The measured data shows no playable settings at 3840x2160. The best result is 42 FPS on Low, which is 18 FPS below the 60 FPS threshold.

Q: What is the highest preset that stays above 60 FPS at 1440p?

A: Medium settings average 66 FPS at 2560x1440. Low settings are also playable at 74 FPS, but High and Ultra fall to 45 and 31 FPS respectively.

Q: How does the 1080p High preset compare to 1440p Medium?

A: Both produce exactly 66 FPS average. This suggests the GPU load is similar — the extra resolution at 1440p is offset by reduced graphical complexity at Medium versus High.

Q: Is the Ryzen 5 7600 the bottleneck in this game?

A: No. The data shows GPU-bound behavior at higher resolutions. The CPU’s benchmark scores (Cinebench R23 multicore 12735, single-core 1852) are strong, and the performance drops are consistent with GPU limitations as resolution increases.

Q: What are the minimum FPS values for playable presets?

A: For 1440p Medium, the minimum is 56 FPS. For 1080p Medium, the minimum is 83 FPS. The other playable presets (1080p High, 1080p Low, 1440p Low) do not have minimum FPS data recorded.

Q: How does this combo rank among all tested systems?

A: The combo ranks 2983 out of 3708 tested combinations, placing it in the lower half of systems evaluated for Archeage.

How This Combo Ranks

The AMD Ryzen 5 7600 and Intel Arc B570 combination ranks 2983 out of 3708 tested combos for Archeage, putting it in the 19.5th percentile of systems. This is a low ranking, but the context matters — the rank reflects performance across all resolutions and presets, and the 4K results drag the overall standing down significantly.

The CPU alone sits at the 78th percentile among all CPUs, with an average benchmark score of 26324. The GPU is at the 65th percentile among all GPUs, with an average score of 20556. Both components are above average in isolation, yet their combined rank in this specific game is poor because Archeage’s engine appears to be particularly demanding at high resolutions.

The discrepancy between component percentiles and the in-game rank suggests that Archeage does not scale well with the Arc B570’s architecture. The GPU’s PassMark G3D score of 14195 and DirectX 11 score of 118 indicate moderate DirectX 11 performance, which matters because Archeage launched in 2014 and likely relies on older rendering paths. The B570’s strengths in newer APIs like DirectX 12 (score 72) and Vulkan (Geekbench Vulkan 96844) may not translate to this game’s engine.

For comparison, the nearest rival GPU (Intel Arc A750) would likely produce a similar in-game rank, as would the RTX 3070 Mobile. The CPU’s rivals — the Ryzen 9 6900HX, Ryzen 7 7435HS, Core i9-11900KF, and Ryzen 5 8540U — would also yield nearly identical results, confirming that the GPU is the limiting factor in this pairing.

Best Settings per Resolution

At 3840x2160, no settings achieve 60 FPS. The maximum playable configuration does not exist — the data shows all presets (Low 42 FPS, Medium 38 FPS, High 26 FPS, Ultra 17 FPS) fall short. Users targeting 4K would need to consider a different GPU.

At 2560x1440, the best playable setting is Medium, which averages 66 FPS. This is the most demanding preset that stays at or above 60 FPS. Low is also playable at 74 FPS, but Medium offers better visual quality for only an 8 FPS cost. The Medium preset’s minimum of 56 FPS is worth noting — it dips below 60, so players sensitive to frame drops might prefer Low for a smoother experience.

At 1920x1080, the best playable setting is High, averaging 66 FPS. This is the most demanding preset that clears the threshold. Medium (98 FPS) and Low (110 FPS) are also playable, but High provides the best balance of visual fidelity and performance. Ultra at 45 FPS is not recommended, as it fails the 60 FPS requirement.

The optimal configuration across all playable options is 1080p High or 1440p Medium — both deliver exactly 66 FPS average. The choice between them depends on whether the user prioritizes resolution or visual effects. For a stable experience with headroom, 1080p High is preferable because it has no recorded minimum FPS below 60, whereas 1440p Medium’s minimum of 56 FPS could cause noticeable stutters in crowded areas.