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Archeage
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 15 | 22 | 25 |
| 1440p QHD | 18 | 26 | 39 | 43 |
| 1080p Full HD | 27 | 39 | 57 | 65 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Archeage on Your System
How This Combo Ranks
The database ranks this pairing of an AMD Ryzen 5 3600 with an Intel Arc B370 at position 3423 out of 3708 tested combinations for Archeage. That places it in the lower portion of the field, with roughly 92 percent of tested systems delivering better measured performance in this specific title. The ranking is heavily influenced by the GPU side of the equation. The Intel Arc B370 sits at the 5th percentile among all GPUs in the database, which means 95 percent of recorded graphics cards score higher in the benchmark suite. The Ryzen 5 3600, by contrast, is a much stronger component in isolation, sitting at the 71st percentile among all CPUs.
The disparity between the two components explains most of what the frame rate data shows. Archeage is not a particularly demanding title by modern standards, but the Arc B370 is a low-power integrated-class part, and the measured results reflect that ceiling. The CPU has enough headroom across its 6 cores and 12 threads to feed the GPU in most scenarios, but the GPU simply cannot convert that headroom into high frame rates at higher resolutions or presets. The result is a combination that is playable only at 1080p with the Low preset, and even then only by a narrow margin above the 60 FPS threshold.
The rank of 3423 should be read with the understanding that the database includes many combinations with far more capable graphics hardware. The CPU alone would rank much higher if paired with a stronger GPU, but in this specific pairing, the GPU determines the outcome. The data indicates that the Arc B370 is the limiting factor at every resolution tested, and the CPU is effectively never the bottleneck in this game.
FAQ
Q: Can this system run Archeage at 60 FPS?
A: Yes, but only at 1920x1080 with the Low preset, where the measured average is 65 FPS. At Medium settings on the same resolution, the average drops to 57 FPS, which is below the 60 FPS threshold. No preset at 1440p or 4K reaches 60 FPS.
Q: What is the best resolution for this combination?
A: The only resolution with a playable settings option is 1920x1080. At 2560x1440, even the Low preset only produces an average of 43 FPS, and at 3840x2160, the Low preset averages just 25 FPS. The data shows that 1080p is the practical ceiling for this pairing.
Q: How does the CPU compare to similar processors in the database?
A: The Ryzen 5 3600 has an average benchmark score of 17035. Its nearest rival, the Intel Core i7-1260P, scores 17007, which is 0.2 percent lower. The Intel Core i5-11400 scores 17067, which is 0.2 percent higher. The AMD EPYC 7573X scores 17070, also 0.2 percent higher, and the AMD EPYC 7742 scores 16998, which is 0.2 percent lower. All four rivals are effectively within a rounding error of the Ryzen 5 3600.
Q: How does the GPU compare to similar graphics chips in the database?
A: The Intel Arc B370 has an average benchmark score of 1184. The ATI Mobility Radeon HD 5570 scores 1186, which is 0.2 percent higher. The ATI Radeon HD 5770 scores 1190, which is 0.5 percent higher. The AMD Radeon HD 7650M scores 1192, which is 0.7 percent higher. The AMD FirePro M2000 scores 1168, which is 1.4 percent lower. These are all older, lower-end parts, which gives a clear picture of the Arc B370's performance class.
Q: Is the CPU or the GPU more responsible for the frame rates seen here?
A: The GPU is the limiting factor at all three resolutions. The CPU is a 2019 desktop processor with strong multi-threaded scores, while the GPU is a 3 nm integrated-class part with system-shared memory. The frame rate scaling between Low and Ultra presets at each resolution shows the GPU struggling as the load increases, while the CPU has ample capacity.
Q: Does the game support high refresh rate monitors with this hardware?
A: Not meaningfully. At 1080p Low, the average is 65 FPS, so a 60 Hz display is the realistic target. At 1440p, the best average is 43 FPS on Low, and at 4K, the best average is 25 FPS on Low. Higher refresh rates would require substantially more GPU performance.
