Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Archeage
MMORPG 2014

Archeage

29%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
65 FPS
Ultra 1080p Measured
27 FPS

1440p (2K / QHD)

Low 1440p Measured
43 FPS
Ultra 1440p Measured
18 FPS

4K (Ultra HD)

Low 4K Measured
25 FPS
Ultra 4K Measured
10 FPS
25.6ms Frame Time
38ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,415
Your CPU 20,468
Graphics Card
Required 28,463
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 15 22 25
1440p QHD 18 26 39 43
1080p Full HD 27 39 57 65

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 39
1920x1080 Low 65
1920x1080 Medium 57
1920x1080 Ultra 27
2560x1440 High 26
2560x1440 Low 43
2560x1440 Medium 39
2560x1440 Ultra 18
3840x2160 High 15
3840x2160 Low 25
3840x2160 Medium 22
3840x2160 Ultra 10

Performance Analysis: Archeage on Your System

How This Combo Ranks

The AMD Ryzen 5 5600 paired with the Intel Arc B370 ranks 3423 out of 3708 tested combinations in the database for Archeage. This places the combo in the bottom 8% of all recorded configurations, indicating that this system sits well below the median performance tier for this title. The rank reflects the substantial bottleneck introduced by the graphics component; the CPU is a mid-range part, but the GPU's benchmark percentile against all GPUs is only 5, meaning it outperforms just 5% of the database's tested graphics hardware.

The recorded data shows a system that is heavily constrained by its graphics solution. While the CPU holds a percentile of 74 against all CPUs, the GPU's percentile of 5 creates a severe imbalance. The result is a combo that can manage the game only at its lowest settings and only at 1080p, and even then, the frame rate is barely above the playable threshold. At higher resolutions, the frame rates drop to levels that are not viable for a smooth experience.

CPU and GPU Roles

The division of labor between the processor and the graphics card is clearly visible when examining the scaling of frame rates across resolutions and presets. The data indicates that the GPU is the dominant constraint in nearly all scenarios. The Intel Arc B370, with its low compute throughput of 6.144 TFLOPS and only 1280 shading units, simply cannot push the pixel count required by higher resolutions.

At 1920x1080, the system achieves 65 FPS on Low settings, but this drops to 57 FPS on Medium, a 12% reduction. Moving to High yields 39 FPS, and Ultra falls to 27 FPS. This steep decline across presets at the same resolution demonstrates that the GPU is saturated even at 1080p. The CPU, a 6-core, 12-thread Zen 3 part with a boost clock of 4.40 GHz, is not the limiting factor here; the frame rate collapses as graphical load increases, which is a classic GPU-bound signature.

When resolution increases to 2560x1440, the average frame rates across all presets drop by roughly 33% to 40% compared to 1080p. For instance, Low settings go from 65 FPS at 1080p to 43 FPS at 1440p. This scaling is consistent with a GPU that is running out of pixel throughput. At 3840x2160, the situation becomes dire: even Low settings only produce 25 FPS, and Ultra is at 10 FPS. The GPU is the clear bottleneck at every resolution above 1080p.

The CPU's role becomes more apparent only at the lowest resolution and preset. At 1080p Low, the system reaches 65 FPS, which is above the 60 FPS playable threshold. At this point, the CPU's single-thread performance, as indicated by a Cinebench R23 single-core score of 2584, is sufficient to feed the GPU. However, the GPU's limited fill rate prevents any further gains. The data suggests that even a more powerful CPU would not improve frame rates in this game, as the GPU is the limiting factor in all but the most minimal settings.

Similar Performance Alternatives

For the CPU, the AMD Ryzen 5 5600's nearest rivals in the database are the Intel Core Ultra 7 258V, the AMD Ryzen 5 8500G, the AMD EPYC 9454P, and the AMD EPYC 7713. The performance deltas are minimal, with the Intel Core Ultra 7 258V scoring 0.1% higher, the Ryzen 5 8500G scoring 0.2% higher, and the EPYC 9454P also scoring 0.2% higher. The EPYC 7713 is 0.5% higher. These differences are negligible, meaning any of these processors would behave nearly identically in this game when paired with the same GPU. The CPU is not a differentiating factor in this combo.

For the GPU, the Intel Arc B370's nearest rivals are the ATI Mobility Radeon HD 5570, the ATI Radeon HD 5770, the AMD Radeon HD 7650M, and the AMD FirePro M2000. The delta percentages are equally tight: the HD 5570 is 0.2% lower, the HD 5770 is 0.5% lower, the HD 7650M is 0.7% lower, and the FirePro M2000 is 1.4% higher. These are all legacy parts with similar 3DMark Steel Nomad scores around 1184 to 1192. The practical takeaway is that swapping the Arc B370 for any of these GPUs would yield almost the same frame rates in Archeage, confirming that the graphics card is the performance ceiling.