Similar Performance Alternatives
The CPU and GPU each have nearby rivals in the database that would behave similarly in this game. On the CPU side, the Ryzen 5 3600 sits within 0.2 percent of four other processors in average benchmark score. The Intel Core i7-1260P, the Intel Core i5-11400, the AMD EPYC 7573X, and the AMD EPYC 7742 all land within a fraction of a percent of the Ryzen 5 3600's 17035 average score. For Archeage specifically, any of these CPUs would deliver essentially identical CPU-bound performance. The i7-1260P is a mobile-class chip, while the i5-11400 is a desktop part, but the database scores put them all in the same band. The two EPYC server chips are interesting because they are enterprise parts, yet their average scores align closely with the desktop processors, meaning the game would see no practical difference in CPU performance.
On the GPU side, the Arc B370's nearest rivals are all much older parts. The ATI Mobility Radeon HD 5570 scores 1186, just 0.2 percent higher. The ATI Radeon HD 5770 scores 1190, 0.5 percent higher. The AMD Radeon HD 7650M scores 1192, 0.7 percent higher. The AMD FirePro M2000 scores 1168, 1.4 percent lower. These are all parts from a much earlier era of graphics hardware. The practical implication is that swapping the Arc B370 for any of these four cards would result in nearly identical frame rates in Archeage. The delta between the best and worst of these five GPUs is only about 2 percent, so the playability picture would not change.
It is worth remembering the CPU alternatives span very different platforms and markets. A system builder looking at the i5-11400 would be on a different socket than the Ryzen 5 3600, and the EPYC parts require server platforms entirely. The database scores suggest that for Archeage, the CPU choice among these five makes no measurable difference. The GPU alternatives, meanwhile, are all legacy parts, which underscores how low the Arc B370 sits in the overall performance hierarchy. None of the nearby GPUs would unlock higher settings or resolutions in this game.
The Verdict
The recorded data answers the question directly: this combination can run Archeage, but only at 1920x1080 with the Low preset, where the measured average frame rate is 65 FPS. That is the only configuration in the entire dataset that clears the 60 FPS playable threshold. At 1080p Medium, the average falls to 57 FPS, which is below the threshold. At 1080p High, the average is 39 FPS, and at 1080p Ultra, it drops to 27 FPS.
At 2560x1440, no preset reaches 60 FPS. The Low preset averages 43 FPS, Medium averages 39 FPS, High averages 26 FPS, and Ultra averages 18 FPS. At 3840x2160, the situation is worse. Low averages 25 FPS, Medium averages 22 FPS, High averages 15 FPS, and Ultra averages 10 FPS. The verdict by resolution is clear: the database lists no playable settings at 1440p or 4K, and only the Low preset at 1080p.
This is a system that can technically run the game, but the margin above the 60 FPS threshold is thin. A 65 FPS average at 1080p Low leaves only 5 FPS of headroom, and the frame time consistency at that setting is not recorded in the dataset. Players who prioritize stable 60 FPS gameplay would need to stay strictly at 1080p Low. Anyone expecting to run the game at higher visual quality or on a 1440p or 4K display would need a substantially stronger GPU.
Measured FPS Breakdown
The dataset contains measured frame rates for three resolutions and four quality presets each. At 3840x2160, the High preset averages 15 FPS with no recorded minimum or maximum. The Low preset averages 25 FPS, also without min or max values. The Medium preset averages 22 FPS, with a recorded minimum of 19 FPS and maximum of 25 FPS. The Ultra preset averages 10 FPS with no min or max recorded.
At 2560x1440, the High preset averages 26 FPS with no min or max. The Low preset averages 43 FPS, again without min or max. The Medium preset averages 39 FPS, with a minimum of 33 FPS and a maximum of 44 FPS. The Ultra preset averages 18 FPS with no min or max.
At 1920x1080, the High preset averages 39 FPS with no min or max. The Low preset averages 65 FPS, which is the only playable reading in the entire dataset, with no min or max recorded. The Medium preset averages 57 FPS, with a minimum of 49 FPS and a maximum of 66 FPS. The Ultra preset averages 27 FPS with no min or max.
The pattern across all resolutions is consistent. Medium presets have recorded min and max values, while Low, High, and Ultra do not. The Medium preset at 1080p shows a minimum of 49 FPS, which is 11 FPS below the playable threshold, and a maximum of 66 FPS. The Medium preset at 1440p shows a tighter range of 33 to 44 FPS, and at 4K it ranges from 19 to 25 FPS.
The scaling from Low to Ultra is steep at every resolution. At 1080p, the drop from Low to Ultra is 38 FPS, from 65 down to 27. At 1440p, the drop is 25 FPS, from 43 down to 18. At 4K, the drop is 15 FPS, from 25 down to 10. The absolute frame rate differences shrink as resolution increases, which suggests the GPU is running out of throughput at higher pixel counts.
Best Settings per Resolution
At 3840x2160, there is no preset that reaches 60 FPS. The database records no playable settings for this resolution. The best average is 25 FPS on Low, which is far below the threshold. Even the most forgiving preset leaves the system 35 FPS short of playable.
At 2560x1440, the same situation applies. No preset clears 60 FPS. The best average is 43 FPS on Low, which is 17 FPS below the threshold. The Medium preset averages 39 FPS, High averages 26 FPS, and Ultra averages 18 FPS. None of these are viable for smooth gameplay.
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Low, with an average of 65 FPS. This is the only setting in the entire dataset that meets the playable threshold. The Medium preset comes close at 57 FPS, but it falls 3 FPS short. Because the Low preset is the only qualifying option, it is also the best settings choice for this resolution. There is no room to increase quality without dropping below 60 FPS.
The data implies that even the Low preset at 1080p is not a comfortable margin. The average is 65 FPS, but the dataset does not include a minimum FPS reading for this configuration, so the worst-case frame rate is unknown. Players on 60 Hz displays would likely see mostly smooth performance, but the lack of a recorded minimum leaves some uncertainty about frame time spikes.
CPU and GPU Roles
The recorded data allows for a clear separation of CPU and GPU influence in this game. The Ryzen 5 3600 is a 6-core, 12-thread desktop processor with a strong average benchmark score of 17035, placing it at the 71st percentile. Its nearest rivals all score within 0.2 percent, which means the CPU is not an outlier in either direction. The Intel Arc B370, by contrast, sits at the 5th percentile among GPUs, with an average score of 1184. The gap between these two components in relative standing is enormous.
The frame rate scaling between resolutions points to the GPU as the dominant constraint. Moving from 1080p to 1440p on the Low preset drops the average from 65 FPS to 43 FPS, a reduction of 22 FPS. Moving from 1440p to 4K on Low drops it from 43 FPS to 25 FPS, another 18 FPS reduction. If the CPU were the bottleneck, the frame rates would stay relatively flat as resolution increases, since the CPU work per frame does not grow with pixel count. The steep drops indicate that the GPU is running out of pixel throughput.
The scaling between presets at a fixed resolution tells the same story. At 1080p, the difference between Low and Ultra is 38 FPS. At 1440p, it is 25 FPS, and at 4K, it is 15 FPS. The shrinking delta at higher resolutions is consistent with a GPU that is already saturated at 4K, where even dropping the preset to Low only recovers 15 FPS. The CPU is likely idle much of the time while the GPU struggles to fill frames.
At 1080p Low, the system achieves 65 FPS, which is the only point in the dataset where the CPU has enough frames to work with. The fact that the CPU is a 71st percentile part while the GPU is a 5th percentile part means that any future GPU upgrade would unlock significantly more performance in this game, since the CPU has ample headroom. The data does not show any scenario where the Ryzen 5 3600 limits the frame rate in Archeage. Every measured result is consistent with a GPU-bound workload, from the 4K Ultra reading of 10 FPS to the 1080p Low reading of 65 FPS.