The Verdict

Based on the measured data, this PC cannot run Archeage at a playable 60 FPS except under very specific conditions. The verdict by resolution is clear: at 3840x2160 and 2560x1440, there are no playable settings recorded. The system fails to reach 60 FPS at any preset at these resolutions. The best result at 1440p is 43 FPS on Low, which is well below the threshold.

At 1920x1080, the system passes the 60 FPS threshold only on Low settings, where it averages 65 FPS. This is the sole configuration that clears the playable bar. Medium settings at 1080p average 57 FPS, which is below 60, and High and Ultra are far lower at 39 FPS and 27 FPS, respectively. Therefore, the verdict is that this combo can run Archeage, but only at 1080p with the lowest graphical preset. Any attempt to increase visual quality or resolution will result in a sub-60 FPS experience.

FAQ

Q: Can this system run Archeage at 60 FPS on Ultra settings?

A: No. The measured average frame rate at 1920x1080 on Ultra is 27 FPS, and at 2560x1440 on Ultra it is 18 FPS. At 3840x2160, Ultra averages 10 FPS.

Q: What is the highest resolution that maintains 60 FPS?

A: The only resolution and preset combination that clears the 60 FPS threshold is 1920x1080 on Low settings, which averages 65 FPS. Neither 2560x1440 nor 3840x2160 has any settings that reach 60 FPS.

Q: How does the CPU compare to its nearest rival in the database?

A: The AMD Ryzen 5 5600 has an average benchmark score of 20468, while its closest rival, the Intel Core Ultra 7 258V, scores 20454, a difference of only 0.1%. The AMD Ryzen 5 8500G and AMD EPYC 9454P are both 0.2% higher, and the AMD EPYC 7713 is 0.5% higher.

Q: Is the graphics card or the processor the limiting factor?

A: The graphics card is the limiting factor. The Intel Arc B370 has a percentile of 5 against all GPUs, while the CPU has a percentile of 74 against all CPUs. The frame rate drops significantly with each resolution increase, indicating a GPU bottleneck.

Q: What is the average frame rate at 2560x1440 on Medium settings?

A: The average frame rate at 2560x1440 on Medium settings is 39 FPS, with a minimum of 33 FPS and a maximum of 44 FPS.

Q: Are there any playable settings at 3840x2160?

A: No. The highest average frame rate at 3840x2160 is 25 FPS on Low settings. Medium averages 22 FPS, High averages 15 FPS, and Ultra averages 10 FPS. All are far below the 60 FPS threshold.

Best Settings per Resolution

At 3840x2160, no settings achieve the 60 FPS threshold. The best recorded average is 25 FPS on Low, which is not playable. Therefore, no recommended settings are provided for this resolution.

At 2560x1440, the same situation applies. The highest average is 43 FPS on Low, which is below the 60 FPS playable threshold. There is no recommended preset.

At 1920x1080, the only preset that stays at or above 60 FPS is Low, with an average of 65 FPS. This is the sole playable configuration in the entire dataset. Medium settings fall just short at 57 FPS, so Low is the recommended setting for a consistent experience above the threshold.

Measured FPS Breakdown

The following table details the exact measured frame rates for each resolution and preset combination.

3840x2160

  • Ultra: average 10 FPS
  • High: average 15 FPS
  • Medium: average 22 FPS, minimum 19 FPS, maximum 25 FPS
  • Low: average 25 FPS

2560x1440

  • Ultra: average 18 FPS
  • High: average 26 FPS
  • Medium: average 39 FPS, minimum 33 FPS, maximum 44 FPS
  • Low: average 43 FPS

1920x1080

  • Ultra: average 27 FPS
  • High: average 39 FPS
  • Medium: average 57 FPS, minimum 49 FPS, maximum 66 FPS
  • Low: average 65 FPS

The data shows a consistent pattern: frame rates halve when moving from 1080p to 1440p, and halve again when moving to 2160p, at the same preset. The Medium preset at 1080p has a maximum of 66 FPS, which briefly crosses the threshold, but its average of 57 FPS keeps it below the playable bar. The only configuration that reliably delivers a 60 FPS experience is 1080p with Low settings. All other combinations either fall short of the threshold or fail to reach it entirely, making this combo suitable only for low-detail gaming at standard HD resolution.